FIX : button click activating card

This commit is contained in:
2024-05-07 17:38:05 +02:00
parent 38b992b7a5
commit 8a27c425e0
2 changed files with 22 additions and 19 deletions
+13 -12
View File
@@ -66,15 +66,15 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
<template v-if="c && isSelf && isPlayerTurn">
<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
@click="sacrifice(c)">
@click.stop="sacrifice(c)">
SACRIFICE
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION).value"
@click="restack_discarded_champion(c)">
@click.stop="restack_discarded_champion(c)">
RESTACK_DISCARDED_CHAMPION
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD).value"
@click="restack_discarded_card(c)">
@click.stop="restack_discarded_card(c)">
RESTACK_DISCARDED_CARD
</button>
@@ -87,11 +87,11 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
<b>{{ props.player.username }}</b>
</div>
<div id="current_player_board">
<button @click="damage_team(props.player.team)" v-if="isSelfTurn && isPlayerEnemy"
<button @click.stop="damage_team(props.player.team)" v-if="isSelfTurn && isPlayerEnemy"
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
Damage
</button>
<button v-if="isSelfTurn && isPlayerEnemy" @click="make_discard(props.player)"
<button v-if="isSelfTurn && isPlayerEnemy" @click.stop="make_discard(props.player)"
:disabled="!goStore.self?.turn.find_effect(CardEffects.MAKE_DISCARD).value">
make Discard
</button>
@@ -100,7 +100,7 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
<div class="cards_container">
<!-- HAND -->
<CardPreview :data="c" v-for="c in props.player.hand" @click="c && playCard(c)">
<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click="discard(c)">
<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click.stop="discard(c)">
DISCARD
</button>
</CardPreview>
@@ -111,30 +111,31 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
<template v-if="c && isSelf && isPlayerTurn">
<template v-if="c.uuid in props.player.turn.cards_locked"
v-for="e in props.player.turn.effects_availables">
<button v-if="e.card == c" @click="useEffect(e)" :disabled="!e.usable">
<button v-if="e.card == c" @click.stop="useEffect(e)" :disabled="!e.usable">
EFFECT<br>
{{ e.effect + " " + (e.effect_type ?? '') }}
</button>
</template>
<template v-if="!(c.uuid in props.player.turn.cards_locked)">
<button v-if="props.player.turn.discard_markers > 0" @click="discard(c)">
<button v-if="props.player.turn.discard_markers > 0" @click.stop="discard(c)">
DISCARD
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
@click="sacrifice(c)">
@click.stop="sacrifice(c)">
SACRIFICE
</button>
<button @click="lockCard(c)"
<button @click.stop="lockCard(c)"
:disabled="(props.player.turn.discard_markers > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
LOCK
</button>
</template>
</template>
<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0" @click="damage_champion(c)">
<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
@click.stop="damage_champion(c)">
DAMAGE
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click="stun(c)">
<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click.stop="stun(c)">
STUN
</button>
</template>