diff --git a/keyvalues/scripts/weapons/mp_ability_holopilot.txt b/keyvalues/scripts/weapons/mp_ability_holopilot.txt deleted file mode 100644 index 0508b59..0000000 --- a/keyvalues/scripts/weapons/mp_ability_holopilot.txt +++ /dev/null @@ -1,137 +0,0 @@ -WeaponData -{ - // General - "printname" "#WPN_HOLOPILOT" - "shortprintname" "#WPN_HOLOPILOT" - "description" "#WPN_HOLOPILOT_DESC" - "longdesc" "#WPN_HOLOPILOT_LONGDESC" - - "menu_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot" - "hud_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot" - - "weaponClass" "human" - "fire_mode" "offhand_instant" - "offhand_default_inventory_slot" "1" - //"offhand_interupts_weapon_anims" "1" - - "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_holopilot" - - // Models - //"viewmodel" "models/weapons/clacker_detonator/ptpov_clacker_detonator.mdl" - "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" - //"projectilemodel" "models/dev/empty_model.mdl" - "leveled_pickup" "1" - "dev_menu_type" "offhand" // fire_mode isn't readable from script - - "ammo_suck_behavior" "offhand_weapons" - - "sound_weapon_ready" "HUD_kit_meter_replenished_1P" - - MP_BASE - { - "ammo_clip_size" "200" - "ammo_default_total" "200" - "ammo_display" "bar" - "ammo_min_to_fire" "0" - "ammo_per_shot" "0" - "ammo_stockpile_max" "200" - "fire_rate" "2" - "regen_ammo_refill_rate" "0" - - "enable_highlight_networking_on_creation" "" - } - - SP_BASE - { - "ammo_clip_size" "200" - "ammo_default_total" "200" - "ammo_display" "bar" - "ammo_min_to_fire" "50" - "ammo_per_shot" "50" - "ammo_stockpile_max" "200" - "fire_rate" "1000" - "regen_ammo_refill_rate" "0" - - "enable_highlight_networking_on_creation" "1" - } - - - // Regen Ammo - "regen_ammo_refill_start_delay" "0.0" - - // Damage - "damage_type" "none" - "explosion_damage_heavy_armor" "0" - "damage_near_distance" "0" - "damage_far_distance" "0" - "damage_near_value" "0" - "damage_far_value" "0" - - // Sounds - "sound_dryfire" "coop_sentrygun_deploymentdeniedbeep" - "battle_chatter_event" "bc_pHolo" - "fire_sound_1_player_1p" "holopilot_deploy_1p" - "fire_sound_1_player_3p" "holopilot_deploy_3p" - - // Rumble - "rumble" "-1" - - // Behavior - "cooldown_type" "ammo_instant" - "holster_time" "0.15" - "deploy_time" "0.25" - "lower_time" "0.25" - "raise_time" "0.2" - "allow_empty_fire" "0" - "reload_enabled" "0" - "empty_reload_only" "0" - "allow_empty_click" "0" - "trigger_snipercam" "0" - "allow_headshots" "0" - "breaks_cloak" "0" - "primary_fire_does_not_block_sprint" "1" - "aimassist_disable_hipfire" "1" - "aimassist_disable_ads" "1" - // Crosshair - - Mods - { - pas_power_cell - { - "regen_ammo_refill_rate" "*1.35" - } - - dev_mod_low_recharge - { - "regen_ammo_refill_rate" "*10" - } - amped_tacticals - { - "ammo_clip_size" "200" - "ammo_default_total" "200" - "ammo_stockpile_max" "200" - "regen_ammo_refill_rate" "12" - } - } - - "ordnance_crosshair_always_on_start_index" "0" - - RUI_CrosshairData - { - DefaultArgs - { - crosshairMovementX crosshair_movement_x - crosshairMovementY crosshair_movement_y - } - - Crosshair_2 - { - "ui" "ui/crosshair_tactical" - Args - { - ammoFrac "progress_weapon_clip_ammo_frac" - dryfireTime "weapon_latest_dryfire_time" - } - } - } -} \ No newline at end of file diff --git a/manifest.json b/manifest.json deleted file mode 100644 index ee447ca..0000000 --- a/manifest.json +++ /dev/null @@ -1,7 +0,0 @@ -{ - "name": "Legonzaur.HoloShift", - "version_number": "0.3", - "website_url": "https://github.com/Legonzaur/Legonzaur.HoloShift", - "description": "Swap positions with your beloved decoy", - "dependencies": [] -} diff --git a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut index 89ca953..c488b5a 100644 --- a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut +++ b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut @@ -157,7 +157,7 @@ var function OnWeaponPrimaryAttack_holopilot( entity weapon, WeaponPrimaryAttack #endif PlayerUsedOffhand( weaponOwner, weapon ) - + return 0 return weapon.GetWeaponSettingInt( eWeaponVar.ammo_min_to_fire ) }