Better cards stacks and discard view
This commit is contained in:
@@ -5,9 +5,13 @@ import type { Card } from '~/netcode/Card';
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export interface Props {
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data: Card | null | undefined
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locked?: boolean
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wrapped?: boolean
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}
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const props = defineProps<Props>()
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const props = withDefaults(defineProps<Props>(), {
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wrapped: () => false,
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})
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const emit = defineEmits(["click"])
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@@ -24,17 +28,23 @@ function contextmenu(e: MouseEvent) {
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buttonsElement.value?.setAttribute("style", `top:${e.clientY + 10}px;left:${e.clientX + 10}px`)
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rightClicked.value = true
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}
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const rotation = ref(0)
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onBeforeUpdate(() => {
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rotation.value = Math.random() > .5 ? 2 : -2
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})
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</script>
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<template>
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<div :class="`card ${Number(buttonsElement?.childElementCount) > 0 ? 'active' : ''}`" @contextmenu.prevent="false"
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@click.left="cardClick" @click.right="contextmenu">
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<div :class="`card ${Number(buttonsElement?.childElementCount) > 0 ? 'active' : ''} ${wrapped ? 'wrapped' : ''}`"
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@contextmenu.prevent="false" @click.left="cardClick" @click.right="contextmenu"
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:style="`rotate:${rotation}deg;`">
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<img :class="`card_image ${rightClicked ? 'outlined' : ''} ${props.locked ? 'locked' : ''}`" v-if="props.data"
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:src="'/cards/' + data?.card_id?.toString().padStart(3, '0') + '.png'">
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<img :class="`card_image ${rightClicked ? 'outlined' : ''} ${props.locked ? 'locked' : ''}`" v-if="!props.data"
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:src="'/cards/background.png'">
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</div>
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<div :class="rightClicked ? '' : 'hidden'" id="contextMenu" @click.self.prevent="rightClicked = false">
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@@ -46,6 +56,12 @@ function contextmenu(e: MouseEvent) {
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</template>
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<style scoped>
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.card {
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transition: 0.025s rotate linear;
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transition: max-width .125s linear;
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max-width: 256px;
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}
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.card.active {
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cursor: pointer
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}
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@@ -59,6 +75,14 @@ function contextmenu(e: MouseEvent) {
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filter: brightness(0.5);
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}
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.card.wrapped {
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max-width: 10px;
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}
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.card.wrapped:last-child {
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max-width: 256px;
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}
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.card_image {
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max-height: 250px;
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}
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@@ -14,20 +14,18 @@ const unwrapped = ref(false)
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</script>
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<template>
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{{ props.stack?.length }}
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<input type="checkbox" v-model="unwrapped" />
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<div>
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<input type="checkbox" v-model="unwrapped" class="checkbox" />
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<div class="cards_container">
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<CardPreview v-if="!unwrapped && props.stack.length > 0" :data="props.stack.at(-1) ?? null">
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<slot></slot>
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</CardPreview>
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<template v-if="unwrapped" v-for="c in props.stack">
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<CardPreview :data="c">
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<template v-if="props.stack.length > 0" v-for="c in props.stack">
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<CardPreview :data="c" :wrapped="!unwrapped">
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<slot></slot>
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</CardPreview>
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</template>
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</div>
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</div>
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</template>
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<style scoped></style>
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+27
-24
@@ -14,30 +14,7 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<div>
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market_amount = {{ goStore.game?.market_stack?.length }}
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<br>
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market =
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<div class="cards_container">
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c">
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<button @click="buy(c)"
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:disabled="goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost">BUY</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<button v-if="c.card_type == CardType.ACTION"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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</div>
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<br>
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gems =
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<CardSlot :stack="goStore.game?.gem_stack">
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<template v-if="isTurn && goStore.game?.gem_stack.length && goStore.game?.gem_stack.length > 0">
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<button @click="buy(goStore.game.gem_stack.at(-1)!)">
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@@ -59,6 +36,28 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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</button> -->
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</template>
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</CardSlot>
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<div class="separator"></div>
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c">
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<button @click="buy(c)"
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:disabled="goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost">BUY</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<button v-if="c.card_type == CardType.ACTION"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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</div>
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</div>
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<div>
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<PlayerList>
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@@ -70,7 +69,11 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<style>
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.cards_container {
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display: flex;
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flex-direction: row;
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flex-direction: row-reverse;
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justify-content: center;
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}
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.separator {
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margin-left: 100px;
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}
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</style>
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@@ -7,5 +7,5 @@ import goStore from '@/netcode';
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<div v-for="[k, l] in goStore.players">
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<PlayerSlot :player="l" v-if="l !== goStore.self" :key="k" />
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</div>
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<SelfView v-if="goStore.self" :player="goStore.self"></SelfView>
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<SelfView v-if="goStore.self"></SelfView>
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</template>
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@@ -63,8 +63,7 @@ const discard_unwrapped = ref(false)
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</div>
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<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
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<button v-if="e && ![CardEffects.DAMAGE, CardEffects.GOLD, CardEffects.HEAL].includes(e.effect)"
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@click="useEffect(e)" :disabled="!e.usable">
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<button v-if="e" @click="useEffect(e)" :disabled="!e.usable">
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{{ e.effect + ' ' + e.effect_type }}
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</button>
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@@ -112,46 +111,15 @@ const discard_unwrapped = ref(false)
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</CardPreview>
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</div>
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stack =
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<CardSlot :stack="props.player.stack_pile">
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<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
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</CardSlot>
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<br>
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discard =
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{{ props.player.discard_pile.length }}
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<input type="checkbox" v-model="discard_unwrapped" />
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<CardPreview v-if="!discard_unwrapped && props.player.discard_pile.length > 0"
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:data="props.player.discard_pile.at(-1)">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
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STACK</button> -->
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<CardSlot :stack="props.player.discard_pile">
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !props.player.discard_pile.at(-1) || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable) || props.player.discard_pile.at(-1)!.uuid in props.player.turn.cards_locked"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, props.player.discard_pile.at(-1))">SACRIFICE</button>
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</CardPreview>
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<template v-if="discard_unwrapped" v-for=" c in props.player.discard_pile ">
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<CardPreview :data="c">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
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-->
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<button v-if="isSelf && isTurn && c.card_type == CardType.CHAMPION"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)!, c)">RESTACK
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(champion)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)!, c)">RESTACK
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(card)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
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</CardPreview>
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</template>
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</CardSlot>
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</div>
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</template>
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+55
-78
@@ -1,36 +1,23 @@
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<script setup lang="ts">
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import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team } from '~/netcode';
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import type { Card } from '~/netcode/Card';
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import type { Player } from '~/netcode/Player';
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import { CardEffects } from '@/netcode/Effect'
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import { CardType } from '~/netcode/Card';
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export interface Props {
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player: Player
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}
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const props = defineProps<Props>()
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const isTurn = computed(() => props.player.team == goStore.game?.current_turn)
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const isSelf = computed(() => props.player.uuid == goStore.self?.uuid)
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const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
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const discard_unwrapped = ref(false)
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</script>
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<template>
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<button @click="heal" v-if="props.player.team == goStore.self?.team"
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<button @click="heal" v-if="goStore.self?.team == goStore.self?.team"
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:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
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Heal
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</button>
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<button @click="damage_team(props.player.team)" v-if="props.player.team != goStore.self?.team"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button v-if="props.player.team != goStore.self?.team"
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, props.player)"
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<button v-if="goStore.self && goStore.self?.team != goStore.self?.team"
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, goStore.self)"
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:disabled="!goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.DISCARD) && e.usable)">
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make Discard</button>
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<div id="turn_data">
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@@ -38,42 +25,42 @@ const discard_unwrapped = ref(false)
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<div class="turn_icon">
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<img src="/images/heal.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.heal_reserve }}
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{{ goStore.self?.turn.heal_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/damage.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.damage_reserve }}
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{{ goStore.self?.turn.damage_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/gold.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.gold_reserve }}
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{{ goStore.self?.turn.gold_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/champion-shield.png" />
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<span class="turn_icon_number">
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{{ props.player.team.health }}
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{{ goStore.self?.team.health }}
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</span>
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</div>
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</div>
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<div class="cards_container" id="self_hand">
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<button v-if="isSelf && isTurn && props.player.hand.length > 1"
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@click="playAllCards(props.player.hand as Card[])">
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<button v-if="isTurn && (goStore.self?.hand.length ?? 0) > 1"
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@click="playAllCards(goStore.self?.hand as Card[])">
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PLAY ALL
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</button>
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<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
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<button v-if="c && isSelf && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="c && isSelf && isTurn && props.player.turn.discard_markers > 0"
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@click="discard(c)">DISCARD</button>
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<CardPreview :data="c" v-for=" c in goStore.self?.hand " @click="c && playCard(c)">
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<button v-if="c && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="c && isTurn && (goStore.self?.turn.discard_markers ?? 0) > 0"
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@click="discard(c!)">DISCARD</button>
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</CardPreview>
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</div>
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<span>discard_markers = {{ props.player.turn.discard_markers }} <br></span>
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<span>effects_availables = <div v-for="e in props.player.turn.effects_availables">
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<span>discard_markers = {{ goStore.self?.turn.discard_markers }} <br></span>
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<span>effects_availables = <div v-for="e in goStore.self?.turn.effects_availables">
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<button @click="useEffect(e)" :disabled="!e.usable">
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{{ e.effect + ' ' + e.effect_type }}
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</button>
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@@ -82,76 +69,73 @@ const discard_unwrapped = ref(false)
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<br>
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board =
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<div class="cards_container">
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<CardPreview :data="c" v-for=" c in props.player.board " @click="lockCard(c)"
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:locked="c.uuid in props.player.turn.cards_locked">
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<button v-if="isSelf && isTurn && props.player.turn.discard_markers > 0"
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<CardPreview :data="c" v-for=" c in goStore.self?.board " @click="lockCard(c)"
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:locked="c.uuid in (goStore.self?.turn.cards_locked ?? [])">
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<button v-if="isTurn && (goStore.self?.turn.discard_markers ?? 0) > 0"
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@click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn && props.player.turn.discard_markers == 0" @click="lockCard(c)"
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:disabled="c.uuid in props.player.turn.cards_locked">
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<button v-if="isTurn && goStore.self?.turn.discard_markers == 0" @click="lockCard(c)"
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:disabled="c.uuid in goStore.self?.turn.cards_locked">
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LOCK
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</button>
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<button
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v-if="isSelf && isTurn && props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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:disabled="!goStore.self || !c || c.uuid in props.player.turn.cards_locked"
|
||||
v-if="isTurn && goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
|
||||
:disabled="!goStore.self || !c || c.uuid in goStore.self?.turn.cards_locked"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
|
||||
|
||||
|
||||
<div>{{ c.health_as_champion }}</div>
|
||||
<button
|
||||
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && (c.health_as_champion ?? 0) > 0"
|
||||
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
|
||||
@click="damage_champion(c)">DAMAGE</button>
|
||||
<button
|
||||
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.STUN) && e.usable) && (c.health_as_champion ?? 0) > 0"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STUN) && e.usable)!, c)">STUN</button>
|
||||
|
||||
</CardPreview>
|
||||
</div>
|
||||
<br>
|
||||
stack =
|
||||
<CardSlot :stack="props.player.stack_pile">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||
</CardSlot>
|
||||
<br>
|
||||
discard =
|
||||
|
||||
{{ props.player.discard_pile.length }}
|
||||
<div class="stack_and_discard">
|
||||
<div>
|
||||
<input type="checkbox" v-model="discard_unwrapped" />
|
||||
<div class="cards_container">
|
||||
|
||||
<CardPreview v-if="!discard_unwrapped" :data="props.player.discard_pile.at(-1)">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
|
||||
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
|
||||
STACK</button> -->
|
||||
|
||||
<button v-if="isSelf && isTurn"
|
||||
:disabled="!goStore.self || !props.player.discard_pile.at(-1) || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable) || props.player.discard_pile.at(-1)!.uuid in props.player.turn.cards_locked"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, props.player.discard_pile.at(-1))">SACRIFICE</button>
|
||||
</CardPreview>
|
||||
|
||||
<template v-if="discard_unwrapped" v-for="c in props.player.discard_pile ">
|
||||
<CardPreview :data="c">
|
||||
<template v-for="c in goStore.self?.discard_pile ">
|
||||
<CardPreview :data="c" :wrapped="!discard_unwrapped">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
|
||||
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
|
||||
-->
|
||||
<button v-if="isSelf && isTurn && c.card_type == CardType.CHAMPION"
|
||||
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
|
||||
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
|
||||
-->
|
||||
<button v-if="isTurn && c.card_type == CardType.CHAMPION"
|
||||
:disabled="!goStore.self || !c || !goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)!, c)">RESTACK
|
||||
(champion)</button>
|
||||
|
||||
<button v-if="isSelf && isTurn"
|
||||
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
|
||||
<button v-if="isTurn"
|
||||
:disabled="!goStore.self || !c || !goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)!, c)">RESTACK
|
||||
(card)</button>
|
||||
<button v-if="isSelf && isTurn"
|
||||
:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
|
||||
<button v-if="isTurn"
|
||||
:disabled="!goStore.self || !c || !goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
|
||||
@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
|
||||
</CardPreview>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="separator"></div>
|
||||
<div class="separator"></div>
|
||||
|
||||
<CardSlot :stack="goStore.self?.stack_pile">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||
</CardSlot>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.stack_and_discard {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
justify-content: center;
|
||||
|
||||
}
|
||||
|
||||
.player {
|
||||
border-top: 5px solid black;
|
||||
}
|
||||
@@ -181,14 +165,7 @@ const discard_unwrapped = ref(false)
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
#self_hand {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
flex-wrap: nowrap;
|
||||
position: fixed;
|
||||
const stack_unwrapped=ref(false) position: fixed;
|
||||
right: 60px;
|
||||
bottom: -50px;
|
||||
max-width: 100vw;
|
||||
|
||||
Reference in New Issue
Block a user