extends Node var game_id: String = "66cdb65deb38979bdfa8098a" var containerScene # Called when the node enters the scene tree for the first time. func _ready() -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(self.draw_game) containerScene = preload("res://Objects/CardContainer.tscn") var error = http_request.request("http://localhost:8765/api/games/" + game_id) if error != OK: push_error("An error occurred in the HTTP request.") func draw_game(_result, _response_code, _headers, body): var json = JSON.new() json.parse(body.get_string_from_utf8()) var response = json.get_data() # print(response) var container = containerScene.instantiate() container.cards = response.market.cards self.add_child(container) # Called every frame. 'delta' is the elapsed time since the previous frame. # func _process(delta: float) -> void: # pass