Files
front/components/PlayerSlot.vue
T
2024-04-22 19:23:28 +02:00

139 lines
4.2 KiB
Vue

<script setup lang="ts">
const props = defineProps(['player', 'current_team'])
const teams = useState<{ [key: string]: any }>('teams')
const self = useState<string>('self')
const socket = useState<WebSocket>('socket')
const isTurn = computed(() => props.player.team == props.current_team)
const isSelf = computed(() => props.player.uuid == self.value)
const discard_wrapped = ref(false)
function playAllCards() {
props.player.hand.forEach((c: any) => {
playCard(c)
});
}
function playCard(cardId: string) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "play_cards",
data: cardId
}))
}
function draw() {
socket.value.send(JSON.stringify({
type: "action",
data_type: "draw",
data: 1
}))
}
function play_from_discard(cardId: string) {
socket.value.send(JSON.stringify({
type: "temp_action",
data_type: "play_from_discard",
data: cardId
}))
}
function discard(cardId: string) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "discard",
data: cardId
}))
}
function sacrifice(cardId: any) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "sacrifice",
data: cardId
}))
}
function put_on_stack_from_discard(cardId: any) {
socket.value.send(JSON.stringify({
type: "temp_action",
data_type: "put_on_stack_from_discard",
data: cardId
}))
}
function setHealth(event: Event) {
socket.value.send(JSON.stringify({
type: "temp_action",
data_type: "set_health",
data: (event.target as HTMLInputElement).value
}))
}
</script>
<template>
<div :class="'player ' + (isTurn ? 'turn' : '')">
<div v-if="isSelf"><b>YOU</b></div>
username = <b>{{ props.player.username }}</b>
<br>
health =
<template v-if="!isSelf">{{ teams[player.team].health }}</template>
<input type="number" :value="teams[player.team].health" v-if="isSelf" @change="setHealth" />
<br>
hand =
<div class="cards_container">
<CardPreview :data="c" v-for="c in props.player.hand">
<button v-if="isSelf && isTurn" @click="playCard(c)">PLAY</button>
<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
</CardPreview>
</div>
<button v-if="isSelf && isTurn && props.player.hand.length > 1" @click="playAllCards">PLAY
ALL</button>
<br>
board =
<div class="cards_container">
<CardPreview :data="c" v-for="c in props.player.board">
<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
</CardPreview>
</div>
<br>
stack =
<CardSlot :stack="props.player.stack_pile">
<button v-if="isSelf && isTurn" @click="draw">DRAW</button>
</CardSlot>
<br>
discard =
{{ props.player.discard_pile.length }}
<input type="checkbox" v-model="discard_wrapped" />
<CardPreview v-if="!discard_wrapped" :data="props.player.discard_pile.at(-1)">
<button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
STACK</button>
<button v-if="isSelf && isTurn" @click="sacrifice(props.player.discard_pile.at(-1))">SACRIFICE</button>
</CardPreview>
<template v-if="discard_wrapped" v-for="c in props.player.discard_pile">
<CardPreview :data="c">
<button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
</CardPreview>
</template>
</div>
</template>
<style scoped>
.player {
border-top: 5px solid black;
}
.turn {
background: lightgreen;
}
</style>