Imagine publishing with a console log at each tick

This commit is contained in:
2022-03-13 19:33:14 +01:00
parent c455618913
commit 1b56e6a24c
2 changed files with 1 additions and 2 deletions
@@ -32,7 +32,6 @@ bool IsLaunched = false
Assert(player)
if(!player.IsPhaseShifted()){
if(player in playerDecoyActiveFrom){
print("test")
float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier)
player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount))
}