Merge pull request #5 from fvnkhead/main
Attempt negative charge count fix
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@@ -33,6 +33,7 @@ bool IsLaunched = false
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if(!player.IsPhaseShifted()){
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if(!player.IsPhaseShifted()){
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if(player in playerDecoyActiveFrom){
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if(player in playerDecoyActiveFrom){
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float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier)
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float chargeCount = float(player.GetOffhandWeapon(1).GetWeaponPrimaryClipCountMax()) - ((Time() - playerDecoyActiveFrom[player])*rechargeMultiplier)
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chargeCount = max(chargeCount, 0.0) // can be negative in weird cases
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player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount))
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player.GetOffhandWeapon(1).SetWeaponPrimaryClipCount(int(chargeCount))
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}
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}
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}
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}
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