Adding forward and backward (CTRL+Z and CTRL+Y)
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@@ -0,0 +1,70 @@
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function drawLine(x0, y0, x1, y1) {
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//Bresenham's line algorithm
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let iterations = 0;
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var dx = Math.abs(x1 - x0);
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var dy = Math.abs(y1 - y0);
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var sx = x0 < x1 ? 1 : -1;
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var sy = y0 < y1 ? 1 : -1;
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var err = dx - dy;
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do {
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drawPoint(x0, y0);
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var e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x0 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y0 += sy;
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}
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iterations++;
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if (iterations > 1000) break;
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} while (!(x0 == x1 && y0 == y1));
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}
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function fill(x, y) {
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let iterations = 0;
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drawGrid[y] = drawGrid[y] ? drawGrid[y] : [];
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if (pencil != drawGrid[y][x]) {
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const fillChar = drawGrid[y][x];
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const pixelsToCheck = [x, y];
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while (pixelsToCheck.length > 0) {
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if (iterations > 100000) break;
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iterations++;
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const ypixel = pixelsToCheck.pop();
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const xpixel = pixelsToCheck.pop();
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drawGrid[ypixel] = drawGrid[ypixel] ? drawGrid[ypixel] : [];
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if (
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drawGrid[ypixel][xpixel] == fillChar &&
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!(
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xpixel > window.innerWidth / width ||
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ypixel > window.innerHeight / height ||
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xpixel < 0 ||
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ypixel < 0
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)
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) {
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drawPoint(xpixel, ypixel);
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pixelsToCheck.push(xpixel + 1, ypixel);
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pixelsToCheck.push(xpixel - 1, ypixel);
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pixelsToCheck.push(xpixel, ypixel + 1);
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pixelsToCheck.push(xpixel, ypixel - 1);
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}
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}
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render();
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}
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}
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function drawPoint(x, y) {
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if (
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x > window.innerWidth / width ||
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y > window.innerHeight / height ||
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x < 0 ||
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y < 0
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)
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return;
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drawGrid[y] = drawGrid[y] ? drawGrid[y] : [];
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drawGrid[y][x] = pencil;
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}
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