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front/components/PlayerSlot.vue
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legonzaur 76814efb18
release-tag / release-image (push) Successful in 23s
fix : background of market and playlist
2024-05-24 20:13:16 +02:00

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18 KiB
Vue

<script setup lang="ts">
import goStore, {
useEffect,
playCard,
playAllCards,
discard,
lockCard,
heal,
damage_champion,
damage_team,
endTurn
} from "~/netcode";
import { CardType, type Card } from "~/netcode/Card";
import type { Player } from "~/netcode/Player";
import { CardEffects, type Effect, EffectType } from "@/netcode/Effect";
import type { Team } from "~/netcode/Team";
import { useClientSideStore } from "~/stores/turn";
export interface Props {
player: Player;
hide_stack_and_discard?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
hide_stack_and_discard: () => false,
})
const discard_unwrapped = ref(false)
const isPlayerTurn = computed(() => props.player.team === goStore.current_game?.current_turn);
const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
const isSelfTurn = computed(() => goStore.self?.team === goStore.current_game?.current_turn)
const isPlayerEnemy = computed(() => goStore.self?.team !== props.player.team)
const warningText = ref("Effets restants!")
const clientStore = useClientSideStore()
const make_discard = (target: Player) =>
clientStore.findUseEffect(CardEffects.MAKE_DISCARD, target);
const sacrifice = (target: Card) => clientStore.findUseEffect(CardEffects.SACRIFICE, target);
const stun = (target: Card) => clientStore.findUseEffect(CardEffects.STUN, target)
const restack_discarded_champion = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
const restack_discarded_card = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CARD, target)
const prepare_champion = (target: Card) => clientStore.findUseEffect(CardEffects.PREPARE, target)
let warning = ref(false)
function has_actions_remaining(): boolean {
return (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve >= (goStore.current_game?.market.reduce((min, card) => Math.min(min, card?.cost ?? Infinity), Infinity) ?? Infinity) : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)
|| !goStore.self?.turn?.effects_availables.every(e => !e.usable || e.effect_type == EffectType.SUICIDE)
|| !goStore.self?.board.every(c => (c.uuid in (goStore.self?.turn?.cards_locked ?? {})))
|| false
}
function can_buy_fire_gem(): boolean {
return (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve >= 2 : false)
}
function checkEndTurn() {
// TODO: Add a confirmation dialog if resources are left
if (
(!warning.value)
&& has_actions_remaining()) {
// Set a warning flag to true
// Display an alert somehow using this warning flag
warning.value = true
}
else if (!warning.value && can_buy_fire_gem()) {
warningText.value = "P'tite Fire gem?"
warning.value = true
}
else {
warningText.value = "Effets restants!"
warning.value = false
endTurn()
}
}
function damage_team_all(team: Team) {
for (let i = 0; i < (goStore.self?.turn?.damage_reserve ?? 0); i++) {
damage_team(team)
}
}
function check_for_guard(player: Player) {
return player.board.some(c => c.guard === true)
}
</script>
<template>
<div class="player" :class="{ turn: isPlayerTurn, discard_unwrapped, self: isSelf }">
<template v-if="!hide_stack_and_discard">
<div class="stack">
<CardsGrouped :stack="props.player.stack_pile">
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
</CardsGrouped>
</div>
<div class="discard" :class="{ invisible: discard_unwrapped }" @click="() => discard_unwrapped = true">
<CardsGrouped :stack="props.player.discard_pile" :visible="!discard_unwrapped"> </CardsGrouped>
</div>
<div class="discard_overlay" v-if="discard_unwrapped">
<CardPreview :tilted="false" v-if="discard_unwrapped" :card_id="c.card_id"
v-for="c in props.player.discard_pile">
<template v-if="goStore.self?.turn && c && isSelf && isPlayerTurn">
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.SACRIFICE) && e.usable)"
@click.stop="sacrifice(c)">
SACRIFICE
</button>
<button
v-if="c.card_type == CardType.CHAMPION && clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
@click.stop="restack_discarded_champion(c)">
RESTACK_DISCARDED_CHAMPION
</button>
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
@click.stop="restack_discarded_card(c)">
RESTACK_DISCARDED_CARD
</button>
</template>
</CardPreview>
</div>
<div :id="`discard_unwrapped_bg`" :class="`${discard_unwrapped ? 'unwrapped' : ''}`"
@click="() => discard_unwrapped = false"></div>
</template>
<div id="player_banner" :class="hide_stack_and_discard ? 'small' : 'big'">
<div class="ready-bubble not-ready" v-if="!props.player.ready && !goStore.current_game?.started">Pas encore
prêt...
</div>
<div class="ready-bubble ready" v-if="props.player.ready && !goStore.current_game?.started">Prêt!</div>
<div id="player_info">
<PlayerIcon :player="props.player"></PlayerIcon>
</div>
<div id="player_stats">
<template v-if="goStore.current_game?.started">
<PlayerStats :player="props.player">
</PlayerStats>
<template v-if="!hide_stack_and_discard">
<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
@click="checkEndTurn">END TURN</button>
<div class="warning"
:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
/!\<br>{{ warningText }}
</div>
</template>
</template>
</div>
</div>
<div id="current_player_board">
<div class="other_player_buttons_container">
<button @click.stop="damage_team(props.player.team)"
v-if="isSelfTurn && isPlayerEnemy && goStore.self?.turn && props.player.team" class="damage_button"
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0 || check_for_guard(props.player)">
Damage
</button>
<button @click.stop="damage_team_all(props.player.team)"
v-if="isSelfTurn && isPlayerEnemy && goStore.self?.turn && props.player.team"
class="damage_button all_damage_button"
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0 || check_for_guard(props.player)">
(All)
</button>
<button v-if="goStore.self && isSelfTurn && isPlayerEnemy && goStore.self?.turn"
@click.stop="make_discard(props.player)" class="make_discard_button"
:disabled="!clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.MAKE_DISCARD) && e.usable)">
make Discard
</button>
</div>
<br />
<div class="cards_container">
<!-- HAND -->
<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
<button
v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
@click.stop="discard(c)">
DISCARD
</button>
</CardPreview>
<!-- BOARD -->
<CardPreview :card_id="c.card_id" v-for="c in props.player.board" @click="lockCard(c)"
:locked="props.player.turn && c.uuid in props.player.turn.cards_locked">
<template v-if="c && isSelf && isPlayerTurn && props.player.turn">
<!-- Card Locked -->
<template v-if="c.uuid in props.player.turn.cards_locked">
<template v-for="e in clientStore.maskedServerEffects">
<template v-if="e.card == c">
<button v-if="!clientStore.effectsHandled.has(e.effect)" @click.stop="useEffect(e)"
:disabled="!e.usable"
:class="{ 'suicide_effect': e.effect_type == EffectType.SUICIDE }">
EFFECT<br>
{{ e.effect + " " + (e.effect_type ?? '') }}
</button>
<button v-if="clientStore.effectsHandled.has(e.effect)"
@click.stop="clientStore.activateEffect(e)" :disabled="!e.usable"
:class="{ 'suicide_effect': e.effect_type == EffectType.SUICIDE }">
EFFECT<br>
{{ e.effect + " " + (e.effect_type ?? '') }}
</button>
</template>
</template>
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.PREPARE) && e.usable) && c.card_type == CardType.CHAMPION"
@click.stop="prepare_champion(c)">PREPARE</button>
</template>
<!-- Card Unlocked -->
<template v-if="!(c.uuid in props.player.turn.cards_locked)">
<button v-if="(props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
@click.stop="discard(c)">
DISCARD
</button>
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.SACRIFICE) && e.usable)"
@click.stop="sacrifice(c)">
SACRIFICE
</button>
<button @click.stop="lockCard(c)"
:disabled="((props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
LOCK
</button>
</template>
</template>
<template
v-if="c && goStore.self?.turn && isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
<button class="enemy_action"
:disabled="(goStore.self?.turn.damage_reserve ?? 0) < (c.health_as_champion ?? Infinity) || (check_for_guard(props.player) && !c.guard)"
@click.stop="damage_champion(c)">
DAMAGE ({{ c.health_as_champion }})
</button>
<button class="enemy_action"
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.STUN) && e.usable)"
@click.stop="stun(c)" :disabled="(check_for_guard(props.player) && !c.guard)">
STUN
</button>
</template>
</CardPreview>
</div>
</div>
</div>
</template>
<style scoped>
.warning {
background-color: rgba(255, 0, 0, 0.7);
color: white;
padding: 5px;
border-radius: 5px;
width: 100px;
font-size: 0.85em;
margin-left: 5px;
visibility: hidden
}
.warning.visible {
visibility: visible
}
.warning-fire-gem {
background-color: rgba(255, 165, 0, 0.7);
}
#end_turn {
z-index: 10;
height: 100%;
}
#end_turn.hidden {
visibility: hidden
}
.stack,
.discard,
.cards_container {
display: flex;
flex-direction: row;
justify-content: center;
flex-wrap: wrap-reverse;
}
.stack {
grid-area: stack;
margin-left: 75px;
}
.discard {
margin-top: 40px;
grid-area: discard;
justify-content: start;
cursor: pointer;
pointer-events: none;
margin-left: 75px;
}
.discard.invisible {
visibility: hidden;
}
.discard_overlay {
z-index: 9;
display: flex;
/* background: blue; */
pointer-events: none;
gap: 2px;
flex-wrap: wrap-reverse;
align-content: flex-end;
cursor: default;
position: absolute;
padding-bottom: inherit;
padding-left: 40px;
height: calc(100% - 64px);
padding-top: 64px;
width: calc(100% -40px);
margin-left: 0;
}
#discard_unwrapped_bg {
display: none;
position: absolute;
left: 0;
top: 0;
height: 100%;
width: 100%;
z-index: 8;
background: rgba(0, 0, 0, 0.5);
pointer-events: all;
padding: inherit;
}
#discard_unwrapped_bg.unwrapped {
display: block;
}
.player {
display: grid;
grid-template-columns: min-content 1fr;
grid-template-rows: min-content min-content 1fr;
/* border-top: 5px solid black; */
grid-template-areas:
"player_stats player_stats"
"stack player"
"discard player";
transition: all 1s;
/* margin-bottom: -75px;
padding-bottom: 75px; */
}
.discard_overlay {
grid-template-areas:
"player_stats player_stats"
"stack player";
}
#current_player_board {
grid-area: player;
}
.other_player_buttons_container {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
gap: 0 5px;
}
.damage_button {
background-color: #ff4d4d;
color: white;
border: none;
border-radius: 8px;
padding: 5px 25px;
margin: 5px 0 0 0;
font-size: 16px;
font-weight: bold;
text-transform: uppercase;
cursor: pointer;
transition: background-color 0.3s ease;
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
}
.damage_button:disabled {
background-color: rgba(255, 77, 77, 0.5);
color: rgba(255, 255, 255, 0.5);
cursor: not-allowed;
}
.damage_button:hover {
background-color: #e60000;
}
.damage_button:disabled:hover {
background-color: rgba(230, 0, 0, 0.5);
}
.damage_button:active {
transform: translateY(2px);
box-shadow: none;
}
.all_damage_button {
padding: 5px 5px;
font-size: 14px;
}
.make_discard_button {
background-color: #55b42f;
color: white;
border: none;
border-radius: 8px;
padding: 5px 15px;
margin: 5px 0 0 0;
font-size: 16px;
font-weight: bold;
text-transform: uppercase;
cursor: pointer;
transition: background-color 0.3s ease;
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
}
.make_discard_button:disabled {
background-color: rgba(85, 180, 47, 0.5);
color: rgba(255, 255, 255, 0.5);
text-transform: uppercase;
cursor: not-allowed;
transition: background-color 0.3s ease;
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
}
.make_discard_button:hover {
background-color: #03883a;
}
.make_discard_button:disabled:hover {
background-color: rgba(3, 136, 58, 0.5);
}
.make_discard_button:active {
transform: translateY(2px);
box-shadow: none;
}
.turn_icon {
position: relative;
}
#player_banner {
display: flex;
grid-area: player_stats;
flex-direction: row;
align-items: center;
justify-content: center;
position: sticky;
top: 0;
padding-top: 1em;
z-index: 1;
pointer-events: none;
}
#player_banner.small {
flex-direction: column
}
#player_banner>* {
pointer-events: all;
}
#player_info {
display: flex;
align-items: center;
min-width: 200px;
}
#player_banner.big {
padding: 0;
left: 50%;
transform: translateX(-50%);
max-width: min-content;
border: 5px solid black;
border-radius: 10px;
filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
backdrop-filter: blur(5px) brightness(80%) grayscale(80%);
}
#player_stats {
display: flex;
grid-area: player_stats;
flex-direction: row;
align-items: center;
justify-content: center;
}
#player_banner img {
height: 50px;
border-radius: 25px;
}
.turn_icon img {
height: 50px;
}
.turn_icon_number {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.end_turn_button {
background-color: #4CAF50;
/* Green background color */
color: white;
border: none;
border-radius: 8px;
padding: 13px 10px;
margin: 0 0 0 5px;
font-size: 16px;
font-weight: bold;
text-transform: uppercase;
cursor: pointer;
transition: background-color 0.3s ease;
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
}
.end_turn_button:hover {
background-color: #45a049;
/* Darker green on hover */
}
.end_turn_button:active {
transform: translateY(2px);
/* Add a slight press effect on click */
box-shadow: none;
/* Remove shadow on click */
}
.ready-bubble {
color: white;
padding: 0.5em;
border-radius: 1em;
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
margin-bottom: 3%;
}
.ready {
background-color: green;
}
.not-ready {
background-color: maroon;
}
.suicide_effect {
background: linear-gradient(to bottom right, #666666, #ccc);
color: red;
}
</style>