Feat : Add shader quality slider
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@@ -28,11 +28,6 @@ void main(){
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float f=fbm(st+r);
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<<<<<<< Updated upstream
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=======
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>>>>>>> Stashed changes
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vec3 color=mix(u_color_start,u_color_end,f*.3);
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gl_FragColor=vec4(color,1.);
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