Files
front/netcode/events.ts
T

198 lines
7.2 KiB
TypeScript

import { playSound } from "~/helpers/audioHelpers";
import type { Container, Game, Player } from "./interfaces";
export function delay(delay: number) {
return new Promise((resolve) => {
setTimeout(resolve, delay);
});
}
type handlerInput = {
game: Game;
containers: Ref<Record<string, Container>>;
settingsStore: ReturnType<typeof useSettingsStore>;
playerList: Ref<Array<Player>>;
refresh: () => Promise<void>;
focusPlayer: (player: Player) => void;
};
export const handlers: {
[key: string]: (data: any, input: handlerInput) => Promise<void>;
} = {
start: async (data: any, { game }) => {
game.started = true;
game.currentTurn = data.game.currentTurn;
},
populateContainer: async (data: any, { containers }) => {
const fromContainer = containers.value[data.container._id as string];
playSound("/sounds/distribute.mp3");
for (const card of data.container.cards) {
fromContainer.cards.push(card);
// if (!settingsStore.fastAnimations) {
// await delay(settingsStore.animationSpeed);
// }
}
},
shuffleContainer: async (data: any, { containers, settingsStore }) => {
playSound("/sounds/shuffle.mp3");
const container = containers.value[data.container as string];
container.shuffling = true;
await delay(settingsStore.animationSpeed * 2);
container.shuffling = false;
await delay(settingsStore.animationSpeed * 2);
},
distributeCards: async (data: any, { containers, settingsStore }) => {
const fromContainer = containers.value[data.from as string];
const toContainer = containers.value[data.to as string];
if (settingsStore.fastAnimations) {
playSound("/sounds/distribute.mp3");
}
for (const card of data.cards) {
const index = fromContainer.cards.findIndex(
(c) => !c || c._id == card._id
);
fromContainer.cards.splice(index, 1);
if (!settingsStore.fastAnimations) {
await delay(settingsStore.animationSpeed);
playSound("/sounds/distribute.mp3");
}
toContainer.cards.push(card);
if (!settingsStore.fastAnimations) {
await delay(settingsStore.animationSpeed);
}
}
await delay(settingsStore.animationSpeed * 2);
},
endTurn: async (data: any, { game, settingsStore, focusPlayer }) => {
game.currentTurn = data.currentTurn;
await delay(settingsStore.animationSpeed);
const playingPlayer = game.teams.find(
(t) => t._id == game.currentTurn.currentTeam
)?.players[0];
if (playingPlayer) {
focusPlayer(playingPlayer);
await delay(settingsStore.animationSpeed);
}
},
lockCard: async (data: any, { game, settingsStore }) => {
playSound("/sounds/lock.mp3");
game.currentTurn.cardsLocked.push(data.card);
await delay(settingsStore.animationSpeed);
},
destroyCard: async (data: any, { containers, settingsStore }) => {
const fromContainer = containers.value[data.from as string];
const index = fromContainer.cards.findIndex(
(c) => !c || c._id == data.card
);
fromContainer.cards.splice(index, 1);
playSound("/sounds/destroy.mp3");
await delay(settingsStore.animationSpeed);
},
joinGame: async (data: any, { game }) => {
playSound("/sounds/teleport.mp3");
game.teams.push(data.team);
},
leaveTeam: async (data: any, { game }) => {
const team = game.teams.find((t) => t._id == data.team._id);
if (team == undefined) {
throw new Error("Cannot find team");
}
const playerIndex = team.players.findIndex((p) => p._id == data.playerId);
if (playerIndex == -1) {
throw new Error("Cannot find player in team");
}
team.players.splice(playerIndex, 1);
if (team.players.length === 0) {
const index = game.teams.findIndex((t) => t._id == data.team._id);
game.teams.splice(index, 1);
}
},
lockEffect: async (data: any, { game, settingsStore }) => {
game.currentTurn.lockedEffects.push(data.effect);
await delay(settingsStore.animationSpeed);
},
unlockEffect: async (data: any, { game, settingsStore }) => {
const effectIndex = game.currentTurn.lockedEffects.indexOf(data.effect);
game.currentTurn.lockedEffects.splice(effectIndex, 1);
await delay(settingsStore.animationSpeed);
},
"currentTurn.updateGold": async (data: any, { game }) => {
console.log(`adding gold amount : ` + data.operation);
game.currentTurn.gold = data.gold;
},
"currentTurn.updateDamage": async (data: any, { game }) => {
console.log(`adding damage amount : ` + data.operation);
game.currentTurn.damage = data.damage;
},
"currentTurn.addToken": async (data: any, { game, settingsStore }) => {
game.currentTurn.tokens.push(data.token);
await delay(settingsStore.animationSpeed);
},
"currentTurn.useToken": async (data: any, { game, settingsStore }) => {
const index = game.currentTurn.tokens.findIndex(
(t) => t._id == data.tokenId
);
game.currentTurn.tokens.splice(index, 1);
if (!settingsStore.fastAnimations) {
await delay(settingsStore.animationSpeed);
}
},
"team.updateHealth": async (data: any, { game }) => {
const team = game.teams.find((t) => t._id == data.team);
if (!team) {
throw new Error("Team not found");
}
console.log(`adding health amount : ` + data.operation);
team.health = data.health;
},
"player.addFuckUMarker": async (data: any, { playerList }) => {
console.log(`adding fuckUMarkers : ` + data.operation);
const targetPlayer = playerList.value?.find((p) => p._id == data.playerId);
if (!targetPlayer) {
throw new Error("Cannot add fuckU Markers : player not found");
}
targetPlayer.fuckUMarkers = data.fuckUMarkers;
},
"player.removeFuckUMarker": async (data: any, { playerList }) => {
console.log(`adding fuckUMarkers : ` + data.operation);
const targetPlayer = playerList.value?.find((p) => p._id == data.playerId);
if (!targetPlayer) {
throw new Error("Cannot remove fuckU Markers : player not found");
}
targetPlayer.fuckUMarkers = data.fuckUMarkers;
},
"player.addDiscardMarker": async (data: any, { playerList }) => {
console.log(`adding discardMarkers : ` + data.operation);
const targetPlayer = playerList.value?.find((p) => p._id == data.playerId);
if (!targetPlayer) {
throw new Error("Cannot add discard Markers : player not found");
}
targetPlayer.discardMarkers = data.discardMarkers;
},
"player.removeDiscardMarker": async (data: any, { playerList }) => {
console.log(`adding fuckUMarkers : ` + data.operation);
const targetPlayer = playerList.value?.find((p) => p._id == data.playerId);
if (!targetPlayer) {
throw new Error("Cannot remove discard Markers : player not found");
}
targetPlayer.discardMarkers = data.discardMarkers;
},
killTeam: async (data: any, { game, refresh }) => {
const index = game.teams.findIndex((t) => t._id == data.teamId);
if (!index) {
console.error("team index not found. Desyncs might happen");
await refresh();
return;
}
game.teams.splice(index, 1);
},
consumeEffect: async (data: any) => {
console.warn("consumeEffect not implemented");
},
endGame: async () => {
alert("game ended");
},
delete: async () => {
alert("game deleted");
},
};