[Feat] : add card locked and effects available check on end turn warning
release-tag / release-image (push) Successful in 32s

Closes #44
This commit is contained in:
2024-05-16 19:21:13 +02:00
parent fadf0e7353
commit d89acdc909
+11 -7
View File
@@ -14,6 +14,7 @@ import goStore, {
import { CardType, type Card } from "~/netcode/Card";
import type { Player } from "~/netcode/Player";
import { CardEffects, type Effect } from "@/netcode/Effect";
import type { Team } from "~/netcode/Team";
export interface Props {
player: Player;
@@ -55,16 +56,21 @@ const prepare_champion = (target: Card) => run_effect(CardEffects.PREPARE, targe
let warning = ref(false)
function has_actions_remaining(): boolean {
return (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)
|| !goStore.self?.turn?.effects_availables.every(e => !e.usable)
|| !goStore.self?.board.every(c => (c.uuid in (goStore.self?.turn?.cards_locked ?? {})))
|| false
}
function checkEndTurn() {
// TODO: Add a confirmation dialog if resources are left
console.log("Checking end turn")
if (
(!warning.value)
&& (
(goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)
)) {
&& has_actions_remaining()) {
// Set a warning flag to true
// Display an alert somehow using this warning flag
warning.value = true
@@ -74,8 +80,6 @@ function checkEndTurn() {
endTurn()
}
}
</script>
<template>