From a1e0386331de069b655aaf1b23ad7912bce38cec Mon Sep 17 00:00:00 2001 From: legonzaur Date: Thu, 9 May 2024 23:03:04 +0200 Subject: [PATCH] Fix make discard behaviour --- netcode/Turn.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/netcode/Turn.ts b/netcode/Turn.ts index 342db36..b208fab 100644 --- a/netcode/Turn.ts +++ b/netcode/Turn.ts @@ -20,7 +20,7 @@ export type Turn = Omit champions_health: Map discard_marker_card: Card - find_effect: (card_effect: CardEffects) => ComputedRef + find_effect: (card_effect: CardEffects) => Effect | undefined } export function create_turn(input: TurnNetcode, register: GameObjectRegister) { const turn = new Proxy(input, { @@ -40,7 +40,7 @@ export function create_turn(input: TurnNetcode, register: GameObjectRegister) { } if (prop == "find_effect") { return (card_effect: CardEffects) => { - return computed(()=>turn.effects_availables.find((e:Effect) => (e.effect == card_effect) && e.usable)) + return turn.effects_availables.find((e:Effect) => (e.effect == card_effect) && e.usable) } } if(prop == "discard_marker_card"){