Files
front/netcode/index.ts
T
legonzaur 2c4f9abc8d
release-tag / release-image (push) Successful in 38s
Add Zoom on Card
Use Left Alt Key (for now)
Closes #13
2024-05-13 16:57:03 +02:00

367 lines
8.9 KiB
TypeScript

import { type Card, create_card, type CardNetcode } from "./Card";
import {
type Effect,
create_effect,
type EffectNetcode,
EffectType,
CardEffects,
} from "./Effect";
import { type Game, create_game, type GameNetcode } from "./Game";
import type { GameObjectNetcode } from "./GameObject";
import { type Player, create_player, type PlayerNetcode } from "./Player";
import { type Team, create_team, type TeamNetcode } from "./Team";
import { type Turn, create_turn } from "./Turn";
import { type Lobby, create_lobby, type LobbyNetcode } from "./Lobby";
import { type Ref } from "vue";
let socket: WebSocket;
export class GameObjectRegister {
readonly effects: Map<string, Effect>;
readonly cards: Map<string, Card>;
readonly teams: Map<string, Team>;
readonly players: Map<string, Player>;
readonly turns: Map<string, Turn>;
readonly games: Map<string, Game>;
context: "lobby" | "login" | "pregame" | "game" | "rules" = "login";
private readonly objects: Map<string, GameObjectNetcode>;
current_game: Ref<Game | null>;
lobby: Ref<Lobby | null>;
self: Ref<Player | null>;
zoomKeyPressed: Ref<boolean>
hoveredCard: Ref<number | undefined>
clientMouseX: Ref<number>
clientMouseY: Ref<number>
constructor() {
this.effects = reactive(new Map());
this.cards = reactive(new Map());
this.teams = reactive(new Map());
this.players = reactive(new Map());
this.turns = reactive(new Map());
this.games = reactive(new Map());
this.objects = reactive(new Map());
this.current_game = ref(null);
this.lobby = ref(null);
this.self = ref(null);
this.zoomKeyPressed = ref(false);
this.hoveredCard = ref()
this.clientMouseX = ref(0)
this.clientMouseY = ref(0)
}
update_object(obj: GameObjectNetcode) {
if (unref(this.current_game)?.uuid === obj.uuid) {
Object.assign(this.current_game as any, obj);
} else if (unref(this.lobby)?.uuid === obj.uuid) {
Object.assign(this.lobby as any, obj);
} else if (unref(this.self)?.uuid === obj.uuid) {
Object.assign(this.self as any, obj);
}
console.log(obj);
console.log(obj.uuid);
console.log(this.objects.get(obj.uuid));
Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
}
createObject = {
effect: (data: EffectNetcode) => {
const effect = create_effect(data, this);
this.effects.set(data.uuid, effect);
this.objects.set(data.uuid, data);
},
card: (data: CardNetcode) => {
const card = create_card(data, this);
this.cards.set(data.uuid, card);
this.objects.set(data.uuid, card);
},
player: (data: PlayerNetcode) => {
const player = create_player(data, this);
this.players.set(data.uuid, player);
this.objects.set(data.uuid, player);
},
team: (data: TeamNetcode) => {
const team = create_team(data, this);
this.teams.set(data.uuid, team);
this.objects.set(data.uuid, team);
},
game: (data: GameNetcode) => {
const game = create_game(data, this);
this.games.set(data.uuid, game);
this.objects.set(data.uuid, game);
},
turn: (data: any) => {
const turn = create_turn(data, this);
this.turns.set(data.uuid, turn);
this.objects.set(data.uuid, turn);
},
lobby: (data: LobbyNetcode) => {
this.lobby.value = create_lobby(data, this);
this.objects.set(data.uuid, this.lobby.value);
},
} as { [id: string]: (data: any) => any };
set_self = (uuid: string) => {
this.self.value = this.players.get(uuid) ?? null;
};
set_current_game = (uuid: string) => {
this.current_game.value = this.games.get(uuid) ?? null;
};
}
const goStore = reactive(new GameObjectRegister());
export const setup_websocket = () =>
new Promise<void>((resolve, reject) => {
if (socket) {
return resolve();
}
const config = useRuntimeConfig();
const heron_session = useCookie("heron_session");
socket = new WebSocket(config.public.websocketEndpoint);
socket.onopen = function (e) {
if (socket.readyState == 1) {
resolve();
}
console.log("[open] Connection established");
};
socket.onclose = function (event) {
if (event.wasClean) {
console.warn(
`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.error("[close] Connection died");
}
};
socket.onerror = function (error) {
console.error(error);
};
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type == "create" && data.data_type == "object") {
if (!(data.data.object_type in goStore.createObject)) {
throw new Error(
`Object ${data.data.object_type} couldn't be created`
);
}
goStore.createObject[data.data.object_type](data.data);
} else if (data.type == "update" && data.data_type == "object") {
goStore.update_object(data.data);
} else if (data.type === "context") {
goStore.context = data.data;
// console.log(data.data);
} else if (data.type === "set") {
if (data.data_type == "self") {
goStore.set_self(data.data);
} else if (data.data_type == "current_game") {
goStore.set_current_game(data.data);
} else if (data.data_type == "session_cookie") {
heron_session.value = data.data;
}
} else {
// console.log(data.type, data.data_type, data.data);
}
};
});
export async function heron_cookie_login(cookie: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "cookie_login",
data_type: "cookie",
data: cookie,
})
);
}
export async function oauth2_register_discord(code: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "discord_login",
data_type: "code",
data: code,
})
);
}
export async function register(username: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "register",
data_type: "username",
data: username,
})
);
}
export async function login(username: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "login",
data_type: "username",
data: username,
})
);
}
export async function setReady(value: boolean) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "ready",
data_type: "ready_state",
data: value,
})
);
}
export async function buy(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "buy",
data: card.uuid,
})
);
}
export async function endTurn() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "end_turn",
data: true,
})
);
}
export function playAllCards(cards: Card[]) {
cards.forEach((c: any) => {
playCard(c);
});
}
export async function playCard(card: Card) {
// console.log(card.uuid);
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "play_card",
data: card.uuid,
})
);
}
export async function lockCard(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "lock_card",
data: card.uuid,
})
);
}
export async function useEffect(
effect: Effect,
target?: Effect | Card | Player | Team
) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "use_effect",
data: { effect_id: effect.uuid, target: target?.uuid },
})
);
}
export async function discard(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "discard",
data: card.uuid,
})
);
}
h;
export async function heal() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "heal",
data: 1,
})
);
}
export async function damage_team(target: Team) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "damage_team",
data: target.uuid,
})
);
}
export async function damage_champion(target: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "damage_champion",
data: target.uuid,
})
);
}
export async function netcode_create_game() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "create",
data_type: "game",
data: "bite",
})
);
}
export async function join_game(game_uuid: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "join",
data_type: "game",
data: game_uuid,
})
);
}
export default goStore;