Initial commit

This commit is contained in:
2025-05-06 12:41:50 +00:00
commit aec7504e67
33 changed files with 15916 additions and 0 deletions
+167
View File
@@ -0,0 +1,167 @@
<script setup lang="ts">
import type { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import { useGameStore } from "~/store/game.store";
import { useUserStore } from "~/store/user.store";
const route = useRoute();
const gameId = Number(route.params.id);
const userStore = useUserStore();
const gameStore = useGameStore();
let game = (await gameStore.fetchGame(
gameId
)) as globalThis.Ref<GameResponseDTO>;
if (!game.value) {
navigateTo("/");
}
onBeforeMount(() => {
gameStore.subscribe(gameId);
});
onUnmounted(() => {
gameStore.close();
});
function startGame() {
gameStore.startGame(gameId);
}
function joinGame() {
gameStore.joinGame(gameId);
}
function deleteGame() {
gameStore.deleteGame(gameId);
}
const isCurrentTurn = computed(
() =>
userStore.self && userStore.self?.id == game.value?.currentPlayer?.userId
);
watch(
() => userStore.self,
() => {
if (isCurrentTurn) {
if (!userStore.self) {
return;
}
if (!game.value?.currentPlayer) {
return;
}
if (game.value.currentPlayer.userId == userStore.self.id) {
void gameStore.getCurrentWord(gameId);
}
}
},
{ immediate: true }
);
const wordInput = ref<HTMLInputElement>();
const loading = ref(false);
const messageText = ref("");
async function createWord() {
if (messageText.value == "") {
return;
}
if (loading.value) {
return;
}
loading.value = true;
try {
await gameStore.sendMessage(gameId, messageText.value);
messageText.value = "";
} finally {
nextTick(() => {
loading.value = false;
nextTick(() => {
wordInput.value?.focus();
});
});
}
}
const selfPlayer = computed(() =>
game.value.players.find((p) => p.userId == userStore.self?.id)
);
function conceptClick(value: string) {
console.log(value)
}
</script>
<template>
<main id="game">
<div id="sidebar">
<div v-if="isCurrentTurn">Current word : {{ gameStore.currentWord }}</div>
Players in game :
<div v-for="player in game.players" :key="player.id">
<User :id="player.userId"></User> {{ player.score }}
</div>
<template v-if="game.currentPlayer">
Current player :
<User :id="game.currentPlayer?.userId"></User>
</template>
{{ game }}
<template v-if="userStore.self">
<template v-if="!game.started">
<input type="button" v-if="game.ownerId == userStore.self.id" value="start" @click="startGame" />
<input type="button" v-if="!selfPlayer" value="join" @click="joinGame" />
</template>
<input v-if="game.ownerId == userStore.self.id" type="button" value="delete" @click="deleteGame" />
</template>
<div>
Messages
<span v-for="message in game.messages" :key="message.id">
<template v-if="message.authorId">
{{ message.value }}<User :id="message.authorId"></User>
</template>
<template v-else>
<User :id="message.value"></User> Guessed the word !
</template>
</span>
<input ref="wordInput" type="text" :disabled="loading || selfPlayer?.hasGuessed" @keypress.enter="createWord"
v-model="messageText" />
<button :disabled="loading || selfPlayer?.hasGuessed" @click="createWord">
Submit
</button>
</div>
</div>
<div id="gridContainer">
<ConceptGrid @click="conceptClick"></ConceptGrid>
</div>
</main>
</template>
<style lang="css">
main#game {
display: grid;
justify-items: center;
grid-template-columns: 1fr minmax(0, 1fr);
grid-template-rows: 100%;
grid-template-areas: "sidebar grid";
height: 100%
}
#sidebar {
grid-area: sidebar;
}
#gridContainer {
justify-self: left;
grid-area: grid;
}
@media only screen and (max-width: 992px) {
main#game {
grid-template-columns: 100%;
grid-template-rows: minmax(0, 650px) 1fr;
grid-template-areas: "grid" "sidebar";
}
}
</style>
+42
View File
@@ -0,0 +1,42 @@
<script setup lang="ts">
import { useLobbyStore } from "~/store/lobby.store";
import { useUserStore } from "~/store/user.store";
const loading = ref(false);
const lobbyStore = useLobbyStore();
const userStore = useUserStore();
async function createGame() {
if (loading.value) {
return;
}
loading.value = true;
await lobbyStore
.createGame()
.then((data) => {
loading.value = false;
navigateTo("/game/" + data.id);
})
.catch((e) => {
if (e.data.statusCode == 400) {
console.error("Owned game limit reached");
} else {
console.log(e);
}
});
}
</script>
<template>
<main>
<LobbyGame v-for="game in lobbyStore.games" :key="game.id" :id="game.id" />
<input type="button" value="Create Game" @click="createGame" :disabled="!userStore.self || loading" />
</main>
</template>
<style lang="css" scoped>
input:disabled {
cursor: wait;
}
</style>
+3
View File
@@ -0,0 +1,3 @@
<template>
Login
</template>
+68
View File
@@ -0,0 +1,68 @@
<script setup lang="ts">
import { useWordStore } from "~/store/word.store";
const newWord = ref("");
const wordStore = useWordStore();
await wordStore.fetchWordList();
const loading = ref(false);
const wordInput = ref<HTMLInputElement | null>(null);
async function createWord() {
if (loading.value) {
return;
}
loading.value = true;
try {
await wordStore.createWord(newWord.value);
newWord.value = "";
} finally {
nextTick(() => {
loading.value = false;
nextTick(() => {
wordInput.value?.focus();
});
});
}
}
onBeforeMount(() => {
wordStore.subscribe();
});
onUnmounted(() => {
wordStore.close();
});
</script>
<template>
<main id="words">
<div class="header">
<span>Word</span>
<span>Status</span>
<span></span>
<span>Submitter</span>
</div>
<Word v-for="word in wordStore.words" :id="word.id" :key="word.id" />
<div class="new-word">
<span>
<input ref="wordInput" type="text" :disabled="loading" @keypress.enter="createWord" v-model="newWord" />
<button :disabled="loading" @click="createWord">Submit</button>
</span>
</div>
</main>
</template>
<style lang="css" scoped>
main#words {
display: flex;
flex-direction: column;
}
div.header {
display: grid;
grid-template-columns: repeat(4, 1fr);
align-items: center;
}
</style>