make function not available to client
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@@ -392,7 +392,7 @@ bool function PlayerCanUseDecoy( entity ownerPlayer ) //For holopilot and HoloPi
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return false
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return true
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}
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#if SERVER
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void function PlayerUsesHoloRewind( entity player, entity decoy )
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{
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thread PlayerUsesHoloRewindThreaded( player, decoy )
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@@ -443,3 +443,4 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
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mover.NonPhysicsRotateTo( decoy.GetAngles(), PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
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player.SetVelocity( decoy.GetVelocity() )
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}
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#endif
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