Front rewrite
This commit is contained in:
Vendored
+6
@@ -0,0 +1,6 @@
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{
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"files.exclude": {
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"**/.nuxt/": true,
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"**/node_modules": true
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}
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}
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@@ -1,22 +1,33 @@
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<script setup lang="ts">
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import { ref } from "vue";
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import { ref } from 'vue';
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import goStore, { register, setReady } from '@/netcode';
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let username = ref<string>('legonzaur')
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import goStore, { register, setReady } from "@/netcode";
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let username = ref<string>("legonzaur");
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</script>
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<template>
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<input v-if="!goStore.self && !goStore.game?.started" type="text" v-model="username">
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<button v-if="!goStore.self && !goStore.game?.started" @click="register(username)">LOGIN</button>
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<input @change="setReady(($event.target as HTMLInputElement).checked)" v-if="goStore.self && !goStore.game?.started"
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type="checkbox" id="ready">
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<label v-if="goStore.self && !goStore.game?.started" for="scales">Ready</label>
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<div>
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<GameBoard></GameBoard>
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<div id="game_status">
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<template v-if="!goStore.self">
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<div v-if="goStore.game?.started">
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<b>SPECTATOR MODE</b>
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</div>
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<template v-if="!goStore.game?.started">
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<input type="text" v-model="username" />
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<button @click="register(username)">LOGIN</button>
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</template>
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</template>
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<template v-if="goStore.self && !goStore.game?.started">
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<input @change="setReady(($event.target as HTMLInputElement).checked)" type="checkbox" id="ready" />
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<label for="ready">Ready</label>
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</template>
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</div>
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<GameBoard></GameBoard>
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</template>
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<style>
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@@ -26,5 +37,20 @@ html {
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body {
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margin: 0;
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height: 100vh;
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}
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#__nuxt {
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height: 100%;
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user-select: none;
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}
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#game_status {
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position: fixed;
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z-index: 1;
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top: 0;
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left: 50%;
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transform: translateX(-50%);
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background-color: rgba(255, 255, 255, .75);
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}
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</style>
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+32
-44
@@ -15,20 +15,13 @@ const props = withDefaults(defineProps<Props>(), {
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const emit = defineEmits(["click"])
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const buttonsElement = ref<HTMLElement | null>(null)
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const rightClicked = ref(false)
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const childCount = ref<number>(0)
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function cardClick() {
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if (!props.data) return
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emit("click")
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}
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function contextmenu(e: MouseEvent) {
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if (buttonsElement.value?.childElementCount === 0) { return }
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buttonsElement.value?.setAttribute("style", `top:${e.clientY + 10}px;left:${e.clientX + 10}px`)
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rightClicked.value = true
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}
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const rotation = ref(0)
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// onBeforeUpdate(() => {
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@@ -45,40 +38,45 @@ watch(
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</script>
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<template>
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<div :class="`card ${Number(buttonsElement?.childElementCount) > 0 ? 'active' : ''} ${wrapped ? 'wrapped' : ''}`"
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@contextmenu.prevent="false" @click.left="cardClick" @click.right="contextmenu"
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:style="`rotate:${rotation}deg;`">
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<img :class="`card_image ${rightClicked ? 'outlined' : ''} ${props.locked ? 'locked' : ''}`" v-if="props.data"
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:src="'/cards/' + data?.card_id?.toString().padStart(3, '0') + '.png'">
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<img :class="`card_image ${rightClicked ? 'outlined' : ''} ${props.locked ? 'locked' : ''}`" v-if="!props.data"
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:src="'/cards/background.png'">
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</div>
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<div :class="rightClicked ? '' : 'hidden'" id="contextMenu" @click.self.prevent="rightClicked = false">
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<div id="contextMenuButtons" ref="buttonsElement">
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<div :class="`card ${childCount > 0 ? 'active' : ''} ${wrapped ? 'wrapped' : ''}`" @contextmenu.prevent="false"
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@click.left="cardClick" :style="`rotate:${rotation}deg;`">
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<div id="contextMenuButtons" :ref="(el) => { childCount = ((el as Element)?.childElementCount ?? 0) }">
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<slot></slot>
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</div>
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<img :class="`card_image ${props.locked ? 'locked' : ''}`" v-if="props.data"
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:src="'/cards/' + data?.card_id?.toString().padStart(3, '0') + '.png'" draggable="false">
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<img :class="`card_image ${props.locked ? 'locked' : ''}`" v-if="!props.data" :src="'/cards/background.png'"
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draggable="false">
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</div>
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</template>
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<style scoped>
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.card {
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transition: 0.025s rotate linear;
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transition: max-width .125s linear;
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max-width: 256px;
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position: relative;
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display: flex;
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}
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.card.active {
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cursor: pointer
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}
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.card.active:hover #contextMenuButtons {
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transform: translateY(100%);
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}
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.card_image {
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max-height: 250px;
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transition: all .125s cubic-bezier(0.075, 0.82, 0.165, 1);
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margin-top: 15px;
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margin-bottom: 0px
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z-index: 1;
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}
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.card_image.outlined {
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@@ -89,39 +87,29 @@ watch(
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.card_image.locked {
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/* filter: brightness(0.5); */
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filter: drop-shadow(5px 15px 2px rgba(0, 0, 0, .60));
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margin-top: 0px;
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margin-bottom: 15px;
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}
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.card.wrapped {
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max-width: 10px;
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}
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.card.wrapped:last-child {
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max-width: 256px;
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}
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.card_image {
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max-height: 250px;
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}
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.hidden {
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display: none;
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}
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#contextMenu {
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z-index: 5;
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position: fixed;
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height: 100%;
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width: 100%;
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top: 0;
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left: 0;
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/* background: rgba(0, 0, 0, .5); */
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}
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#contextMenuButtons {
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position: absolute;
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display: flex;
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flex-direction: column;
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flex-direction: row;
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bottom: 0;
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width: 100%;
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transform: translateY(0);
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transition: 0.1s transform cubic-bezier(0.075, 0.82, 0.165, 1);
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}
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</style>
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<style>
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#contextMenuButtons>* {
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flex: 1;
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border-radius: 10px;
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}
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</style>
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@@ -9,16 +9,13 @@ const props = withDefaults(defineProps<Props>(), {
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stack: () => [],
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})
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const unwrapped = ref(false)
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</script>
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<template>
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<div>
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<input type="checkbox" v-model="unwrapped" class="checkbox" />
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<div class="cards_container">
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<template v-if="props.stack.length > 0" v-for="c in props.stack">
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<CardPreview :data="c" :wrapped="!unwrapped">
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<CardPreview :data="c" :wrapped="true">
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<slot></slot>
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</CardPreview>
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</template>
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@@ -29,9 +26,16 @@ const unwrapped = ref(false)
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</template>
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<style scoped>
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.cards_container::before {
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width: calc(185px - 10px);
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display: block;
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content: "";
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height: 0;
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}
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.cards_container {
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position: relative;
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max-width: 30vw;
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grid-auto-columns: auto;
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display: flex;
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flex-direction: row-reverse;
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justify-content: center;
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}
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</style>
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+50
-57
@@ -1,72 +1,65 @@
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<script setup lang="ts">
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import goStore, { buy, useEffect } from '@/netcode';
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import { CardEffects } from '@/netcode/Effect'
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import { CardType } from '@/netcode/Card'
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const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.self.team == goStore.game.current_turn))
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import goStore from '~/netcode';
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import type { Player } from '~/netcode/Player';
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const current_players = computed<Array<Player>>(() => Array.from(goStore.players.values()).filter(p => p.team === goStore.game?.current_turn))
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</script>
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<template>
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<div @contextmenu.prevent="false">
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<div v-if="!goStore.self"><b>SPECTATOR MODE</b></div>
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<div>
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market_amount = {{ goStore.game?.market_stack?.length }}
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<br>
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<div class="cards_container">
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<CardSlot :stack="goStore.game?.gem_stack">
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<template v-if="isTurn && goStore.game?.gem_stack.length && goStore.game?.gem_stack.length > 0">
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<button @click="buy(goStore.game.gem_stack.at(-1)!)">
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BUY
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</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)!.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < goStore.game.gem_stack.at(-1)!.cost!) || !goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)?.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < (goStore.game.gem_stack.at(-1)?.cost ?? Infinity)) || !goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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BUY IN STACK(generic)
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</button>
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</template>
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</CardSlot>
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c">
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<button @click="buy(c)"
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:disabled="goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost">BUY</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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BUY IN STACK (generic)</button>
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<button v-if="c.card_type == CardType.ACTION"
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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<div @contextmenu.prevent="false" id="game_board">
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<div id="market">
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<MarketCards></MarketCards>
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</div>
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<div id="player_list">
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<PlayerListElement v-for="[l, p] in goStore.players" :player="p">
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</PlayerListElement>
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</div>
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<div>
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<PlayerList>
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</PlayerList>
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<div id="current_player">
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<PlayerSlot v-for="p in current_players" :player="p"></PlayerSlot>
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</div>
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<SelfView></SelfView>
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</div>
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</template>
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<style>
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.cards_container {
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display: flex;
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flex-direction: row-reverse;
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justify-content: center;
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<style scoped>
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#game_board {
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display: grid;
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grid-template-columns: 1fr 400px;
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grid-template-rows: min-content 1fr;
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grid-template-areas:
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"market player_list"
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"current_player player_list";
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height: 100%;
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}
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.separator {
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margin-left: 100px;
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#player_list,
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#current_player {
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overflow: scroll;
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}
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#market {
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grid-area: market;
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background-image: url("/images/bg-sand.png");
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padding: 10px;
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}
|
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|
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#current_player {
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grid-area: current_player;
|
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background-image: url("/images/bg-grass.png");
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padding-left: 70px;
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}
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|
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#player_list {
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grid-area: player_list;
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border-left: 5px solid black;
|
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border-bottom: 5px solid black;
|
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height: 100%;
|
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background-image: url("/images/bg-grass.png");
|
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}
|
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</style>
|
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|
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<style>
|
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#player_list .card_image {
|
||||
max-width: 64px;
|
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}
|
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</style>
|
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@@ -0,0 +1,63 @@
|
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<script setup lang="ts">
|
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import goStore, { buy, useEffect } from '@/netcode';
|
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import { CardEffects } from '@/netcode/Effect'
|
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import { CardType } from '@/netcode/Card'
|
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|
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const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.self.team == goStore.game.current_turn))
|
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|
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</script>
|
||||
|
||||
<template>
|
||||
<div id="market">
|
||||
<CardPreview :data="null"></CardPreview>
|
||||
<div class="separator"></div>
|
||||
<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
|
||||
<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
|
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<button @click="buy(c)">BUY</button>
|
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<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
|
||||
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
|
||||
BUY IN HAND</button>
|
||||
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
|
||||
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
|
||||
BUY IN STACK (generic)</button>
|
||||
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
|
||||
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
|
||||
BUY IN STACK (actions)</button>
|
||||
</template>
|
||||
</CardPreview>
|
||||
<div class="separator"></div>
|
||||
<CardPreview :data="goStore.game?.gem_stack.at(-1)" @click="buy(goStore.game?.gem_stack.at(-1)!)">
|
||||
<template
|
||||
v-if="isTurn && goStore.game?.gem_stack.length && goStore.game?.gem_stack.length > 0 && (goStore.self?.turn.gold_reserve ?? 0) >= (goStore.game?.gem_stack.at(-1)?.cost ?? Infinity)">
|
||||
<button @click="buy(goStore.game.gem_stack.at(-1)!)">
|
||||
BUY
|
||||
</button>
|
||||
<button
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
|
||||
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
|
||||
BUY IN HAND</button>
|
||||
<button
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
|
||||
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
|
||||
BUY IN STACK(generic)
|
||||
</button>
|
||||
</template>
|
||||
</CardPreview>
|
||||
</div>
|
||||
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
#market {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 2;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.separator {
|
||||
width: 50px;
|
||||
}
|
||||
</style>
|
||||
@@ -1,11 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import goStore from '@/netcode';
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-for="[k, l] in goStore.players">
|
||||
<PlayerSlot :player="l" v-if="l !== goStore.self" :key="k" />
|
||||
</div>
|
||||
<SelfView v-if="goStore.self"></SelfView>
|
||||
</template>
|
||||
@@ -0,0 +1,137 @@
|
||||
<script setup lang="ts">
|
||||
import goStore from '@/netcode';
|
||||
import type { Player } from "~/netcode/Player";
|
||||
|
||||
const view = ref<"main" | "discard">("main")
|
||||
|
||||
function show(data: "main" | "discard") {
|
||||
view.value = data
|
||||
}
|
||||
|
||||
|
||||
export interface Props {
|
||||
player: Player;
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="player_list_element">
|
||||
<div class="button" id="player_list_buttons">
|
||||
<div class="main_button" @click="show('main')">
|
||||
<div class="tooltip">Board</div>
|
||||
<img :src="`/cards/${player.board.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
|
||||
draggable="false" :class="view === 'main' && 'selected'">
|
||||
<span class="button_card_number">{{ player.board.length }}</span>
|
||||
|
||||
</div>
|
||||
<div class="stack_button">
|
||||
<div class="tooltip">Stack</div>
|
||||
<img :src="'/cards/background.png'" draggable="false">
|
||||
<span class="button_card_number">{{ player.stack_pile.length }}</span>
|
||||
|
||||
</div>
|
||||
<div class="discard_button" @click="show('discard')">
|
||||
<div class="tooltip">Discard</div>
|
||||
<img :src="`/cards/${player.discard_pile.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
|
||||
draggable="false" :class="view === 'discard' && 'selected'">
|
||||
<span class="button_card_number">{{ player.discard_pile.length }}</span>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="view">
|
||||
<PlayerSlot :player="player" :hide_stack_and_discard="true" v-if="view == 'main'" />
|
||||
<CardPreview v-for=" card in player.discard_pile " :data="card" v-if="view == 'discard'">
|
||||
</CardPreview>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.button>div>img:not(.selected) {
|
||||
filter: brightness(.5)
|
||||
}
|
||||
|
||||
|
||||
|
||||
.tooltip {
|
||||
visibility: visible;
|
||||
position: absolute;
|
||||
transition: .1s transform;
|
||||
background: white;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
.button {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.button>div {
|
||||
flex: 1 1 0;
|
||||
border-right: 5px solid black;
|
||||
width: 45px;
|
||||
position: relative;
|
||||
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.button>div:not(.stack_button) {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.button div:hover .tooltip {
|
||||
visibility: visible;
|
||||
|
||||
transform: translateX(100%);
|
||||
}
|
||||
|
||||
.button_card_number {
|
||||
font-size: 2em;
|
||||
position: absolute;
|
||||
text-shadow: white 0 0 1px;
|
||||
}
|
||||
|
||||
|
||||
.button>div:not(:last-child) {
|
||||
border-bottom: 5px solid black;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.player_list_element {
|
||||
display: grid;
|
||||
grid-template-columns: min-content 1fr;
|
||||
grid-template-areas:
|
||||
"button player";
|
||||
border-bottom: 5px solid black;
|
||||
min-height: 200px;
|
||||
}
|
||||
|
||||
.view {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
<style>
|
||||
#player_list_buttons img {
|
||||
max-width: 100%;
|
||||
object-fit: contain;
|
||||
position: absolute;
|
||||
display: block;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
margin: auto 0;
|
||||
}
|
||||
</style>
|
||||
+121
-105
@@ -1,156 +1,172 @@
|
||||
<script setup lang="ts">
|
||||
import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team } from '~/netcode';
|
||||
import type { Card } from '~/netcode/Card';
|
||||
import type { Player } from '~/netcode/Player';
|
||||
import { CardEffects } from '@/netcode/Effect'
|
||||
import { CardType } from '~/netcode/Card';
|
||||
import goStore, {
|
||||
useEffect,
|
||||
playCard,
|
||||
playAllCards,
|
||||
discard,
|
||||
lockCard,
|
||||
heal,
|
||||
damage_champion,
|
||||
damage_team,
|
||||
} from "~/netcode";
|
||||
import type { Card } from "~/netcode/Card";
|
||||
import type { Player } from "~/netcode/Player";
|
||||
import { CardEffects, type Effect } from "@/netcode/Effect";
|
||||
|
||||
export interface Props {
|
||||
player: Player
|
||||
player: Player;
|
||||
hide_stack_and_discard?: boolean;
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
|
||||
const isTurn = computed(() => props.player.team == goStore.game?.current_turn)
|
||||
const isSelf = computed(() => props.player.uuid == goStore.self?.uuid)
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
hide_stack_and_discard: () => false,
|
||||
})
|
||||
|
||||
const discard_unwrapped = ref(false)
|
||||
const isPlayerTurn = computed(() => props.player.team === goStore.game?.current_turn);
|
||||
const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
|
||||
const isSelfTurn = computed(() => goStore.self?.team === goStore.game?.current_turn)
|
||||
const isPlayerEnemy = computed(() => goStore.self?.team !== props.player.team)
|
||||
|
||||
function run_effect(
|
||||
effect_type: CardEffects,
|
||||
target: Player | Card
|
||||
) {
|
||||
const effect = goStore.self?.turn.find_effect(effect_type);
|
||||
if (!effect) {
|
||||
return;
|
||||
}
|
||||
useEffect(effect, target);
|
||||
}
|
||||
|
||||
const make_discard = (target: Player) =>
|
||||
run_effect(CardEffects.DISCARD, target);
|
||||
const sacrifice = (target: Card) => run_effect(CardEffects.SACRIFICE, target);
|
||||
const stun = (target: Card) => run_effect(CardEffects.STUN, target)
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div :class="'player ' + (isTurn ? 'turn' : '')">
|
||||
<button @click="heal" v-if="props.player.team == goStore.self?.team"
|
||||
:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
|
||||
Heal
|
||||
</button>
|
||||
<button @click="damage_team(props.player.team)" v-if="props.player.team != goStore.self?.team"
|
||||
<div :class="`player ${isPlayerTurn ? 'turn' : ''}`">
|
||||
<template v-if="!hide_stack_and_discard">
|
||||
<div class="stack">
|
||||
<span>stack =</span>
|
||||
<CardsGrouped :stack="props.player.stack_pile">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||
</CardsGrouped>
|
||||
</div>
|
||||
<div class="discard">
|
||||
<CardsGrouped :stack="props.player.discard_pile"> </CardsGrouped>
|
||||
</div>
|
||||
</template>
|
||||
<div id="player_stats">
|
||||
<PlayerStats :player="props.player"></PlayerStats>
|
||||
<b>{{ props.player.username }}</b>
|
||||
</div>
|
||||
<div id="current_player_board">
|
||||
<button @click="damage_team(props.player.team)" v-if="isSelfTurn && isPlayerEnemy"
|
||||
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
|
||||
Damage
|
||||
</button>
|
||||
<button v-if="props.player.team != goStore.self?.team"
|
||||
@click="useEffect(goStore.self?.turn.find_effect(CardEffects.DISCARD)!, props.player)"
|
||||
<button v-if="isSelfTurn && isPlayerEnemy" @click="make_discard(props.player)"
|
||||
:disabled="!goStore.self?.turn.find_effect(CardEffects.DISCARD)">
|
||||
make Discard</button>
|
||||
<div id="turn_data">
|
||||
<div class="turn_icon">
|
||||
<img src="/images/champion-shield.png" />
|
||||
<span class="turn_icon_number">
|
||||
{{ props.player.team.health }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/heal.png" />
|
||||
<span class="turn_icon_number">
|
||||
{{ props.player.turn.heal_reserve }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/damage.png" />
|
||||
<span class="turn_icon_number">
|
||||
{{ props.player.turn.damage_reserve }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/gold.png" />
|
||||
<span class="turn_icon_number">
|
||||
{{ props.player.turn.gold_reserve }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<span>discard_markers = {{ props.player.turn.discard_markers }} </span>
|
||||
|
||||
<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
|
||||
make Discard
|
||||
</button>
|
||||
<span>effects_availables =
|
||||
<div v-for="e in props.player.turn.effects_availables">
|
||||
<button v-if="e" @click="useEffect(e)" :disabled="!e.usable">
|
||||
{{ e.effect + ' ' + e.effect_type }}
|
||||
{{ e.effect + " " + e.effect_type }}
|
||||
</button>
|
||||
|
||||
</div></span>
|
||||
<br>
|
||||
username = <b>{{ props.player.username }}</b>
|
||||
<br>
|
||||
|
||||
hand =
|
||||
<div class="cards_container">
|
||||
<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
|
||||
<button v-if="c && isSelf && isTurn" @click="playCard(c)">PLAY</button>
|
||||
<button v-if="c && isSelf && isTurn && props.player.turn.discard_markers > 0"
|
||||
@click="discard(c)">DISCARD</button>
|
||||
</CardPreview>
|
||||
</div>
|
||||
<button v-if="isSelf && isTurn && props.player.hand.length > 1"
|
||||
@click="playAllCards(props.player.hand as Card[])">PLAY
|
||||
ALL</button>
|
||||
<br>
|
||||
board =
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<div class="cards_container">
|
||||
<!-- HAND -->
|
||||
<CardPreview :data="c" v-for="c in props.player.hand" @click="c && playCard(c)">
|
||||
<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click="discard(c)">
|
||||
DISCARD
|
||||
</button>
|
||||
</CardPreview>
|
||||
<!-- BOARD -->
|
||||
<CardPreview :data="c" v-for="c in props.player.board" @click="lockCard(c)"
|
||||
:locked="c.uuid in props.player.turn.cards_locked">
|
||||
<button v-if="isSelf && isTurn && props.player.turn.discard_markers > 0"
|
||||
@click="discard(c)">DISCARD</button>
|
||||
<button v-if="isSelf && isTurn && props.player.turn.discard_markers == 0" @click="lockCard(c)"
|
||||
:disabled="c.uuid in props.player.turn.cards_locked">
|
||||
<template v-if="c && isSelf && isPlayerTurn">
|
||||
<button v-if="props.player.turn.discard_markers > 0" @click="discard(c)">
|
||||
DISCARD
|
||||
</button>
|
||||
<button
|
||||
v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE) && !(c.uuid in props.player.turn.cards_locked)"
|
||||
@click="sacrifice(c)">
|
||||
SACRIFICE
|
||||
</button>
|
||||
<button
|
||||
v-if="c && isSelf && isPlayerTurn && !(c.uuid in (goStore.self?.turn.cards_locked ?? []))"
|
||||
@click="lockCard(c)">
|
||||
LOCK
|
||||
</button>
|
||||
<button v-if="isSelf && isTurn && props.player.turn.find_effect(CardEffects.SACRIFICE)"
|
||||
:disabled="!goStore.self || !c || c.uuid in props.player.turn.cards_locked"
|
||||
@click="useEffect(props.player.turn.find_effect(CardEffects.SACRIFICE)!, c)">SACRIFICE</button>
|
||||
|
||||
|
||||
<div>{{ c.health_as_champion }}</div>
|
||||
</template>
|
||||
<button v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0"
|
||||
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0" @click="damage_champion(c)">
|
||||
DAMAGE
|
||||
</button>
|
||||
<button
|
||||
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && (c.health_as_champion ?? 0) > 0"
|
||||
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
|
||||
@click="damage_champion(c)">DAMAGE</button>
|
||||
<button
|
||||
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && goStore.self?.turn.find_effect(CardEffects.STUN) && (c.health_as_champion ?? 0) > 0"
|
||||
@click="useEffect(goStore.self.turn.find_effect(CardEffects.STUN)!, c)">STUN</button>
|
||||
v-if="isPlayerEnemy && isSelfTurn && goStore.self?.turn.find_effect(CardEffects.STUN) && (c.health_as_champion ?? 0) > 0"
|
||||
@click="stun(c)">
|
||||
STUN
|
||||
</button>
|
||||
</CardPreview>
|
||||
</div>
|
||||
|
||||
<div class="stack_and_discard">
|
||||
<CardSlot :stack="props.player.stack_pile">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||
</CardSlot>
|
||||
<div class="separator"></div>
|
||||
<div class="separator"></div>
|
||||
|
||||
<CardSlot :stack="props.player.discard_pile">
|
||||
|
||||
</CardSlot>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.stack_and_discard {
|
||||
.stack,
|
||||
.discard,
|
||||
.cards_container {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap-reverse;
|
||||
}
|
||||
|
||||
.stack {
|
||||
grid-area: stack;
|
||||
}
|
||||
|
||||
.discard {
|
||||
grid-area: discard;
|
||||
}
|
||||
|
||||
.player {
|
||||
border-top: 5px solid black;
|
||||
display: grid;
|
||||
grid-template-columns: min-content 1fr;
|
||||
grid-template-rows: min-content min-content 1fr;
|
||||
/* border-top: 5px solid black; */
|
||||
grid-template-areas:
|
||||
"player_stats player_stats"
|
||||
"stack player"
|
||||
"discard player";
|
||||
}
|
||||
|
||||
.turn {
|
||||
background: lightgreen;
|
||||
#current_player_board {
|
||||
grid-area: player;
|
||||
}
|
||||
|
||||
.turn_icon {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#turn_data {
|
||||
#player_stats {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
grid-area: player_stats;
|
||||
flex-direction: row-reverse;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
padding-top: 1em;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.turn_icon img {
|
||||
|
||||
@@ -11,32 +11,30 @@ const props = defineProps<Props>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
<div class="turn_icon">
|
||||
<img src="/images/heal.png" />
|
||||
<span class="turn_icon_number">
|
||||
{{ player.turn.heal_reserve }}
|
||||
</span>
|
||||
<span class="icon_img">🖕</span>
|
||||
<span class="turn_icon_number">{{ player.turn.discard_markers }}</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/damage.png" />
|
||||
<img src="/images/damage.png" class="icon_img" draggable="false" />
|
||||
<span class="turn_icon_number">
|
||||
{{ player.turn.damage_reserve }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/gold.png" />
|
||||
<img src="/images/gold.png" class="icon_img" draggable="false" />
|
||||
<span class="turn_icon_number">
|
||||
{{ player.turn.gold_reserve }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="turn_icon">
|
||||
<img src="/images/champion-shield.png" />
|
||||
<img src="/images/champion-shield.png" class="icon_img" draggable="false" />
|
||||
<span class="turn_icon_number">
|
||||
{{ player.team.health }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
@@ -45,12 +43,17 @@ const props = defineProps<Props>()
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.turn_icon img {
|
||||
img.icon_img {
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
span.icon_img {
|
||||
font-size: 50px;
|
||||
}
|
||||
|
||||
.turn_icon_number {
|
||||
position: absolute;
|
||||
text-shadow: white 0 0 1px;
|
||||
|
||||
+7
-80
@@ -1,21 +1,13 @@
|
||||
<script setup lang="ts">
|
||||
import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team, endTurn } from '~/netcode';
|
||||
import type { Card } from '~/netcode/Card';
|
||||
import { CardEffects } from '@/netcode/Effect'
|
||||
import { CardType } from '~/netcode/Card';
|
||||
|
||||
const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
|
||||
|
||||
const discard_unwrapped = ref(false)
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div :class="'player ' + (isTurn ? 'turn' : '')">
|
||||
<button @click="heal" v-if="goStore.self?.team == goStore.self?.team"
|
||||
:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
|
||||
Heal
|
||||
</button>
|
||||
<button v-if="goStore.self && goStore.self?.team != goStore.self?.team"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.DISCARD)!, goStore.self)"
|
||||
:disabled="!goStore.self!.turn.find_effect(CardEffects.DISCARD)">
|
||||
@@ -31,78 +23,16 @@ const discard_unwrapped = ref(false)
|
||||
@click="discard(c!)">DISCARD</button>
|
||||
</CardPreview>
|
||||
</div>
|
||||
|
||||
<span>discard_markers = {{ goStore.self?.turn.discard_markers }} <br></span>
|
||||
<span>effects_availables = <div v-for="e in goStore.self?.turn.effects_availables">
|
||||
<button @click="useEffect(e)" :disabled="!e.usable">
|
||||
{{ e.effect + ' ' + e.effect_type + ' ' + e.amount }}
|
||||
</button>
|
||||
|
||||
</div></span>
|
||||
<br>
|
||||
board =
|
||||
<div class="cards_container">
|
||||
<CardPreview :data="c" v-for=" c in goStore.self?.board " @click="lockCard(c)"
|
||||
:locked="c.uuid in (goStore.self?.turn.cards_locked ?? [])">
|
||||
<button v-if="isTurn && (goStore.self?.turn.discard_markers ?? 0) > 0"
|
||||
@click="discard(c)">DISCARD</button>
|
||||
<button v-if="isTurn && goStore.self?.turn.discard_markers == 0" @click="lockCard(c)"
|
||||
:disabled="c.uuid in goStore.self?.turn.cards_locked">
|
||||
LOCK
|
||||
</button>
|
||||
<button v-if="isTurn && goStore.self!.turn.find_effect(CardEffects.SACRIFICE)"
|
||||
:disabled="!goStore.self || !c || c.uuid in goStore.self?.turn.cards_locked"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.SACRIFICE)!, c)">SACRIFICE</button>
|
||||
|
||||
<button
|
||||
v-if="isTurn && goStore.self!.turn.find_effect(CardEffects.PREPARE) && c.card_type == CardType.CHAMPION"
|
||||
:disabled="!goStore.self || !c || !(c.uuid in goStore.self?.turn.cards_locked)"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PREPARE)!, c)">PREPARE</button>
|
||||
|
||||
|
||||
<div>{{ c.health_as_champion }}</div>
|
||||
|
||||
</CardPreview>
|
||||
</div>
|
||||
<br>
|
||||
|
||||
<div class="stack_and_discard">
|
||||
<div>
|
||||
<input type="checkbox" v-model="discard_unwrapped" />
|
||||
<div class="cards_container">
|
||||
|
||||
<template v-for="c in goStore.self?.discard_pile ">
|
||||
<CardPreview :data="c" :wrapped="!discard_unwrapped">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
|
||||
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
|
||||
-->
|
||||
<button v-if="isTurn && c.card_type == CardType.CHAMPION"
|
||||
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION)"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION)!, c)">RESTACK
|
||||
(champion)</button>
|
||||
|
||||
<button v-if="isTurn"
|
||||
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD)"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD)!, c)">RESTACK
|
||||
(card)</button>
|
||||
<button v-if="isTurn"
|
||||
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.SACRIFICE)"
|
||||
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.SACRIFICE)!, c)">SACRIFICE</button>
|
||||
</CardPreview>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<CardSlot :stack="goStore.self?.stack_pile">
|
||||
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
|
||||
</CardSlot>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.cards_container {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.stack_and_discard {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
@@ -114,10 +44,6 @@ const discard_unwrapped = ref(false)
|
||||
border-top: 5px solid black;
|
||||
}
|
||||
|
||||
.turn {
|
||||
background: lightgreen;
|
||||
}
|
||||
|
||||
#play_all {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -132,6 +58,7 @@ const discard_unwrapped = ref(false)
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
/* background: lightgreen; */
|
||||
}
|
||||
|
||||
|
||||
|
||||
+6
-3
@@ -57,13 +57,16 @@ export function create_effect(input: EffectNetcode, register: GameObjectRegister
|
||||
return Object.fromEntries(Object.entries(register.effects).filter(([i, v]) => i in target.mutex))
|
||||
}
|
||||
if (prop == "usable") {
|
||||
if (target.effect_type == EffectType.FACTION_COMBO) {
|
||||
if (target.effect_type === EffectType.FACTION_COMBO) {
|
||||
if (!register.self) { return false }
|
||||
// ugly bastard
|
||||
const card = register.self.value?.board.find(c => c.effects.map(e => e.uuid).includes(effect.uuid))
|
||||
let cardLocked = register.self.value?.turn.cards_locked
|
||||
if(!cardLocked) { return false }
|
||||
let cardList = Object.values(cardLocked)
|
||||
const card = cardList.find(c => c.effects.map(e => e.uuid).includes(effect.uuid))
|
||||
|
||||
if (!card) { return false }
|
||||
return register.self.value?.board.some(c => c !== card && c.faction === card.faction)
|
||||
return cardList.some(c => c !== card && c.faction === card.faction)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ export interface TurnNetcode extends GameObjectNetcode {
|
||||
champions_health: { [key: string]: string }
|
||||
discard_markers: number
|
||||
damage_reserve: number
|
||||
heal_reserve: number
|
||||
gold_reserve: number
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user