feat/switch-assets #86
@@ -109,10 +109,9 @@ async function main(canvas: HTMLCanvasElement, fragmentShader2: string) {
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0, // offset
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6, // num vertices to process
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);
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interval.value = setTimeout(() => requestAnimationFrame(render), targetFramerate)
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}
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clearTimeout(interval.value)
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requestAnimationFrame(render)
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clearInterval(interval.value)
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interval.value = setInterval(() => requestAnimationFrame(render), targetFramerate)
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}
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@@ -120,6 +119,7 @@ async function reloadShader() {
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nextTick(() => {
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if (!canvas.value) { return }
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let fragmentShader2 = fragmentShader.replace("#define FBM_OCTAVES 6", "#define FBM_OCTAVES " + settingsStore.shaderQuality);
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clearInterval(interval.value)
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main(canvas.value, fragmentShader2);
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})
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@@ -128,6 +128,10 @@ watch(() => settingsStore.shaderQuality, (newValue, oldValue) => {
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reloadShader()
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})
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watch(() => settingsStore.shaderFramerate, (newValue, oldValue) => {
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reloadShader()
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})
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onMounted(async () => {
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@@ -115,7 +115,7 @@ function showWinnerScreen() {
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#player_list {
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grid-area: player_list;
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border-left: 3px solid black;
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border-left: 5px solid black;
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height: 100%;
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background-image: url("/images/bg-darkgrass.png");
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}
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@@ -40,7 +40,21 @@ const switchCardStyle = () => {
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<button @click="switchCardStyle">Toggle Card style</button>
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</div>
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<div class="dialog-body">
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<span>Shader Quality</span>
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<input type="range" min="0" max="10" v-model="settingsStore.shaderQuality">
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<span>
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<template v-if="settingsStore.shaderQuality == 0">
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Disabled
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</template>
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<template v-if="settingsStore.shaderQuality > 0">
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{{ settingsStore.shaderQuality }}
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</template>
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</span>
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</div>
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<div class="dialog-body">
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<span>Shader Framerate</span>
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<input type="range" min="10" max="60" step="5" v-model="settingsStore.shaderFramerate">
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<span>{{ settingsStore.shaderFramerate }} fps</span>
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</div>
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</div>
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</div>
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@@ -7,8 +7,8 @@ const CARDS_DEFAULT_VALUE = 'heron';
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export const useSettingsStore = defineStore("settingstore", {
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state: () => ({
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cardStyle: "heron",
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shaderQuality: 6,
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shaderFramerate: 60,
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shaderQuality: 0,
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shaderFramerate: 10,
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}),
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persist: true
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});
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