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@@ -41,7 +41,7 @@ const isTurn = computed(() => goStore.self && goStore.current_game?.started && (
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</button>
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</button>
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<button
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<button
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn..effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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BUY IN HAND</button>
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<button
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<button
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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