FIX : button click activating card
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@@ -13,16 +13,18 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<div class="separator"></div>
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click="buy(c)">BUY</button>
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<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
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<button @click.stop="buy(c)">BUY</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
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BUY IN HAND</button>
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<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
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BUY IN STACK (generic)</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
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v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value">
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BUY IN STACK (actions)</button>
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</template>
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@@ -31,15 +33,15 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<CardPreview :data="goStore.game?.gem_stack.at(-1)" @click="buy(goStore.game?.gem_stack.at(-1)!)">
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<template
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v-if="isTurn && goStore.game?.gem_stack.length && goStore.game?.gem_stack.length > 0 && (goStore.self?.turn.gold_reserve ?? 0) >= (goStore.game?.gem_stack.at(-1)?.cost ?? Infinity)">
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<button @click="buy(goStore.game.gem_stack.at(-1)!)">
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<button @click.stop="buy(goStore.game.gem_stack.at(-1)!)">
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BUY
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</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
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BUY IN STACK(generic)
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</button>
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+13
-12
@@ -66,15 +66,15 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<template v-if="c && isSelf && isPlayerTurn">
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
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@click="sacrifice(c)">
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@click.stop="sacrifice(c)">
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SACRIFICE
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION).value"
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@click="restack_discarded_champion(c)">
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@click.stop="restack_discarded_champion(c)">
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RESTACK_DISCARDED_CHAMPION
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD).value"
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@click="restack_discarded_card(c)">
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@click.stop="restack_discarded_card(c)">
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RESTACK_DISCARDED_CARD
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</button>
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@@ -87,11 +87,11 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<b>{{ props.player.username }}</b>
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</div>
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<div id="current_player_board">
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<button @click="damage_team(props.player.team)" v-if="isSelfTurn && isPlayerEnemy"
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<button @click.stop="damage_team(props.player.team)" v-if="isSelfTurn && isPlayerEnemy"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button v-if="isSelfTurn && isPlayerEnemy" @click="make_discard(props.player)"
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<button v-if="isSelfTurn && isPlayerEnemy" @click.stop="make_discard(props.player)"
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:disabled="!goStore.self?.turn.find_effect(CardEffects.MAKE_DISCARD).value">
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make Discard
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</button>
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@@ -100,7 +100,7 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<div class="cards_container">
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<!-- HAND -->
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<CardPreview :data="c" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click="discard(c)">
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<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click.stop="discard(c)">
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DISCARD
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</button>
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</CardPreview>
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@@ -111,30 +111,31 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<template v-if="c && isSelf && isPlayerTurn">
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<template v-if="c.uuid in props.player.turn.cards_locked"
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v-for="e in props.player.turn.effects_availables">
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<button v-if="e.card == c" @click="useEffect(e)" :disabled="!e.usable">
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<button v-if="e.card == c" @click.stop="useEffect(e)" :disabled="!e.usable">
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EFFECT<br>
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{{ e.effect + " " + (e.effect_type ?? '') }}
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</button>
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</template>
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<template v-if="!(c.uuid in props.player.turn.cards_locked)">
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<button v-if="props.player.turn.discard_markers > 0" @click="discard(c)">
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<button v-if="props.player.turn.discard_markers > 0" @click.stop="discard(c)">
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DISCARD
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
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@click="sacrifice(c)">
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@click.stop="sacrifice(c)">
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SACRIFICE
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</button>
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<button @click="lockCard(c)"
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<button @click.stop="lockCard(c)"
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:disabled="(props.player.turn.discard_markers > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
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LOCK
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</button>
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</template>
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</template>
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<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
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<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0" @click="damage_champion(c)">
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<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
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@click.stop="damage_champion(c)">
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DAMAGE
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click="stun(c)">
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<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click.stop="stun(c)">
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STUN
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</button>
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</template>
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