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2024-08-27 23:59:08 +02:00

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shader_type canvas_item;
render_mode blend_mix;
uniform vec2 offset = vec2(80.0, 8.0);
uniform vec4 modulate : source_color;
void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, UV - offset * ps).a * modulate.a);
vec4 col = texture(TEXTURE, (UV*1.2));
COLOR = mix(shadow, col, col.a);
}