Imagine publishing with a console log at each tick

This commit is contained in:
2022-03-13 19:33:14 +01:00
parent c455618913
commit 1b56e6a24c
2 changed files with 1 additions and 2 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
{ {
"Name": "Legonzaur.HoloShift", "Name": "Legonzaur.HoloShift",
"Description": "Swap positions with your beloved decoy", "Description": "Swap positions with your beloved decoy",
"Version": "1.0.6", "Version": "1.0.7",
"LoadPriority": 2, "LoadPriority": 2,
"Scripts": [ "Scripts": [
{ {
@@ -32,7 +32,6 @@ bool IsLaunched = false
Assert(player) Assert(player)
if(!player.IsPhaseShifted()){ if(!player.IsPhaseShifted()){
if(player in playerDecoyActiveFrom){ if(player in playerDecoyActiveFrom){
print("test")
float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier) float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier)
player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount)) player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount))
} }