Fix : prevent render retrigger when color changes
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@@ -11,11 +11,14 @@ const shaderOptions = { quality: 6, framerate: 1000 / 60 }
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const bounds = { left: 0, bottom: 0 }
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const screen = { width: 0, height: 0, devicePixelRatio: 0 }
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const _colorStart = [0, 0, 0]
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const _colorEnd = [0, 0, 0]
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let fragmentShader = resolveLygia(noise);
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let canvas: OffscreenCanvas
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async function main(canvas: OffscreenCanvas, fragmentShader2: string, _colorStart: [number, number, number], _colorEnd: [number, number, number]) {
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async function main(canvas: OffscreenCanvas, fragmentShader2: string) {
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const gl = canvas.getContext("webgl");
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if (!gl) {
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return;
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@@ -109,9 +112,7 @@ async function main(canvas: OffscreenCanvas, fragmentShader2: string, _colorStar
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const aspectRatio = Math.max(screen.width, screen.height) * screen.devicePixelRatio
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gl2.uniform2f(offset, bounds.left, -bounds.bottom);
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// console.log(canvas.getBoundingClientRect().left * window.devicePixelRatio)
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gl2.uniform1i(quality, shaderOptions.quality)
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gl2.uniform2f(resolutionLocation, aspectRatio, aspectRatio);
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gl2.uniform3f(colorStart, _colorStart[0], _colorStart[1], _colorStart[2]);
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@@ -122,9 +123,11 @@ async function main(canvas: OffscreenCanvas, fragmentShader2: string, _colorStar
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0, // offset
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6, // num vertices to process
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);
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requestAnimationFrame(render)
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}
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self.clearInterval(interval)
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interval = self.setInterval(() => requestAnimationFrame(render), shaderOptions.framerate)
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// self.clearInterval(interval)
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// interval = self.setInterval(() => requestAnimationFrame(render), shaderOptions.framerate)
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requestAnimationFrame(render)
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}
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self.addEventListener("message", (e) => {
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@@ -132,25 +135,31 @@ self.addEventListener("message", (e) => {
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if (data.command == "initShader") {
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canvas = data.canvas
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} else if (data.command == "killShader") {
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console.log("killShader")
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self.clearInterval(interval)
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} else {
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console.log(screen.devicePixelRatio)
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bounds.bottom = data.bounds.bottom
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bounds.left = data.bounds.left
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screen.devicePixelRatio = data.screen.devicePixelRatio
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screen.width = data.screen.width
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screen.height = data.screen.height
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_colorStart[0] = data.colorStart[0]
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_colorStart[1] = data.colorStart[1]
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_colorStart[2] = data.colorStart[2]
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_colorEnd[0] = data.colorEnd[0]
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_colorEnd[1] = data.colorEnd[1]
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_colorEnd[2] = data.colorEnd[2]
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if (data.command == "reloadShader") {
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shaderOptions.quality = data.shaderOptions.quality
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shaderOptions.framerate = data.shaderOptions.framerate
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reloadShader(data.canvas, data.colorStart, data.colorEnd)
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reloadShader()
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}
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}
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})
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async function reloadShader(canvas: OffscreenCanvas, _colorStart: [number, number, number], _colorEnd: [number, number, number]) {
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async function reloadShader() {
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if (!canvas) { return }
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let fragmentShader2 = fragmentShader.replace("#define FBM_OCTAVES 6", "#define FBM_OCTAVES " + shaderOptions.quality);
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self.clearInterval(interval)
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main(canvas, fragmentShader2, _colorStart, _colorEnd);
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main(canvas, fragmentShader2);
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}
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