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extends Node2D
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var cards = []
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var width: float
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var cardScene
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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width = 500.0
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cardScene = preload("res://Objects/Card.tscn")
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draw_cards()
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func draw_cards() -> void:
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if (cards.size() == 0):
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return
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var card_width = width / cards.size()
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for i in range(cards.size()):
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var c = cards[i]
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print(card_width)
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var card = cardScene.instantiate()
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card.position.x = card_width * i
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self.add_child(card)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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