diff --git a/assets/shaders/noise.frag b/assets/shaders/noise.frag index 4dbe490..adba968 100644 --- a/assets/shaders/noise.frag +++ b/assets/shaders/noise.frag @@ -15,7 +15,8 @@ uniform float u_time; void main(){ vec2 st=(gl_FragCoord.xy+u_offset)/u_resolution; - + + vec2 q=vec2(0.); q.x=fbm(st); q.y=fbm(st+vec2(1.)); @@ -31,4 +32,5 @@ void main(){ vec3 color=mix(u_color_start,u_color_end,f*.3); gl_FragColor=vec4(color,1.); + } \ No newline at end of file diff --git a/assets/workers/ShaderWorker.ts b/assets/workers/ShaderWorker.ts new file mode 100644 index 0000000..0891248 --- /dev/null +++ b/assets/workers/ShaderWorker.ts @@ -0,0 +1,214 @@ +import noise from "~/assets/shaders/noise.frag?raw" + +import resolveLygia from "~/assets/workers/resolve-lygia.esm" + +let interval: number +let timeout: number + +const shaderOptions = { quality: 1, framerate: 1000 / 60 } +const screen = { width: 0, height: 0, devicePixelRatio: 0 } + +const _colorStart = [0, 0, 0] +const _colorEnd = [0, 0, 0] + +let fragmentShader = resolveLygia(noise); + +let canvas: OffscreenCanvas + +let render: (time: number) => void + +let must_resize = false + +async function main(canvas: OffscreenCanvas) { + const gl = canvas.getContext("webgl"); + if (!gl) { + return; + } + // setup GLSL program + const program = gl.createProgram() + if (!program) { return } + + const fragment = gl.createShader(gl.FRAGMENT_SHADER); + if (!fragment) { return } + gl.shaderSource(fragment, fragmentShader) + gl.compileShader(fragment); + if (!gl.getShaderParameter(fragment, gl.COMPILE_STATUS)) { + const lastError = gl.getShaderInfoLog(fragment); + console.error(lastError) + gl.deleteShader(fragment); + return + } + + const vertex = gl.createShader(gl.VERTEX_SHADER); + if (!vertex) { return } + gl.shaderSource(vertex, `attribute vec4 a_position;void main() {gl_Position = a_position;}`) + gl.compileShader(vertex); + if (!gl.getShaderParameter(vertex, gl.COMPILE_STATUS)) { + const lastError = gl.getShaderInfoLog(vertex); + console.error(lastError) + gl.deleteShader(vertex); + return + } + + gl.attachShader(program, fragment) + gl.attachShader(program, vertex) + gl.linkProgram(program) + const linked = gl.getProgramParameter(program, gl.LINK_STATUS); + if (!linked) { return } + // const program = webglUtils.createProgramFromSources(gl, [vs, fragmentShader2]); + + // look up where the vertex data needs to go. + const positionAttributeLocation = gl.getAttribLocation(program, "a_position"); + + // look up uniform locations + const offset = gl.getUniformLocation(program, "u_offset"); + const resolutionLocation = gl.getUniformLocation(program, "u_resolution"); + const colorStart = gl.getUniformLocation(program, "u_color_start"); + const quality = gl.getUniformLocation(program, "u_quality"); + const colorEnd = gl.getUniformLocation(program, "u_color_end"); + const timeLocation = gl.getUniformLocation(program, "u_time"); + + // Create a buffer to put three 2d clip space points in + const positionBuffer = gl.createBuffer(); + + // Bind it to ARRAY_BUFFER (think of it as ARRAY_BUFFER = positionBuffer) + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); + + // fill it with a 2 triangles that cover clipspace + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ + -1, -1, // first triangle + 1, -1, + -1, 1, + -1, 1, // second triangle + 1, -1, + 1, 1, + ]), gl.STATIC_DRAW); + + + const gl2 = gl + function render(time: number) { + if (must_resize) { + canvas.width = screen.width * shaderOptions.quality / 10 + canvas.height = screen.height * shaderOptions.quality / 10 + must_resize = false; + } + + time *= 0.001; // convert to seconds + // Tell WebGL how to convert from clip space to pixels + gl2.viewport(0, 0, gl2.canvas.width, gl2.canvas.height); + + // Tell it to use our program (pair of shaders) + gl2.useProgram(program); + + // Turn on the attribute + gl2.enableVertexAttribArray(positionAttributeLocation); + + // Bind the position buffer. + gl2.bindBuffer(gl2.ARRAY_BUFFER, positionBuffer); + + // Tell the attribute how to get data out of positionBuffer (ARRAY_BUFFER) + gl2.vertexAttribPointer( + positionAttributeLocation, + 2, // 2 components per iteration + gl2.FLOAT, // the data is 32bit floats + false, // don't normalize the data + 0, // 0 = move forward size * sizeof(type) each iteration to get the next position + 0, // start at the beginning of the buffer + ); + + const secondRatio = screen.width / screen.height + + if (secondRatio < 1) { + const half = canvas.height / 2 + gl2.uniform2f(resolutionLocation, canvas.width, canvas.height * secondRatio); + gl2.uniform2f(offset, 0, -half + ((half) / (1 / secondRatio))); + } else { + const half = canvas.width / 2 + gl2.uniform2f(resolutionLocation, canvas.width / secondRatio, canvas.height); + gl2.uniform2f(offset, -half + ((half) / secondRatio), 0); + } + gl2.uniform1i(quality, shaderOptions.quality) + + gl2.uniform3f(colorStart, _colorStart[0], _colorStart[1], _colorStart[2]); + gl2.uniform3f(colorEnd, _colorEnd[0], _colorEnd[1], _colorEnd[2]); + gl2.uniform1f(timeLocation, time); + gl2.drawArrays( + gl2.TRIANGLES, + 0, // offset + 6, // num vertices to process + ); + if (timeout) { + self.clearTimeout(timeout) + timeout = self.setTimeout(() => { + requestAnimationFrame(render) + }, 1000 / shaderOptions.framerate) + } + } + + requestAnimationFrame(render) + + // self.clearInterval(interval) + // interval = self.setInterval(() => requestAnimationFrame(render), 1000 / shaderOptions.framerate) + self.clearTimeout(timeout) + if (shaderOptions.framerate == 0) { + return render + } + timeout = self.setTimeout(() => { + requestAnimationFrame(render) + }, 1000 / shaderOptions.framerate) + return render +} + +self.addEventListener("message", (e) => { + const data = e.data + if (data.command == "initShader") { + canvas = data.canvas + shaderOptions.quality = data.shaderOptions.quality + shaderOptions.framerate = data.shaderOptions.framerate + if (shaderOptions.framerate == 65) { + shaderOptions.framerate == Infinity + } + screen.devicePixelRatio = data.screen.devicePixelRatio + screen.width = data.screen.width + screen.height = data.screen.height + loadShader() + } else if (data.command == "killShader") { + console.log("killShader") + self.clearInterval(interval) + self.clearTimeout(timeout) + } + else if (data.command == "resumeShader") { + self.clearInterval(interval) + self.clearTimeout(timeout) + shaderOptions.framerate = data.shaderOptions.framerate + if (shaderOptions.framerate == 65) { + shaderOptions.framerate == Infinity + } + timeout = self.setTimeout(() => { + requestAnimationFrame(render) + }, 1000 / shaderOptions.framerate) + // interval = self.setInterval(() => requestAnimationFrame(render), 1000 / shaderOptions.framerate) + } else if (data.command == "recolorShader") { + _colorStart[0] = data.colorStart[0] + _colorStart[1] = data.colorStart[1] + _colorStart[2] = data.colorStart[2] + _colorEnd[0] = data.colorEnd[0] + _colorEnd[1] = data.colorEnd[1] + _colorEnd[2] = data.colorEnd[2] + } else if (data.command == "resizeShader") { + shaderOptions.quality = data.shaderOptions.quality + screen.devicePixelRatio = data.screen.devicePixelRatio + screen.width = data.screen.width + screen.height = data.screen.height + must_resize = true + } +}) + +async function loadShader() { + if (!canvas) { return } + // let fragmentShader2 = fragmentShader.replace("#define FBM_OCTAVES 6", "#define FBM_OCTAVES " + shaderOptions.quality); + const temp = await main(canvas); + if (temp) { + render = temp + } +} \ No newline at end of file diff --git a/assets/workers/resolve-lygia.esm.js b/assets/workers/resolve-lygia.esm.js new file mode 100644 index 0000000..5537afc --- /dev/null +++ b/assets/workers/resolve-lygia.esm.js @@ -0,0 +1,52 @@ +function getFile(url) { + let httpRequest = new XMLHttpRequest(); + httpRequest.open("GET", url, false); + httpRequest.send(); + if (httpRequest.status == 200) + return httpRequest.responseText; + else + return ""; + } + +function resolveLygia(lines) { + if ( !Array.isArray(lines) ) { + lines = lines.split(/\r?\n/); + } + + let src = ""; + lines.forEach( (line, i) => { + const line_trim = line.trim(); + if (line_trim.startsWith('#include \"lygia') ) { + let include_url = line_trim.substring(15); + include_url = "https://lygia.xyz" + include_url.replace(/\"|\;|\s/g,''); + src += getFile(include_url) + '\n'; + } + else { + src += line + '\n'; + } + }); + + return src; +} + +async function resolveLygiaAsync(lines) { + if (!Array.isArray(lines)) + lines = lines.split(/\r?\n/); + + let src = ""; + const response = await Promise.all( + lines.map(async (line, i) => { + const line_trim = line.trim(); + if (line_trim.startsWith('#include "lygia')) { + let include_url = line_trim.substring(15); + include_url = "https://lygia.xyz" + include_url.replace(/\"|\;|\s/g, ""); + return fetch(include_url).then((res) => res.text()); + } + else + return line; + }) + ); + + return response.join("\n"); +} +export { resolveLygia as default }; diff --git a/components/AnimatedBackground.vue b/components/AnimatedBackground.vue index e462b05..e29f0fc 100644 --- a/components/AnimatedBackground.vue +++ b/components/AnimatedBackground.vue @@ -1,151 +1,121 @@ \ No newline at end of file diff --git a/components/MarketCards.vue b/components/MarketCards.vue index cdcbcca..60ed6c7 100644 --- a/components/MarketCards.vue +++ b/components/MarketCards.vue @@ -109,7 +109,9 @@ function onEnter(el: any, done: () => unknown) { padding-bottom: 10px; border-radius: 10px; filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60)); - backdrop-filter: hue-rotate(625deg) blur(5px) brightness(80%); + backdrop-filter: blur(5px) brightness(80%); + background: rgba(155, 62, 62, 0.46); + } .separator { diff --git a/components/OptionsDialog.vue b/components/OptionsDialog.vue index 2aa4181..78143dd 100644 --- a/components/OptionsDialog.vue +++ b/components/OptionsDialog.vue @@ -6,6 +6,9 @@ export interface Props { isVisible: boolean; } +const _devicePixelRatio = computed(() => devicePixelRatio) +const _window = computed(() => window) + const props = withDefaults(defineProps(), { }) @@ -15,10 +18,6 @@ const close = () => { emit('close') } -watch(() => settingsStore.shaderQuality, async () => { - console.log(settingsStore.shaderQuality) -}) -