From aa610a58a5fe95abdf9ed6d3d4ccafc22ca9079d Mon Sep 17 00:00:00 2001 From: legonzaur Date: Thu, 30 May 2024 00:19:50 +0200 Subject: [PATCH] Feat : update shader --- assets/shaders/noise.frag | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/shaders/noise.frag b/assets/shaders/noise.frag index 6f89f42..4dbe490 100644 --- a/assets/shaders/noise.frag +++ b/assets/shaders/noise.frag @@ -22,12 +22,12 @@ void main(){ q=q*.5+.5; vec2 r=vec2(0.); - r.x=fbm(st+1.*q+vec2(1.7,9.2)+.00515*u_time); - r.y=fbm(st+1.*q+vec2(8.3,2.8)+.0126*u_time); + r.x=fbm(st+1.*q+vec2(1.7,9.2)+.00215*u_time); + r.y=fbm(st+1.*q+vec2(8.3,2.8)+.00526*u_time); r=r*.5+.5; float f=fbm(st+r); - + f = floor((f+.4)*4.)/4.; vec3 color=mix(u_color_start,u_color_end,f*.3); gl_FragColor=vec4(color,1.);