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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(self._http_request_completed)
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self.request_completed.connect(self._http_request_completed)
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var error = http_request.request("http://localhost:8765/api/games")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func _http_request_completed(_result, _response_code, _headers, body):
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var json = JSON.new()
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json.parse(body.get_string_from_utf8())
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var response := json.get_data() as Array
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print(response)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# func _process(delta: float) -> void:
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# pass
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