Files
front/components/MarketCards.vue
T
legonzaur b0c00eb5da
release-tag / release-image (push) Has been cancelled
Ugly Workaround: remove turn.findEffect
2024-05-16 23:19:43 +02:00

71 lines
3.7 KiB
Vue

<script setup lang="ts">
import goStore, { buy, useEffect } from '@/netcode';
import { CardEffects, type Effect } from '@/netcode/Effect'
import { CardType } from '@/netcode/Card'
const isTurn = computed(() => goStore.self && goStore.current_game?.started && (goStore.self.team == goStore.current_game.current_turn))
</script>
<template>
<div id="market">
<CardPreview :tilted="false" :card_id="undefined"></CardPreview>
<div class="separator"></div>
<CardPreview :tilted="false" :card_id="c?.card_id" v-for="c in goStore.current_game?.market"
@click="c && buy(c)">
<template
v-if="isTurn && goStore.self?.turn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
<button @click.stop="buy(c)">BUY</button>
<button
@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
BUY IN HAND</button>
<button
@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
BUY IN STACK (generic)</button>
<button
@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
BUY IN STACK (actions)</button>
</template>
</CardPreview>
<div class="separator"></div>
<CardPreview :tilted="false" :card_id="goStore.current_game?.gem_stack.at(-1)?.card_id"
@click="buy(goStore.current_game?.gem_stack.at(-1)!)">
<template
v-if="isTurn && goStore.self?.turn && goStore.current_game?.gem_stack.length && goStore.current_game?.gem_stack.length > 0 && (goStore.self?.turn.gold_reserve ?? 0) >= (goStore.current_game?.gem_stack.at(-1)?.cost ?? Infinity)">
<button @click.stop="buy(goStore.current_game.gem_stack.at(-1)!)">
BUY
</button>
<button
@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
v-if="goStore.self?.turn..effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
BUY IN HAND</button>
<button
@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
BUY IN STACK(generic)
</button>
</template>
</CardPreview>
</div>
</template>
<style scoped>
#market {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
z-index: 2;
position: relative;
gap: 2px;
}
.separator {
width: 50px;
}
</style>