Imagine publishing with a console log at each tick
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@@ -32,7 +32,6 @@ bool IsLaunched = false
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Assert(player)
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if(!player.IsPhaseShifted()){
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if(player in playerDecoyActiveFrom){
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print("test")
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float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier)
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player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount))
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}
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