From 343440025e30053af567054b42a8d1d74697144f Mon Sep 17 00:00:00 2001 From: Nathan TIEN YOU Date: Thu, 3 Feb 2022 22:38:46 +0100 Subject: [PATCH] fix phase not working --- mod/scripts/vscripts/weapons/mp_ability_holopilot.nut | 1 - 1 file changed, 1 deletion(-) diff --git a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut index 0059a74..f010cc6 100644 --- a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut +++ b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut @@ -429,7 +429,6 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy ) { initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i) initial_angle -= (initial_angle-decoy.GetAngles())*(1/i) - if(!IsAlive(decoy)) mover.NonPhysicsMoveTo( initial_origin, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 ) mover.NonPhysicsRotateTo( initial_angle, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 ) wait PHASE_REWIND_PATH_SNAPSHOT_INTERVAL