From 84984fa1daa839eb7388e87795ce2493a8181e16 Mon Sep 17 00:00:00 2001 From: Nathan TIEN YOU Date: Thu, 3 Feb 2022 22:11:32 +0100 Subject: [PATCH] fix server crash --- mod/scripts/vscripts/weapons/mp_ability_holopilot.nut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut index 174ccb9..38ac7f2 100644 --- a/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut +++ b/mod/scripts/vscripts/weapons/mp_ability_holopilot.nut @@ -382,7 +382,7 @@ bool function PlayerCanUseDecoy( entity ownerPlayer ) //For holopilot and HoloPi if(ownerPlayer.GetOffhandWeapon(1).GetWeaponClassName() == "mp_ability_holopilot" && ownerPlayer.GetOffhandWeapon(1).GetWeaponPrimaryClipCount()<200 && !(ownerPlayer in playerDecoyList)) return false //Do we need to check isPhaseShifted here? Re-examine when it's possible to get both Phase and Decoy (maybe through burn cards?) - if(player.IsPhaseShifted()) + if(ownerPlayer.IsPhaseShifted()) return false return true }