test fixes
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@@ -397,6 +397,8 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
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player.EndSignal( "OnDestroy" )
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player.EndSignal( "OnDeath" )
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decoy.EndSignal("OnDestroy")
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decoy.EndSignal("OnDeath")
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decoy.EndSignal("OnHoloPilotDestroyed")
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entity mover = CreateScriptMover( player.GetOrigin(), player.GetAngles() )
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player.SetParent( mover, "REF" )
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