Files
front/components/SelfView.vue
T

198 lines
7.0 KiB
Vue

<script setup lang="ts">
import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team } from '~/netcode';
import type { Card } from '~/netcode/Card';
import { CardEffects } from '@/netcode/Effect'
import { CardType } from '~/netcode/Card';
const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
const discard_unwrapped = ref(false)
</script>
<template>
<div :class="'player ' + (isTurn ? 'turn' : '')">
<button @click="heal" v-if="goStore.self?.team == goStore.self?.team"
:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
Heal
</button>
<button v-if="goStore.self && goStore.self?.team != goStore.self?.team"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.DISCARD)!, goStore.self)"
:disabled="!goStore.self!.turn.find_effect(CardEffects.DISCARD)">
make Discard</button>
<div id="turn_data">
<div class="turn_icon">
<img src="/images/heal.png" />
<span class="turn_icon_number">
{{ goStore.self?.turn.heal_reserve }}
</span>
</div>
<div class="turn_icon">
<img src="/images/damage.png" />
<span class="turn_icon_number">
{{ goStore.self?.turn.damage_reserve }}
</span>
</div>
<div class="turn_icon">
<img src="/images/gold.png" />
<span class="turn_icon_number">
{{ goStore.self?.turn.gold_reserve }}
</span>
</div>
<div class="turn_icon">
<img src="/images/champion-shield.png" />
<span class="turn_icon_number">
{{ goStore.self?.team.health }}
</span>
</div>
</div>
<div class="cards_container" id="self_hand">
<button v-if="isTurn && (goStore.self?.hand.length ?? 0) > 1"
@click="playAllCards(goStore.self?.hand as Card[])">
PLAY ALL
</button>
<CardPreview :data="c" v-for=" c in goStore.self?.hand " @click="c && playCard(c)">
<button v-if="c && isTurn" @click="playCard(c)">PLAY</button>
<button v-if="c && isTurn && (goStore.self?.turn.discard_markers ?? 0) > 0"
@click="discard(c!)">DISCARD</button>
</CardPreview>
</div>
<span>discard_markers = {{ goStore.self?.turn.discard_markers }} <br></span>
<span>effects_availables = <div v-for="e in goStore.self?.turn.effects_availables">
<button @click="useEffect(e)" :disabled="!e.usable">
{{ e.effect + ' ' + e.effect_type + ' ' + e.amount }}
</button>
</div></span>
<br>
board =
<div class="cards_container">
<CardPreview :data="c" v-for=" c in goStore.self?.board " @click="lockCard(c)"
:locked="c.uuid in (goStore.self?.turn.cards_locked ?? [])">
<button v-if="isTurn && (goStore.self?.turn.discard_markers ?? 0) > 0"
@click="discard(c)">DISCARD</button>
<button v-if="isTurn && goStore.self?.turn.discard_markers == 0" @click="lockCard(c)"
:disabled="c.uuid in goStore.self?.turn.cards_locked">
LOCK
</button>
<button v-if="isTurn && goStore.self!.turn.find_effect(CardEffects.SACRIFICE)"
:disabled="!goStore.self || !c || c.uuid in goStore.self?.turn.cards_locked"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.SACRIFICE)!, c)">SACRIFICE</button>
<button
v-if="isTurn && goStore.self!.turn.find_effect(CardEffects.PREPARE) && c.card_type == CardType.CHAMPION"
:disabled="!goStore.self || !c || !(c.uuid in goStore.self?.turn.cards_locked)"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PREPARE)!, c)">PREPARE</button>
<div>{{ c.health_as_champion }}</div>
</CardPreview>
</div>
<br>
<div class="stack_and_discard">
<div>
<input type="checkbox" v-model="discard_unwrapped" />
<div class="cards_container">
<template v-for="c in goStore.self?.discard_pile ">
<CardPreview :data="c" :wrapped="!discard_unwrapped">
<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
-->
<button v-if="isTurn && c.card_type == CardType.CHAMPION"
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION)"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION)!, c)">RESTACK
(champion)</button>
<button v-if="isTurn"
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD)"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD)!, c)">RESTACK
(card)</button>
<button v-if="isTurn"
:disabled="!goStore.self || !c || !goStore.self!.turn.find_effect(CardEffects.SACRIFICE)"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.SACRIFICE)!, c)">SACRIFICE</button>
</CardPreview>
</template>
</div>
</div>
<CardSlot :stack="goStore.self?.stack_pile">
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
</CardSlot>
</div>
</div>
</template>
<style scoped>
.stack_and_discard {
display: flex;
flex-direction: row-reverse;
justify-content: center;
}
.player {
border-top: 5px solid black;
}
.turn {
background: lightgreen;
}
#turn_data {
position: fixed;
bottom: 0;
right: 10px;
display: flex;
flex-direction: column;
align-items: flex-start;
}
.turn_icon {
position: relative;
}
.turn_icon img {
height: 50px;
}
.turn_icon_number {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#self_hand {
z-index: 1;
display: flex;
flex-direction: row-reverse;
flex-wrap: nowrap;
position: fixed;
right: 60px;
bottom: -50px;
max-width: 100vw;
}
</style>
<style>
#self_hand .card {
transition: 0.5s all cubic-bezier(0.075, 0.82, 0.165, 1);
overflow: visible;
}
#self_hand .card:hover {
transform: translateY(-40px);
}
.cards_container {
min-width: 250px;
}
</style>