Playtest
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+20
-4
@@ -1,5 +1,5 @@
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import { type Card, create_card, type CardNetcode } from "./Card"
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import { type Effect, create_effect, type EffectNetcode } from "./Effect"
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import { type Effect, create_effect, type EffectNetcode, EffectType, CardEffects } from "./Effect"
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import { type Game, create_game, type GameNetcode } from "./Game"
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import type { GameObjectNetcode } from "./GameObject"
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import { type Player, create_player, type PlayerNetcode } from "./Player"
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@@ -176,16 +176,24 @@ export function lockCard(card: Card) {
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data_type: "lock_card",
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data: card.uuid
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}))
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card.effects.forEach(e => {
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if (e.effect_type !== EffectType.SUICIDE && e.usable && [CardEffects.DAMAGE, CardEffects.GOLD, CardEffects.HEAL].includes(e.effect)) {
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for (let i = 0; i < e.amount; i++) {
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useEffect(e)
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}
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}
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})
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}
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export function useEffect(effect: Effect, target?: Effect | Card | Player | Team) {
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console.log({ effect_id: effect.uuid, target: target?.uuid })
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socket.send(JSON.stringify({
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type: "action",
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data_type: "use_effect",
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data: { effect_id: effect.uuid, target: target?.uuid }
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}))
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}
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export function discard(card: Card) {
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socket.send(JSON.stringify({
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type: "action",
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@@ -202,10 +210,18 @@ export function heal() {
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}))
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}
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export function damage(target: Team) {
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export function damage_team(target: Team) {
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socket.send(JSON.stringify({
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type: "action",
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data_type: "damage",
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data_type: "damage_team",
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data: target.uuid
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}))
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}
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export function damage_champion(target: Card) {
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socket.send(JSON.stringify({
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type: "action",
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data_type: "damage_champion",
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data: target.uuid
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}))
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}
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