Initial commit

This commit is contained in:
2024-08-27 23:59:08 +02:00
commit a8031f616c
28 changed files with 1659 additions and 0 deletions
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.so filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.exp filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
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# Godot 4+ specific ignores
.godot/
/android/
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[gd_resource type="ShaderMaterial" format=3 uid="uid://b6ypw32cufrj7"]
[resource]
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[gd_scene load_steps=4 format=3 uid="uid://d10mbhg8260q2"]
[ext_resource type="Texture2D" uid="uid://cojpeaof1n74y" path="res://Textures/Untitled.png" id="1_5bsff"]
[ext_resource type="Shader" path="res://Shader/Card.gdshader" id="1_ihg0q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lbmgp"]
shader = ExtResource("1_ihg0q")
shader_parameter/offset = Vector2(8, 8)
shader_parameter/modulate = null
[node name="Card" type="Node2D"]
[node name="Untitled" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_lbmgp")
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_5bsff")
centered = false
region_rect = Rect2(-100, -100, 650, 900)
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[gd_scene load_steps=2 format=3 uid="uid://bynvsy8nv7s6e"]
[ext_resource type="Script" path="res://Scripts/CardContainer.gd" id="1_t4lh7"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_t4lh7")
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[gd_scene load_steps=2 format=3 uid="uid://ci64kmi2w75i5"]
[ext_resource type="Script" path="res://Scripts/Game.gd" id="1_xlkig"]
[node name="Game" type="Node2D"]
script = ExtResource("1_xlkig")
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[gd_scene load_steps=2 format=3 uid="uid://bvhll2ydr0f4t"]
[ext_resource type="PackedScene" uid="uid://ci64kmi2w75i5" path="res://Scenes/Game.tscn" id="1_o6j85"]
[node name="Lobby" type="Node2D"]
[node name="Game" parent="." instance=ExtResource("1_o6j85")]
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extends Node2D
var cards = []
var width: float
var cardScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
width = 500.0
cardScene = preload("res://Objects/Card.tscn")
draw_cards()
func draw_cards() -> void:
if (cards.size() == 0):
return
var card_width = width / cards.size()
for i in range(cards.size()):
var c = cards[i]
print(card_width)
var card = cardScene.instantiate()
card.position.x = card_width * i
self.add_child(card)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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extends Node
var game_id: String = "66cdb65deb38979bdfa8098a"
var containerScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self.draw_game)
containerScene = preload("res://Objects/CardContainer.tscn")
var error = http_request.request("http://localhost:8765/api/games/" + game_id)
if error != OK:
push_error("An error occurred in the HTTP request.")
func draw_game(_result, _response_code, _headers, body):
var json = JSON.new()
json.parse(body.get_string_from_utf8())
var response = json.get_data()
# print(response)
var container = containerScene.instantiate()
container.cards = response.market.cards
self.add_child(container)
# Called every frame. 'delta' is the elapsed time since the previous frame.
# func _process(delta: float) -> void:
# pass
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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self._http_request_completed)
self.request_completed.connect(self._http_request_completed)
var error = http_request.request("http://localhost:8765/api/games")
if error != OK:
push_error("An error occurred in the HTTP request.")
func _http_request_completed(_result, _response_code, _headers, body):
var json = JSON.new()
json.parse(body.get_string_from_utf8())
var response := json.get_data() as Array
print(response)
# Called every frame. 'delta' is the elapsed time since the previous frame.
# func _process(delta: float) -> void:
# pass
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class_name HeronContainer
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class_name HeronTeam
var health: int
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shader_type canvas_item;
render_mode blend_mix;
uniform vec2 offset = vec2(80.0, 8.0);
uniform vec4 modulate : source_color;
void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, UV - offset * ps).a * modulate.a);
vec4 col = texture(TEXTURE, (UV*1.2));
COLOR = mix(shadow, col, col.a);
}
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[gd_resource type="ImageTexture" format=3 uid="uid://48sgk54vcj54"]
[resource]
BIN
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Binary file not shown.
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cojpeaof1n74y"
path="res://.godot/imported/Untitled.png-a8d098f32bff6b6b26fc00deea6aa0e6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Textures/Untitled.png"
dest_files=["res://.godot/imported/Untitled.png-a8d098f32bff6b6b26fc00deea6aa0e6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.1.0"
[libraries]
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
linux.editor.rv64 = ""
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[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="twaritwaikar"
version="v3.1.1"
script="godot-git-plugin.gd"
+1
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After

Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da24f274eb488"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
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process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Heron-godot"
config/version="1.0.0"
run/main_scene="res://Scenes/Lobby.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"