fixed elements
This commit is contained in:
@@ -19,18 +19,18 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c">
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<template v-if="isTurn && c">
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<button @click="buy(c)"
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<button @click="buy(c)"
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:disabled="goStore.self === undefined || c.cost === undefined || goStore.self?.turn.gold_reserve < c.cost">BUY</button>
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:disabled="goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost">BUY</button>
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<button
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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BUY IN HAND</button>
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<button
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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BUY IN STACK (generic)</button>
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<button v-if="c.card_type == CardType.ACTION"
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<button v-if="c.card_type == CardType.ACTION"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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BUY IN STACK (actions)</button>
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</template>
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</template>
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</CardPreview>
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</CardPreview>
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@@ -45,11 +45,11 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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</button>
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</button>
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<button
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)!.cost === undefined || goStore.self.turn.gold_reserve < goStore.game.gem_stack.at(-1)!.cost!) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)!.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < goStore.game.gem_stack.at(-1)!.cost!) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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BUY IN HAND</button>
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<button
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)?.cost === undefined || goStore.self.turn.gold_reserve < (goStore.game.gem_stack.at(-1)?.cost ?? Infinity)) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)?.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < (goStore.game.gem_stack.at(-1)?.cost ?? Infinity)) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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BUY IN STACK (generic)</button>
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<!-- <button @click="buy_in_hand(props.game.gem_stack.at(-1))">
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<!-- <button @click="buy_in_hand(props.game.gem_stack.at(-1))">
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BUY IN HAND
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BUY IN HAND
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@@ -1,19 +1,11 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import goStore from '@/netcode';
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import goStore from '@/netcode';
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const players = useState<{ [key: string]: any }>('players')
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const player = computed(() => Array.from(goStore.players.keys()).sort((k) => {
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if (goStore.self?.uuid === k) {
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return -1
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} else {
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return 1
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}
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}))
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</script>
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</script>
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<template>
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<template>
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<div v-for="k in player">
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<div v-for="[k, l] in goStore.players">
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<PlayerSlot :player="goStore.players.get(k)!" />
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<PlayerSlot :player="l" v-if="l !== goStore.self" :key="k" />
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</div>
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</div>
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<SelfView v-if="goStore.self" :player="goStore.self"></SelfView>
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</template>
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</template>
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+44
-63
@@ -33,24 +33,35 @@ const discard_unwrapped = ref(false)
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, props.player)"
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, props.player)"
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:disabled="!goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.DISCARD) && e.usable)">
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:disabled="!goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.DISCARD) && e.usable)">
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make Discard</button>
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make Discard</button>
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<div id="turn_data" v-if="props.player.turn && isTurn && isSelf">
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<span id="turn_heal">{{ props.player.turn.heal_reserve }} </span>
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<span id="turn_damage">{{ props.player.turn.damage_reserve }} </span>
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<span>{{ props.player.turn.gold_reserve }}</span>
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<span>discard_markers = {{ props.player.turn.discard_markers }} <br></span>
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<span>effects_availables = <div v-for="e in props.player.turn.effects_availables">
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<button @click="useEffect(e)" :disabled="!e.usable">
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{{ e.effect + ' ' + e.effect_type }}
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</button>
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</div></span>
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<div id="turn_data">
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<div class="turn_icon">
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<img src="/images/champion-shield.png" />
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<span class="turn_icon_number">
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{{ props.player.team.health }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/heal.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.heal_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/damage.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.damage_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/gold.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.gold_reserve }}
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</span>
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</div>
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<span>discard_markers = {{ props.player.turn.discard_markers }} </span>
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</div>
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</div>
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<div id="turn_data" v-if="props.player.turn">
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<span id=" turn_heal">heal_reserve = {{ props.player.turn.heal_reserve }} <br></span>
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<span id="turn_damage">damage_reserve = {{ props.player.turn.damage_reserve }} <br></span>
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<span>gold_reserve = {{ props.player.turn.gold_reserve }} <br></span>
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<span>discard_markers = {{ props.player.turn.discard_markers }} <br></span>
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<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
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<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
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<button v-if="e && ![CardEffects.DAMAGE, CardEffects.GOLD, CardEffects.HEAL].includes(e.effect)"
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<button v-if="e && ![CardEffects.DAMAGE, CardEffects.GOLD, CardEffects.HEAL].includes(e.effect)"
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@click="useEffect(e)" :disabled="!e.usable">
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@click="useEffect(e)" :disabled="!e.usable">
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@@ -58,14 +69,10 @@ const discard_unwrapped = ref(false)
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</button>
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</button>
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</div></span>
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</div></span>
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</div>
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<br>
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<div v-if="isSelf"><b>YOU</b></div>
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username = <b>{{ props.player.username }}</b>
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username = <b>{{ props.player.username }}</b>
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<br>
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<br>
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health = {{ props.player.team.health }}
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<br>
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hand =
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hand =
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<div class="cards_container">
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<div class="cards_container">
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<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
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<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
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@@ -104,46 +111,7 @@ const discard_unwrapped = ref(false)
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STUN) && e.usable)!, c)">STUN</button>
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STUN) && e.usable)!, c)">STUN</button>
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</CardPreview>
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</CardPreview>
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</div>
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</div>
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<br>
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stack =
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<CardSlot :stack="props.player.stack_pile">
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<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
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</CardSlot>
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<br>
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discard =
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{{ props.player.discard_pile.length }}
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<input type="checkbox" v-model="discard_unwrapped" />
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<CardPreview v-if="!discard_unwrapped" :data="props.player.discard_pile.at(-1) ?? null">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
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STACK</button> -->
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !props.player.discard_pile.at(-1) || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable) || props.player.discard_pile.at(-1)!.uuid in props.player.turn.cards_locked"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, props.player.discard_pile.at(-1))">SACRIFICE</button>
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</CardPreview>
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<template v-if="discard_unwrapped" v-for=" c in props.player.discard_pile ">
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<CardPreview :data="c">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
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-->
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<button v-if="isSelf && isTurn && c.card_type == CardType.CHAMPION"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)!, c)">RESTACK
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(champion)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)!, c)">RESTACK
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(card)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
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</CardPreview>
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</template>
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</div>
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</div>
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@@ -158,11 +126,24 @@ const discard_unwrapped = ref(false)
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background: lightgreen;
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background: lightgreen;
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}
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}
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.turn_icon {
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position: relative;
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}
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#turn_data {
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#turn_data {
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position: fixed;
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bottom: 0;
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right: 0;
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display: flex;
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display: flex;
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flex-direction: row;
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flex-direction: row;
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align-items: flex-start;
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}
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.turn_icon img {
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height: 50px;
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}
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.turn_icon_number {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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}
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</style>
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</style>
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@@ -0,0 +1,209 @@
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<script setup lang="ts">
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import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team } from '~/netcode';
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import type { Card } from '~/netcode/Card';
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import type { Player } from '~/netcode/Player';
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import { CardEffects } from '@/netcode/Effect'
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import { CardType } from '~/netcode/Card';
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export interface Props {
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player: Player
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}
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const props = defineProps<Props>()
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const isTurn = computed(() => props.player.team == goStore.game?.current_turn)
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const isSelf = computed(() => props.player.uuid == goStore.self?.uuid)
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const discard_unwrapped = ref(false)
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</script>
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<template>
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<button @click="heal" v-if="props.player.team == goStore.self?.team"
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:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
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Heal
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</button>
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<button @click="damage_team(props.player.team)" v-if="props.player.team != goStore.self?.team"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button v-if="props.player.team != goStore.self?.team"
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, props.player)"
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:disabled="!goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.DISCARD) && e.usable)">
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make Discard</button>
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<div id="turn_data">
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<div class="turn_icon">
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<img src="/images/heal.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.heal_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/damage.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.damage_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/gold.png" />
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||||||
|
<span class="turn_icon_number">
|
||||||
|
{{ props.player.turn.gold_reserve }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<div class="turn_icon">
|
||||||
|
<img src="/images/champion-shield.png" />
|
||||||
|
<span class="turn_icon_number">
|
||||||
|
{{ props.player.team.health }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="cards_container" id="self_hand">
|
||||||
|
<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
|
||||||
|
<button v-if="c && isSelf && isTurn" @click="playCard(c)">PLAY</button>
|
||||||
|
<button v-if="c && isSelf && isTurn && props.player.turn.discard_markers > 0"
|
||||||
|
@click="discard(c)">DISCARD</button>
|
||||||
|
</CardPreview>
|
||||||
|
|
||||||
|
<button v-if="isSelf && isTurn && props.player.hand.length > 1"
|
||||||
|
@click="playAllCards(props.player.hand as Card[])">
|
||||||
|
PLAY ALL
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<span>discard_markers = {{ props.player.turn.discard_markers }} <br></span>
|
||||||
|
<span>effects_availables = <div v-for="e in props.player.turn.effects_availables">
|
||||||
|
<button @click="useEffect(e)" :disabled="!e.usable">
|
||||||
|
{{ e.effect + ' ' + e.effect_type }}
|
||||||
|
</button>
|
||||||
|
|
||||||
|
</div></span>
|
||||||
|
<br>
|
||||||
|
board =
|
||||||
|
<div class="cards_container">
|
||||||
|
<CardPreview :data="c" v-for=" c in props.player.board " @click="lockCard(c)"
|
||||||
|
:locked="c.uuid in props.player.turn.cards_locked">
|
||||||
|
<button v-if="isSelf && isTurn && props.player.turn.discard_markers > 0"
|
||||||
|
@click="discard(c)">DISCARD</button>
|
||||||
|
<button v-if="isSelf && isTurn && props.player.turn.discard_markers == 0" @click="lockCard(c)"
|
||||||
|
:disabled="c.uuid in props.player.turn.cards_locked">
|
||||||
|
LOCK
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
v-if="isSelf && isTurn && props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
|
||||||
|
:disabled="!goStore.self || !c || c.uuid in props.player.turn.cards_locked"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
|
||||||
|
|
||||||
|
|
||||||
|
<div>{{ c.health_as_champion }}</div>
|
||||||
|
<button
|
||||||
|
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && (c.health_as_champion ?? 0) > 0"
|
||||||
|
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
|
||||||
|
@click="damage_champion(c)">DAMAGE</button>
|
||||||
|
<button
|
||||||
|
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.STUN) && e.usable) && (c.health_as_champion ?? 0) > 0"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STUN) && e.usable)!, c)">STUN</button>
|
||||||
|
</CardPreview>
|
||||||
|
</div>
|
||||||
|
<br>
|
||||||
|
stack =
|
||||||
|
<CardSlot :stack="props.player.stack_pile">
|
||||||
|
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||||
|
</CardSlot>
|
||||||
|
<br>
|
||||||
|
discard =
|
||||||
|
|
||||||
|
{{ props.player.discard_pile.length }}
|
||||||
|
<input type="checkbox" v-model="discard_unwrapped" />
|
||||||
|
|
||||||
|
<CardPreview v-if="!discard_unwrapped" :data="props.player.discard_pile.at(-1) ?? null">
|
||||||
|
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
|
||||||
|
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
|
||||||
|
STACK</button> -->
|
||||||
|
|
||||||
|
<button v-if="isSelf && isTurn"
|
||||||
|
:disabled="!goStore.self || !props.player.discard_pile.at(-1) || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable) || props.player.discard_pile.at(-1)!.uuid in props.player.turn.cards_locked"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, props.player.discard_pile.at(-1))">SACRIFICE</button>
|
||||||
|
</CardPreview>
|
||||||
|
|
||||||
|
<template v-if="discard_unwrapped" v-for=" c in props.player.discard_pile ">
|
||||||
|
<CardPreview :data="c">
|
||||||
|
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
|
||||||
|
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
|
||||||
|
-->
|
||||||
|
<button v-if="isSelf && isTurn && c.card_type == CardType.CHAMPION"
|
||||||
|
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)!, c)">RESTACK
|
||||||
|
(champion)</button>
|
||||||
|
|
||||||
|
<button v-if="isSelf && isTurn"
|
||||||
|
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)!, c)">RESTACK
|
||||||
|
(card)</button>
|
||||||
|
<button v-if="isSelf && isTurn"
|
||||||
|
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
|
||||||
|
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
|
||||||
|
</CardPreview>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.player {
|
||||||
|
border-top: 5px solid black;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn {
|
||||||
|
background: lightgreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
#turn_data {
|
||||||
|
position: fixed;
|
||||||
|
bottom: 0;
|
||||||
|
right: 10px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: flex-start;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn_icon {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn_icon img {
|
||||||
|
height: 50px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn_icon_number {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
}
|
||||||
|
|
||||||
|
#self_hand {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
position: fixed;
|
||||||
|
right: 60px;
|
||||||
|
bottom: -50px;
|
||||||
|
max-width: 100vw;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
#self_hand .card {
|
||||||
|
transition: 0.5s all cubic-bezier(0.075, 0.82, 0.165, 1);
|
||||||
|
overflow: visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
#self_hand .card:hover {
|
||||||
|
transform: translateY(-40px);
|
||||||
|
|
||||||
|
}
|
||||||
|
</style>
|
||||||
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Reference in New Issue
Block a user