Feat : add sound when it is your turn
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Closes #63
This commit is contained in:
2024-05-17 14:37:46 +02:00
parent 6c1b3c1367
commit f583fb3122
2 changed files with 11 additions and 1 deletions
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*.jpg filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text
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<script setup lang="ts"> <script setup lang="ts">
import goStore from '~/netcode'; import goStore from '~/netcode';
import type { Player } from '~/netcode/Player'; import type { Player } from '~/netcode/Player';
import { playSound } from '~/helpers/audioHelpers';
const current_players = computed<Array<Player>>(() => Array.from(goStore.current_game?.players ?? []).filter(p => p.team === goStore.current_game?.current_turn)) const current_players = computed<Array<Player>>(() => Array.from(goStore.current_game?.players ?? []).filter(p => p.team === goStore.current_game?.current_turn))
const discard_unwrapped = ref<boolean>(false) watch(
() => goStore.current_game?.current_turn.uuid,
() => {
if (goStore.current_game?.current_turn?.uuid == goStore.self?.team?.uuid) {
playSound('/sounds/ding.mp3')
}
})
</script> </script>
<template> <template>