Removed rodeo function in holopilot file
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@@ -457,37 +457,4 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
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mover.NonPhysicsRotateTo( decoy.GetAngles(), PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
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player.SetVelocity( decoy.GetVelocity() )
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}
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void function Rodeo_ApplyBatteryDelayed( entity player, table<string,bool> e )
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{
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entity battery = Rodeo_TakeBatteryAwayFromPilot( player )
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e[ "hadAmped" ] = e[ "hadAmped" ] || IsAmpedBattery( battery )
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int skin = battery.GetSkin()
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battery.Destroy()
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entity dummyBattery = CreatePropDynamic( RODEO_BATTERY_MODEL_FOR_RODEO_ANIMS )
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dummyBattery.SetSkin( skin )
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dummyBattery.Hide()
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entity soul = player.GetTitanSoul()
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OnThreadEnd(
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function() : ( dummyBattery ) {
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if ( IsValid( dummyBattery ) )
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dummyBattery.Destroy()
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}
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)
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if ( !IsValid( soul ) )
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return
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dummyBattery.EndSignal( "OnDestroy" )
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soul.EndSignal( "OnDestroy" )
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soul.EndSignal( "OnTitanDeath" )
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wait 0.4 // delay so that it applies the battery when the player is inside the titan, so he can see the health bar change
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if ( IsValid( soul.GetTitan() ) )
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Rodeo_ApplyBatteryToTitan( dummyBattery, soul.GetTitan() )
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}
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#endif
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