release-tag / release-image (push) Successful in 38s
Use Left Alt Key (for now) Closes #13
367 lines
8.9 KiB
TypeScript
367 lines
8.9 KiB
TypeScript
import { type Card, create_card, type CardNetcode } from "./Card";
|
|
import {
|
|
type Effect,
|
|
create_effect,
|
|
type EffectNetcode,
|
|
EffectType,
|
|
CardEffects,
|
|
} from "./Effect";
|
|
import { type Game, create_game, type GameNetcode } from "./Game";
|
|
import type { GameObjectNetcode } from "./GameObject";
|
|
import { type Player, create_player, type PlayerNetcode } from "./Player";
|
|
import { type Team, create_team, type TeamNetcode } from "./Team";
|
|
import { type Turn, create_turn } from "./Turn";
|
|
import { type Lobby, create_lobby, type LobbyNetcode } from "./Lobby";
|
|
|
|
import { type Ref } from "vue";
|
|
|
|
let socket: WebSocket;
|
|
|
|
export class GameObjectRegister {
|
|
readonly effects: Map<string, Effect>;
|
|
readonly cards: Map<string, Card>;
|
|
readonly teams: Map<string, Team>;
|
|
readonly players: Map<string, Player>;
|
|
readonly turns: Map<string, Turn>;
|
|
readonly games: Map<string, Game>;
|
|
|
|
context: "lobby" | "login" | "pregame" | "game" | "rules" = "login";
|
|
private readonly objects: Map<string, GameObjectNetcode>;
|
|
current_game: Ref<Game | null>;
|
|
lobby: Ref<Lobby | null>;
|
|
self: Ref<Player | null>;
|
|
zoomKeyPressed: Ref<boolean>
|
|
hoveredCard: Ref<number | undefined>
|
|
|
|
clientMouseX: Ref<number>
|
|
clientMouseY: Ref<number>
|
|
constructor() {
|
|
this.effects = reactive(new Map());
|
|
this.cards = reactive(new Map());
|
|
this.teams = reactive(new Map());
|
|
this.players = reactive(new Map());
|
|
this.turns = reactive(new Map());
|
|
this.games = reactive(new Map());
|
|
|
|
this.objects = reactive(new Map());
|
|
this.current_game = ref(null);
|
|
this.lobby = ref(null);
|
|
this.self = ref(null);
|
|
this.zoomKeyPressed = ref(false);
|
|
this.hoveredCard = ref()
|
|
this.clientMouseX = ref(0)
|
|
this.clientMouseY = ref(0)
|
|
}
|
|
|
|
update_object(obj: GameObjectNetcode) {
|
|
if (unref(this.current_game)?.uuid === obj.uuid) {
|
|
Object.assign(this.current_game as any, obj);
|
|
} else if (unref(this.lobby)?.uuid === obj.uuid) {
|
|
Object.assign(this.lobby as any, obj);
|
|
} else if (unref(this.self)?.uuid === obj.uuid) {
|
|
Object.assign(this.self as any, obj);
|
|
}
|
|
console.log(obj);
|
|
console.log(obj.uuid);
|
|
console.log(this.objects.get(obj.uuid));
|
|
Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
|
|
}
|
|
|
|
createObject = {
|
|
effect: (data: EffectNetcode) => {
|
|
const effect = create_effect(data, this);
|
|
this.effects.set(data.uuid, effect);
|
|
this.objects.set(data.uuid, data);
|
|
},
|
|
card: (data: CardNetcode) => {
|
|
const card = create_card(data, this);
|
|
this.cards.set(data.uuid, card);
|
|
this.objects.set(data.uuid, card);
|
|
},
|
|
player: (data: PlayerNetcode) => {
|
|
const player = create_player(data, this);
|
|
this.players.set(data.uuid, player);
|
|
this.objects.set(data.uuid, player);
|
|
},
|
|
team: (data: TeamNetcode) => {
|
|
const team = create_team(data, this);
|
|
this.teams.set(data.uuid, team);
|
|
this.objects.set(data.uuid, team);
|
|
},
|
|
game: (data: GameNetcode) => {
|
|
const game = create_game(data, this);
|
|
this.games.set(data.uuid, game);
|
|
this.objects.set(data.uuid, game);
|
|
},
|
|
turn: (data: any) => {
|
|
const turn = create_turn(data, this);
|
|
this.turns.set(data.uuid, turn);
|
|
this.objects.set(data.uuid, turn);
|
|
},
|
|
lobby: (data: LobbyNetcode) => {
|
|
this.lobby.value = create_lobby(data, this);
|
|
this.objects.set(data.uuid, this.lobby.value);
|
|
},
|
|
} as { [id: string]: (data: any) => any };
|
|
|
|
set_self = (uuid: string) => {
|
|
this.self.value = this.players.get(uuid) ?? null;
|
|
};
|
|
|
|
set_current_game = (uuid: string) => {
|
|
this.current_game.value = this.games.get(uuid) ?? null;
|
|
};
|
|
}
|
|
|
|
const goStore = reactive(new GameObjectRegister());
|
|
|
|
export const setup_websocket = () =>
|
|
new Promise<void>((resolve, reject) => {
|
|
if (socket) {
|
|
return resolve();
|
|
}
|
|
const config = useRuntimeConfig();
|
|
const heron_session = useCookie("heron_session");
|
|
socket = new WebSocket(config.public.websocketEndpoint);
|
|
|
|
socket.onopen = function (e) {
|
|
if (socket.readyState == 1) {
|
|
resolve();
|
|
}
|
|
|
|
console.log("[open] Connection established");
|
|
};
|
|
|
|
socket.onclose = function (event) {
|
|
if (event.wasClean) {
|
|
console.warn(
|
|
`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
|
|
);
|
|
} else {
|
|
// e.g. server process killed or network down
|
|
// event.code is usually 1006 in this case
|
|
console.error("[close] Connection died");
|
|
}
|
|
};
|
|
|
|
socket.onerror = function (error) {
|
|
console.error(error);
|
|
};
|
|
|
|
socket.onmessage = function (event) {
|
|
const data = JSON.parse(event.data);
|
|
|
|
if (data.type == "create" && data.data_type == "object") {
|
|
if (!(data.data.object_type in goStore.createObject)) {
|
|
throw new Error(
|
|
`Object ${data.data.object_type} couldn't be created`
|
|
);
|
|
}
|
|
goStore.createObject[data.data.object_type](data.data);
|
|
} else if (data.type == "update" && data.data_type == "object") {
|
|
goStore.update_object(data.data);
|
|
} else if (data.type === "context") {
|
|
goStore.context = data.data;
|
|
// console.log(data.data);
|
|
} else if (data.type === "set") {
|
|
if (data.data_type == "self") {
|
|
goStore.set_self(data.data);
|
|
} else if (data.data_type == "current_game") {
|
|
goStore.set_current_game(data.data);
|
|
} else if (data.data_type == "session_cookie") {
|
|
heron_session.value = data.data;
|
|
}
|
|
} else {
|
|
// console.log(data.type, data.data_type, data.data);
|
|
}
|
|
};
|
|
});
|
|
|
|
export async function heron_cookie_login(cookie: string) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "cookie_login",
|
|
data_type: "cookie",
|
|
data: cookie,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function oauth2_register_discord(code: string) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "discord_login",
|
|
data_type: "code",
|
|
data: code,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function register(username: string) {
|
|
await setup_websocket();
|
|
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "register",
|
|
data_type: "username",
|
|
data: username,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function login(username: string) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "login",
|
|
data_type: "username",
|
|
data: username,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function setReady(value: boolean) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "ready",
|
|
data_type: "ready_state",
|
|
data: value,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function buy(card: Card) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "buy",
|
|
data: card.uuid,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function endTurn() {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "end_turn",
|
|
data: true,
|
|
})
|
|
);
|
|
}
|
|
|
|
export function playAllCards(cards: Card[]) {
|
|
cards.forEach((c: any) => {
|
|
playCard(c);
|
|
});
|
|
}
|
|
|
|
export async function playCard(card: Card) {
|
|
// console.log(card.uuid);
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "play_card",
|
|
data: card.uuid,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function lockCard(card: Card) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "lock_card",
|
|
data: card.uuid,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function useEffect(
|
|
effect: Effect,
|
|
target?: Effect | Card | Player | Team
|
|
) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "use_effect",
|
|
data: { effect_id: effect.uuid, target: target?.uuid },
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function discard(card: Card) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "discard",
|
|
data: card.uuid,
|
|
})
|
|
);
|
|
}
|
|
h;
|
|
export async function heal() {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "heal",
|
|
data: 1,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function damage_team(target: Team) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "damage_team",
|
|
data: target.uuid,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function damage_champion(target: Card) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "action",
|
|
data_type: "damage_champion",
|
|
data: target.uuid,
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function netcode_create_game() {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "create",
|
|
data_type: "game",
|
|
data: "bite",
|
|
})
|
|
);
|
|
}
|
|
|
|
export async function join_game(game_uuid: string) {
|
|
await setup_websocket();
|
|
socket.send(
|
|
JSON.stringify({
|
|
type: "join",
|
|
data_type: "game",
|
|
data: game_uuid,
|
|
})
|
|
);
|
|
}
|
|
export default goStore;
|