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# Nuxt dev/build outputs
.output
.data
.nuxt
.nitro
.cache
dist
# Node dependencies
node_modules
# Logs
logs
*.log
# Misc
.DS_Store
.fleet
.idea
# Local env files
.env
.env.*
!.env.example
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[submodule "events"]
path = netcode/events
url = git@git.legonzaur.fr:concept/events.git
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
"version": "0.2.0",
"configurations": [
{
"type": "chrome",
"request": "launch",
"name": "client: chrome",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}"
},
{
"type": "node",
"request": "launch",
"name": "server: nuxt",
"outputCapture": "std",
"program": "${workspaceFolder}/node_modules/nuxi/bin/nuxi.mjs",
"args": [
"dev"
],
}
],
"compounds": [
{
"name": "fullstack: nuxt",
"configurations": [
"server: nuxt",
"client: chrome"
]
}
]
}
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{
"files.exclude": {
"**/.nuxt": true,
"**/.output": true,
"**/node_modules": true
}
}
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# Nuxt Minimal Starter
Look at the [Nuxt documentation](https://nuxt.com/docs/getting-started/introduction) to learn more.
## Setup
Make sure to install dependencies:
```bash
# npm
npm install
# pnpm
pnpm install
# yarn
yarn install
# bun
bun install
```
## Development Server
Start the development server on `http://localhost:3000`:
```bash
# npm
npm run dev
# pnpm
pnpm dev
# yarn
yarn dev
# bun
bun run dev
```
## Production
Build the application for production:
```bash
# npm
npm run build
# pnpm
pnpm build
# yarn
yarn build
# bun
bun run build
```
Locally preview production build:
```bash
# npm
npm run preview
# pnpm
pnpm preview
# yarn
yarn preview
# bun
bun run preview
```
Check out the [deployment documentation](https://nuxt.com/docs/getting-started/deployment) for more information.
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<script setup lang="ts">
import { useUserStore } from "~/store/user.store";
import { useLobbyStore } from "./store/lobby.store";
import PageHeader from "./components/pageHeader.vue";
const userStore = useUserStore();
const lobbyStore = useLobbyStore();
void userStore.whoami();
void lobbyStore.fetchGames();
onBeforeMount(() => {
lobbyStore.subscribe();
});
onBeforeUnmount(() => {
lobbyStore.close();
});
</script>
<template>
<NuxtRouteAnnouncer />
<NuxtLayout>
<NuxtLoadingIndicator> Loading... </NuxtLoadingIndicator>
<PageHeader />
<NuxtPage />
</NuxtLayout>
</template>
<style>
@import "vue-multiselect/dist/vue-multiselect.css";
html {
height: 100%;
}
body {
position: absolute;
top: 0;
bottom: 0;
right: 0;
left: 0;
}
#__nuxt {
height: 100%;
display: grid;
grid-template-areas:
"header"
"main";
grid-template-rows: min-content 1fr;
}
</style>
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<script setup lang="ts">
import { useLobbyStore } from "~/store/lobby.store";
import { useUserStore } from "~/store/user.store";
export interface Props {
id: number;
}
const loading = ref(false);
const lobbyStore = useLobbyStore();
const userStore = useUserStore();
const props = defineProps<Props>();
const game = lobbyStore.games[props.id];
</script>
<template>
{{ game.id }}
<User
v-for="player in game.players"
:key="player.id"
:id="player.userId"
></User>
{{ game.started }}
{{ game }}
<NuxtLink :to="'/game/' + id"
><input type="button" value="open" :disabled="!userStore.self || loading"
/></NuxtLink>
<br />
</template>
<style lang="css" scoped>
input:disabled {
cursor: wait;
}
</style>
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<script setup lang="ts">
import type { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import { useLobbyStore } from "~/store/lobby.store";
import { useUserStore } from "~/store/user.store";
const userStore = useUserStore();
const lobbyStore = useLobbyStore();
const currentGames = computed(() => {
const self = userStore.self;
if (!self) {
return [];
}
const games = Object.values(lobbyStore.games).filter((g) =>
g.players.some((p) => p.userId == self.id)
);
return games;
});
</script>
<template>
<header>
<div id="self">
<template v-if="userStore.has_contacted">
<ClientOnly>
<template v-if="userStore.self && userStore.self.id">
<User :id="userStore.self.id"></User>
<NuxtLink :to="$config.public.endpoint + '/logout'"
><button>Logout</button></NuxtLink
>
</template>
<NuxtLink v-else :to="$config.public.discordLoginEndpoint">
<button>Login</button>
</NuxtLink>
</ClientOnly>
</template>
<template v-else> Contacting server... </template>
</div>
<div id="links">
<NuxtLink to="/">Home</NuxtLink>
<NuxtLink to="/words">Words</NuxtLink>
<NuxtLink to="/concepts">Concepts</NuxtLink>
</div>
<div id="games">
<NuxtLink v-for="game of currentGames" :to="'/game/' + game.id"
><div>Back to Current Game</div></NuxtLink
>
</div>
</header>
</template>
<style lang="css" scoped>
header,
header * {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: nowrap;
}
header > * {
flex: 1 1 0px;
}
div#self {
gap: 10px;
height: 32px;
}
div#links {
flex-grow: 4;
gap: 1%;
}
div#links {
}
</style>
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<script setup lang="ts">
import { useUserStore } from "~/store/user.store";
export interface Props {
id: string;
}
const userStore = useUserStore();
const props = defineProps<Props>();
const user = await userStore.fetchUser(props.id);
</script>
<template>
<div class="user">
<img loading="lazy" class="user-avatar"
:src="`https://cdn.discordapp.com/avatars/${user?.id}/${user?.avatar}.webp?size=32`" />
{{ user?.username }}
</div>
</template>
<style lang="css">
div.user {
display: flex;
align-items: center;
}
img.user-avatar {
height: 32px;
border-radius: 50%;
}
</style>
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<script setup lang="ts">
import type { WordResponseDTO } from "~/netcode/events/dto/wordresponse.dto";
import { useUserStore } from "~/store/user.store";
import { useWordStore } from "~/store/word.store";
export interface Props {
id: number;
}
const props = defineProps<Props>();
const wordStore = useWordStore();
const userStore = useUserStore();
const word = wordStore.words[props.id];
const disabled = computed(() => word.loading || !userStore.self);
async function changeWordState() {
if (word.loading) {
return;
}
word.loading = true;
if (word.enabled) {
await wordStore.disableWord(word);
} else {
await wordStore.enableWord(word);
}
word.loading = false;
}
async function deleteWord() {
if (word.loading) {
return;
}
word.loading = true;
try {
await wordStore.deleteWord(word);
} finally {
word.loading = false;
}
}
</script>
<template>
<div class="word">
<span>{{ word.value }}</span>
<input
type="checkbox"
:checked="word.enabled"
:disabled="disabled"
@click.prevent="changeWordState"
/>
<input
:disabled="disabled"
type="button"
@click="deleteWord"
value="Delete"
/>
<User :id="word.ownerId"></User>
</div>
</template>
<style lang="css" scoped>
div.word {
display: grid;
grid-template-columns: repeat(4, 1fr);
align-items: center;
}
input {
min-height: 28px;
}
input:disabled {
cursor: wait;
}
</style>
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/* eslint-disable @typescript-eslint/no-unsafe-member-access */
/* eslint-disable @typescript-eslint/no-unsafe-call */
/* eslint-disable @typescript-eslint/no-unsafe-assignment */
import typescriptEslintEslintPlugin from "@typescript-eslint/eslint-plugin";
import globals from "globals";
import tsParser from "@typescript-eslint/parser";
import path from "node:path";
import { fileURLToPath } from "node:url";
import js from "@eslint/js";
import { FlatCompat } from "@eslint/eslintrc";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const compat = new FlatCompat({
baseDirectory: __dirname,
recommendedConfig: js.configs.recommended,
allConfig: js.configs.all,
});
export default [
{
ignores: ["**/.eslintrc.js"],
},
...compat.extends(
"plugin:@typescript-eslint/recommended-type-checked",
"plugin:prettier/recommended"
),
{
plugins: {
"@typescript-eslint": typescriptEslintEslintPlugin,
},
languageOptions: {
globals: {
...globals.node,
...globals.jest,
},
parser: tsParser,
ecmaVersion: 5,
sourceType: "module",
parserOptions: {
project: "tsconfig.json",
tsconfigRootDir: __dirname,
},
},
rules: {
"@typescript-eslint/interface-name-prefix": "off",
"@typescript-eslint/explicit-function-return-type": "off",
"@typescript-eslint/explicit-module-boundary-types": "off",
"@typescript-eslint/no-explicit-any": "off",
"require-await": "off",
"@typescript-eslint/require-await": "error",
"@typescript-eslint/no-unused-vars": [
"warn",
{
argsIgnorePattern: "^_",
varsIgnorePattern: "^_",
caughtErrorsIgnorePattern: "^_",
},
],
},
},
];
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import { useGameStore } from "~/store/game.store";
const validPaths = ["/", "/rules", "/test", "/words", "/concepts"];
export default defineNuxtRouteMiddleware(async (to, from) => {
const config = useRuntimeConfig();
if (to.path.startsWith("/game/")) {
const gameId = Number(to.params.id);
const gameStore = useGameStore();
return;
}
if (to.path == "/login") {
const code = to.query.code;
if (!code) {
navigateTo(config.public.discordLoginEndpoint, { external: true });
} else {
navigateTo("/login");
}
return;
}
if (validPaths.includes(to.path)) {
return;
}
if (to.path !== "/") {
return navigateTo("/");
}
});
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import { useGameStore } from "~/store/game.store";
import type {
GameDeleteEvent,
GameEndTurnEvent,
GameJoinEvent,
GameMessageDeleteEvent,
GameMessageEvent,
GameStartEvent,
} from "../events/game.events";
import type { GameResponseDTO } from "../events/dto/gameresponse.dto";
import { useUserStore } from "~/store/user.store";
export const handlers = {
joingame: (event: GameJoinEvent) => {
const gameStore = useGameStore();
gameStore.game.players.push(event.player);
},
start: (event: GameStartEvent) => {
const gameStore = useGameStore();
const userStore = useUserStore();
gameStore.game.started = true;
gameStore.game.currentPlayer = event.currentPlayer;
gameStore.currentWord = null;
if (userStore.self && userStore.self.id == event.currentPlayer.userId) {
void gameStore.getCurrentWord(gameStore.game.id);
}
},
delete: async (event: GameDeleteEvent) => {
const gameStore = useGameStore();
gameStore.game = {} as GameResponseDTO;
alert("Game deleted");
await navigateTo("/");
},
message: (event: GameMessageEvent) => {
const gameStore = useGameStore();
gameStore.game.messages.push(event.message);
if (!event.message.authorId) {
const player = gameStore.game.players.find(
(p) => p.userId == event.message.value,
);
if (player) {
player.score++;
}
}
},
deleteMessage: (event: GameMessageDeleteEvent) => {
const gameStore = useGameStore();
const index = gameStore.game.messages.findIndex(
(m) => m.id == event.messageId,
);
gameStore.game.messages.splice(index, 1);
},
endTurn: (event: GameEndTurnEvent) => {
const gameStore = useGameStore();
const userStore = useUserStore();
gameStore.game.players.forEach((p) => (p.hasGuessed = false));
gameStore.game.messages = [];
gameStore.game.currentPlayer = event.currentPlayer;
if (userStore.self && userStore.self.id == event.currentPlayer.userId) {
void gameStore.getCurrentWord(gameStore.game.id);
}
},
};
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import { useLobbyStore } from "~/store/lobby.store";
import type {
LobbyCreateEvent,
LobbyDeleteEvent,
LobbyJoinEvent,
LobbyLeaveEvent,
LobbyStartEvent,
} from "../events/lobby.events";
export const handlers = {
create: (event: LobbyCreateEvent) => {
const lobbyStore = useLobbyStore();
lobbyStore.games[event.game.id] = event.game;
},
start: (event: LobbyStartEvent) => {
const lobbyStore = useLobbyStore();
lobbyStore.games[event.game.id].started = true;
},
delete: (event: LobbyDeleteEvent) => {
const lobbyStore = useLobbyStore();
delete lobbyStore.games[event.id];
},
joingame: (event: LobbyJoinEvent) => {
const lobbyStore = useLobbyStore();
lobbyStore.games[event.game.id].players.push(event.player);
},
leavegame: (event: LobbyLeaveEvent) => {
const lobbyStore = useLobbyStore();
const playerIndex = lobbyStore.games[event.game.id].players.findIndex(
(p) => p.userId == event.player.userId,
);
lobbyStore.games[event.game.id].players.splice(playerIndex, 1);
},
};
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import { useWordStore } from "~/store/word.store";
import {
WordCreateEvent,
WordDeleteEvent,
WordDisableEvent,
WordEditEvent,
WordEnableEvent,
} from "../events/word.events";
export const handlers = {
create: (event: WordCreateEvent) => {
const wordStore = useWordStore();
wordStore.words[event.word.id] = event.word;
},
edit: (event: WordEditEvent) => {
const wordStore = useWordStore();
wordStore.words[event.word.id].value = event.word.value;
},
delete: (event: WordDeleteEvent) => {
const wordStore = useWordStore();
delete wordStore.words[event.id];
},
enable: (event: WordEnableEvent) => {
const wordStore = useWordStore();
wordStore.words[event.id].enabled = true;
},
disable: (event: WordDisableEvent) => {
const wordStore = useWordStore();
wordStore.words[event.id].enabled = false;
},
};
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export function subscribe(endpoint: string) {
const config = useRuntimeConfig();
const evtSource = new EventSource(config.public.endpoint + endpoint, {
withCredentials: true,
});
return evtSource;
}
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// https://nuxt.com/docs/api/configuration/nuxt-config
import 'reflect-metadata';
export default defineNuxtConfig({
compatibilityDate: '2024-11-01',
devtools: { enabled: true },
runtimeConfig: {
public: {
endpoint: "https://playtest.legonzaur.fr/api", // can be overridden by NUXT_PUBLIC_ENDPOINT environment variable
discordLoginEndpoint: "",
devMode: false,
},
},
nitro: {
prerender: {
routes: ["/login", "/"],
crawlLinks: true,
},
},
modules: ["@pinia/nuxt", "@nuxt/image"],
})
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{
"name": "nuxt-app",
"private": true,
"type": "module",
"scripts": {
"build": "nuxt build",
"dev": "nuxt dev",
"generate": "nuxt generate",
"preview": "nuxt preview",
"postinstall": "nuxt prepare"
},
"dependencies": {
"@nuxt/image": "^1.9.0",
"@pinia/nuxt": "^0.9.0",
"class-transformer": "^0.5.1",
"nuxt": "^3.17.2",
"pinia": "^2.3.0",
"reflect-metadata": "^0.2.2",
"vue": "latest",
"vue-multiselect": "^3.1.0",
"vue-router": "latest"
},
"devDependencies": {
"@typescript-eslint/eslint-plugin": "^8.20.0",
"@typescript-eslint/parser": "^8.20.0",
"@typescript-eslint/typescript-estree": "^8.20.0",
"eslint": "^9.18.0",
"eslint-config-prettier": "^10.0.1",
"eslint-plugin-prettier": "^5.2.1",
"typescript-eslint": "^8.20.0"
}
}
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<script setup lang="ts">
import type { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import { useGameStore } from "~/store/game.store";
import { useUserStore } from "~/store/user.store";
const route = useRoute();
const gameId = Number(route.params.id);
const userStore = useUserStore();
const gameStore = useGameStore();
let game = (await gameStore.fetchGame(
gameId
)) as globalThis.Ref<GameResponseDTO>;
if (!game.value) {
navigateTo("/");
}
onBeforeMount(() => {
gameStore.subscribe(gameId);
});
onUnmounted(() => {
gameStore.close();
});
function startGame() {
gameStore.startGame(gameId);
}
function joinGame() {
gameStore.joinGame(gameId);
}
function deleteGame() {
gameStore.deleteGame(gameId);
}
const isCurrentTurn = computed(
() =>
userStore.self && userStore.self?.id == game.value?.currentPlayer?.userId
);
watch(
() => userStore.self,
() => {
if (isCurrentTurn) {
if (!userStore.self) {
return;
}
if (!game.value?.currentPlayer) {
return;
}
if (game.value.currentPlayer.userId == userStore.self.id) {
void gameStore.getCurrentWord(gameId);
}
}
},
{ immediate: true }
);
const wordInput = ref<HTMLInputElement>();
const loading = ref(false);
const messageText = ref("");
async function createWord() {
if (messageText.value == "") {
return;
}
if (loading.value) {
return;
}
loading.value = true;
try {
await gameStore.sendMessage(gameId, messageText.value);
messageText.value = "";
} finally {
nextTick(() => {
loading.value = false;
nextTick(() => {
wordInput.value?.focus();
});
});
}
}
const selfPlayer = computed(() =>
game.value.players.find((p) => p.userId == userStore.self?.id)
);
function conceptClick(value: string) {
console.log(value)
}
</script>
<template>
<main id="game">
<div id="sidebar">
<div v-if="isCurrentTurn">Current word : {{ gameStore.currentWord }}</div>
Players in game :
<div v-for="player in game.players" :key="player.id">
<User :id="player.userId"></User> {{ player.score }}
</div>
<template v-if="game.currentPlayer">
Current player :
<User :id="game.currentPlayer?.userId"></User>
</template>
{{ game }}
<template v-if="userStore.self">
<template v-if="!game.started">
<input type="button" v-if="game.ownerId == userStore.self.id" value="start" @click="startGame" />
<input type="button" v-if="!selfPlayer" value="join" @click="joinGame" />
</template>
<input v-if="game.ownerId == userStore.self.id" type="button" value="delete" @click="deleteGame" />
</template>
<div>
Messages
<span v-for="message in game.messages" :key="message.id">
<template v-if="message.authorId">
{{ message.value }}<User :id="message.authorId"></User>
</template>
<template v-else>
<User :id="message.value"></User> Guessed the word !
</template>
</span>
<input ref="wordInput" type="text" :disabled="loading || selfPlayer?.hasGuessed" @keypress.enter="createWord"
v-model="messageText" />
<button :disabled="loading || selfPlayer?.hasGuessed" @click="createWord">
Submit
</button>
</div>
</div>
<div id="gridContainer">
<ConceptGrid @click="conceptClick"></ConceptGrid>
</div>
</main>
</template>
<style lang="css">
main#game {
display: grid;
justify-items: center;
grid-template-columns: 1fr minmax(0, 1fr);
grid-template-rows: 100%;
grid-template-areas: "sidebar grid";
height: 100%
}
#sidebar {
grid-area: sidebar;
}
#gridContainer {
justify-self: left;
grid-area: grid;
}
@media only screen and (max-width: 992px) {
main#game {
grid-template-columns: 100%;
grid-template-rows: minmax(0, 650px) 1fr;
grid-template-areas: "grid" "sidebar";
}
}
</style>
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<script setup lang="ts">
import { useLobbyStore } from "~/store/lobby.store";
import { useUserStore } from "~/store/user.store";
const loading = ref(false);
const lobbyStore = useLobbyStore();
const userStore = useUserStore();
async function createGame() {
if (loading.value) {
return;
}
loading.value = true;
await lobbyStore
.createGame()
.then((data) => {
loading.value = false;
navigateTo("/game/" + data.id);
})
.catch((e) => {
if (e.data.statusCode == 400) {
console.error("Owned game limit reached");
} else {
console.log(e);
}
});
}
</script>
<template>
<main>
<LobbyGame v-for="game in lobbyStore.games" :key="game.id" :id="game.id" />
<input type="button" value="Create Game" @click="createGame" :disabled="!userStore.self || loading" />
</main>
</template>
<style lang="css" scoped>
input:disabled {
cursor: wait;
}
</style>
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<template>
Login
</template>
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<script setup lang="ts">
import { useWordStore } from "~/store/word.store";
const newWord = ref("");
const wordStore = useWordStore();
await wordStore.fetchWordList();
const loading = ref(false);
const wordInput = ref<HTMLInputElement | null>(null);
async function createWord() {
if (loading.value) {
return;
}
loading.value = true;
try {
await wordStore.createWord(newWord.value);
newWord.value = "";
} finally {
nextTick(() => {
loading.value = false;
nextTick(() => {
wordInput.value?.focus();
});
});
}
}
onBeforeMount(() => {
wordStore.subscribe();
});
onUnmounted(() => {
wordStore.close();
});
</script>
<template>
<main id="words">
<div class="header">
<span>Word</span>
<span>Status</span>
<span></span>
<span>Submitter</span>
</div>
<Word v-for="word in wordStore.words" :id="word.id" :key="word.id" />
<div class="new-word">
<span>
<input ref="wordInput" type="text" :disabled="loading" @keypress.enter="createWord" v-model="newWord" />
<button :disabled="loading" @click="createWord">Submit</button>
</span>
</div>
</main>
</template>
<style lang="css" scoped>
main#words {
display: flex;
flex-direction: column;
}
div.header {
display: grid;
grid-template-columns: repeat(4, 1fr);
align-items: center;
}
</style>
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{
"extends": "../.nuxt/tsconfig.server.json"
}
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import { defineStore } from "pinia";
import { subscribe } from "~/netcode";
import { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import type { ConceptEvent } from "~/netcode/events/events";
import { handlers } from "~/netcode/handlers/game.handler";
export const useGameStore = defineStore("game", {
state: () => ({
game: {} as GameResponseDTO,
currentWord: null as null | string,
eventSource: null as null | EventSource,
}),
actions: {
subscribe(id: number) {
this.eventSource = subscribe(`/games/${id}/subscribe`);
this.eventSource.addEventListener("message", (message) => {
const data = JSON.parse(message.data as string) as ConceptEvent;
const type = data.type;
console.log(type);
if (type in handlers) {
handlers[type as keyof typeof handlers](data);
}
});
},
close() {
this.eventSource?.close();
},
async fetchGame(id: number) {
const config = useRuntimeConfig();
const data = await useFetch<GameResponseDTO>(
config.public.endpoint + `/games/` + id,
{
credentials: "include",
immediate: true,
},
);
if (data.data.value) {
this.game = data.data.value;
}
return data.data;
},
async joinGame(id: number) {
const config = useRuntimeConfig();
const data = await $fetch<GameResponseDTO>(
config.public.endpoint + `/games/` + id + "/join",
{
method: "POST",
credentials: "include",
},
);
},
async startGame(id: number) {
const config = useRuntimeConfig();
const data = await $fetch<GameResponseDTO>(
config.public.endpoint + `/games/` + id + "/start",
{
method: "POST",
credentials: "include",
},
);
},
async deleteGame(id: number) {
const config = useRuntimeConfig();
const data = await $fetch<GameResponseDTO>(
config.public.endpoint + `/games/` + id,
{
method: "DELETE",
credentials: "include",
},
);
},
async getCurrentWord(id: number) {
const config = useRuntimeConfig();
const data = await $fetch<string>(
config.public.endpoint + `/games/` + id + "/currentWord",
{
credentials: "include",
},
);
if (data) {
this.currentWord = data;
}
return data;
},
async sendMessage(id: number, message: string) {
const config = useRuntimeConfig();
const data = await $fetch<string>(
config.public.endpoint + `/games/` + id + "/message",
{
method: "POST",
body: {
value: message,
},
credentials: "include",
},
);
},
},
});
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import { defineStore } from "pinia";
import { subscribe } from "~/netcode";
import type { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import type { ConceptEvent } from "~/netcode/events/events";
import { handlers } from "~/netcode/handlers/lobby.handler";
export const useLobbyStore = defineStore("lobby", {
state: () => ({
games: {} as Record<number, GameResponseDTO>,
eventSource: null as null | EventSource,
}),
actions: {
subscribe() {
this.eventSource = subscribe(`/games/subscribe`);
this.eventSource.addEventListener("message", (message) => {
const data = JSON.parse(message.data as string) as ConceptEvent;
const type = data.type;
if (type in handlers) {
handlers[type as keyof typeof handlers](data);
}
});
},
close() {
this.eventSource?.close();
},
async fetchGames() {
const config = useRuntimeConfig();
const data = await useFetch<GameResponseDTO[]>(
config.public.endpoint + `/games/`,
{
credentials: "include",
immediate: true,
},
);
if (data.data.value) {
for (const game of data.data.value) {
this.games[game.id] = game;
}
}
return data.data;
},
async createGame() {
const config = useRuntimeConfig();
const data = await $fetch<GameResponseDTO>(
config.public.endpoint + "/games",
{
method: "POST",
credentials: "include",
},
);
// this.games[data.id] = data;
return data;
},
},
});
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import { defineStore } from "pinia";
import { UserResponseDTO } from "~/netcode/events/dto/userresponse.dto";
import { type FetchContext } from "ofetch";
export const useUserStore = defineStore("user", {
state: () => ({
users: {} as Record<string, UserResponseDTO>,
self: null as UserResponseDTO | null,
has_contacted: false,
}),
actions: {
async fetchUser(id: string) {
if (id in this.users) {
return this.users[id];
}
const config = useRuntimeConfig();
const data = await useFetch<UserResponseDTO>(
config.public.endpoint + `/users/` + id,
{
credentials: "include",
immediate: true,
},
);
if (data.data.value) {
this.users[data.data.value.id] = data.data.value;
}
return data.data.value;
},
async whoami() {
const config = useRuntimeConfig();
const req = await useFetch<UserResponseDTO>(
config.public.endpoint + "/whoami",
{
credentials: "include",
server: false,
immediate: true,
onResponse: (data: FetchContext<UserResponseDTO>) => {
if (data.response && data.response.ok && data.response._data) {
this.self = data.response._data;
}
this.has_contacted = true;
},
lazy: true,
},
);
return req;
},
},
});
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import { defineStore } from "pinia";
import { subscribe } from "~/netcode";
import { WordResponseDTO } from "~/netcode/events/dto/wordresponse.dto";
import type { ConceptEvent } from "~/netcode/events/events";
import { handlers } from "~/netcode/handlers/word.handler";
export const useWordStore = defineStore("word", {
state: () => ({
words: {} as Record<string, WordResponseDTO>,
eventSource: null as null | EventSource,
}),
actions: {
subscribe() {
this.eventSource = subscribe(`/words/subscribe`);
this.eventSource.addEventListener("message", (message) => {
const data = JSON.parse(message.data as string) as ConceptEvent;
const type = data.type;
if (type in handlers) {
handlers[type as keyof typeof handlers](data);
}
});
},
close() {
this.eventSource?.close();
},
async fetchWordList() {
const config = useRuntimeConfig();
const data = await useFetch<WordResponseDTO[]>(
config.public.endpoint + `/words/all`,
{
credentials: "include",
},
);
if (data.data.value && !data.error.value) {
for (const word of data.data.value) {
this.words[word.id] = word;
}
}
return data;
},
async enableWord(word: WordResponseDTO) {
const config = useRuntimeConfig();
const data = await $fetch<WordResponseDTO>(
config.public.endpoint + `/words/` + word.id + "/enable",
{
credentials: "include",
method: "PUT",
},
);
// word.enabled = true;
// return data;
},
async disableWord(word: WordResponseDTO) {
const config = useRuntimeConfig();
const data = await $fetch<WordResponseDTO>(
config.public.endpoint + `/words/` + word.id + "/disable",
{
credentials: "include",
method: "PUT",
},
);
// word.enabled = false;
// return data;
},
async createWord(value: string) {
const config = useRuntimeConfig();
const data = await $fetch<WordResponseDTO>(
config.public.endpoint + `/words/`,
{
credentials: "include",
body: { value },
method: "POST",
},
);
// this.words[data.id] = data;
// return data;
},
async deleteWord(word: WordResponseDTO) {
const config = useRuntimeConfig();
const data = await $fetch<WordResponseDTO>(
config.public.endpoint + `/words/` + word.id,
{
credentials: "include",
method: "DELETE",
},
);
// delete this.words[word.id];
},
},
});
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{
// https://nuxt.com/docs/guide/concepts/typescript
"extends": "./.nuxt/tsconfig.json",
"compilerOptions": {
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"strictPropertyInitialization": false,
}
}