Leaderboard now has Server filter

Leaderboard got the new messagehandler to speed it up and make it less likely to break

KD and AVG_distance arent currently possible
This commit is contained in:
2023-05-04 23:14:21 +02:00
parent 198057304f
commit 6f96e5b943
+161 -82
View File
@@ -11,106 +11,185 @@ class Leaderboard(commands.Cog):
print("Leaderboard.py is ready")
@commands.command(aliases = ["lb", "board", "ranking", "rank"])
async def leaderboard(self, ctx, message, weapon=""):
message = message.lower()
weaponid = ""
botmessage = "Leaderboard of " + message + "\n"
if(weapon != ""):
weaponid = self.getweaponid(weapon)
message = message[:-1]
if(message != "deaths"):
inbetween = " with "
else:
inbetween = " to "
botmessage = "Leaderboard of " + message + inbetween + weapon + "\n"
if(str(message) not in ["kills", "deaths", "max_distance", "total_distance"]):
await ctx.send('```This filter doesnt exist```')
print(message)
async def leaderboard(self, ctx, *message):
boards = ["maxd", "totald","deaths", "kills"]
error = False
board = ""
servers = []
server = ""
weaponid= ""
weaponname= ""
payload = {"weapon": weaponid}
if(message == ()):
error = True
botmessage = "No leaderboard option selected, choose from:\n"
for i in boards:
botmessage = botmessage + i + "\n"
await ctx.send(botmessage)
for i in message:
item = i.replace(",", "")
if(item.lower() not in boards):
function_dict = self.message_handler(item)
if(function_dict['weapon'] != None):
weaponname = function_dict["weapon"][1]
weaponid= function_dict['weapon'][0]
if(function_dict['server'] != None):
servers.append(function_dict['server'])
else:
board = item
if(board == "" and error == False):
error = True
botmessage = "No leaderboard option selected, choose from:\n"
for i in boards:
botmessage = botmessage + i + "\n"
await ctx.send(botmessage)
if(len(servers) != 0):
if(len(servers) > 1):
for i in servers:
if(i in " ".join(message)):
server = i
break
else:
server = servers[0]
botmessage = self.getleaderboard(weaponid=weaponid, weaponname=weaponname, server=server, board=board)
await ctx.send(f'```{botmessage}```')
def message_handler(self, message):
weapon = False
server = False
return_message = {"weapon": None, "server": None}
weaponid, weaponname = self.getweaponid(message)
if(weaponid != ""):
weapon = True
servername = self.getserver(message)
if(servername != ""):
server = True
if(server):
return_message["server"] = servername
if(weapon):
return_message["weapon"] = [weaponid, weaponname]
return return_message
def getweaponid(self, weaponname):
weapons ={
"execution": "human_execution",
"car": "mp_weapon_car",
"charge rifle": "mp_weapon_defender",
"double take": "mp_weapon_doubletake",
"epg": "mp_weapon_epg",
"volt": "mp_weapon_hemlok_smg",
"lstar": "mp_weapon_lstar",
"r97": "mp_weapon_r97",
"r-201": "mp_weapon_rspn101",
"smart pistol": "mp_weapon_smart_pistol",
"kraber": "mp_weapon_sniper",
"flatline": "mp_weapon_vinson",
"re-45 auto": "mp_weapon_autopistol",
"alternator": "mp_weapon_alternator_smg",
"frag grenade": "mp_weapon_frag_grenade",
"g2": "mp_weapon_g2",
"spitfire": "mp_weapon_lmg",
"smr": "mp_weapon_smr",
"softball": "mp_weapon_softball",
"firestar": "mp_weapon_thermite_grenade",
"melee": "melee_pilot_emptyhanded",
"masstiff": "mp_weapon_mastiff",
"mgl": "mp_weapon_mgl",
"r-101": "mp_weapon_rspn101_og",
"wingman": "mp_weapon_wingman",
"invalid": "invalid",
"thunderbolt": "mp_weapon_arc_launcher",
"dmr": "mp_weapon_dmr",
"electric smoke": "mp_weapon_grenade_electric_smoke",
"cold war": "mp_weapon_pulse_lmg",
"satchel": "mp_weapon_satchel",
"eva-8 auto": "mp_weapon_shotgun",
"mozambique": "mp_weapon_shotgun_pistol",
"wingman elite": "mp_weapon_wingman_n",
"gravity star": "mp_weapon_grenade_gravity",
"pulse blade": "mp_weapon_grenade_sonar",
"archer": "mp_weapon_rocket_launcher",
"outOfBounds": "outOfBounds",
"mind crime": "mind_crime",
"devotion": "mp_weapon_esaw",
"fall": "fall",
"p2016": "mp_weapon_semipistol",
"arc grenade": "mp_weapon_grenade_emp",
"hemlok": "mp_weapon_hemlok",
"phase shift": "phase_shift"
}
weaponid = ""
for weapon in weapons:
if(weaponname.lower() in weapon.lower()):
weaponid = weapons[weapon]
weaponname = weapon
break
return weaponid, weaponname
def getserver(self, snippet):
server = ""
response = requests.get('https://tone.sleepycat.date/v2/client/servers').json()
servers = response.keys()
for i in servers:
if(snippet.lower() in i.lower()):
server = i
break
return server
def getleaderboard(self, board, weaponid="", weaponname="", server=""):
payload = {"weapon": weaponid, "server": server}
response = requests.get('https://tone.sleepycat.date/v2/client/players', params=payload).json()
players = response.keys()
if(board.lower() in ["kills", "deaths", "maxd", "totald"]):
if(board.lower() == "totald"):
board = "total_distance"
if(board.lower() == "maxd"):
board = "max_distance"
top10 = []
while(len(top10)<10):
current = 0
current = 0
name = ""
for p in players:
stats = response[p]
checked = stats[str(message)]
if(checked > current and str(stats["username"] +": " + str(stats[str(message)])) not in top10):
checked = stats[str(board)]
if(checked >= current and str(stats["username"] +": " + str(checked)) not in top10):
current = checked
name = stats['username']
top10.append(name+ ": " + str(current))
if(board.lower() == "deaths"):
inbetween = "to"
else:
inbetween = "with"
if(server == ""):
server = "all servers"
if(weaponname == ""):
weaponname = "any weapon"
botmessage = str(f"Leaderboard of {board} {inbetween} {weaponname} for {server}\n-------------------------------\n")
counter = 1
for i in top10:
botmessage = botmessage + str(str(counter) + " - " + i + "\n")
counter= counter+1
await ctx.send(f'```{botmessage}```')
def getweaponid(self, weaponname):
response = requests.get('https://tone.sleepycat.date/v2/client/weapons').json()
r = response.keys()
weapon_dict = {'human_execution': 'execution',
'mp_weapon_car': 'car',
'mp_weapon_defender': 'charge_rifle',
'mp_weapon_doubletake': 'double_take',
'mp_weapon_epg': 'epg',
'mp_weapon_hemlok_smg': 'volt',
'mp_weapon_lstar': 'lstar',
'mp_weapon_r97':'r97',
'mp_weapon_rspn101': 'r-201',
'mp_weapon_smart_pistol': 'smart_pistol',
'mp_weapon_sniper': 'kraber',
'mp_weapon_vinson': 'flatline',
'mp_weapon_autopistol': 're-45_auto',
'mp_weapon_alternator_smg': 'alternator',
'mp_weapon_frag_grenade': 'frag_grenade',
'mp_weapon_g2': 'g2',
'mp_weapon_lmg': 'spitfire',
'mp_weapon_smr': 'smr',
'mp_weapon_softball': 'softball',
'mp_weapon_thermite_grenade': 'firestar',
'pilot_emptyhanded': 'melee',
'mp_weapon_mastiff': 'masstiff',
'mp_weapon_mgl': 'mgl',
'mp_weapon_rspn101_og': 'r-101',
'mp_weapon_wingman': 'wingman',
'invalid': 'invalid',
'mp_weapon_arc_launcher': 'thunderbolt',
'mp_weapon_dmr': 'dmr',
'mp_weapon_grenade_electric_smoke': 'electric_smoke',
'mp_weapon_pulse_lmg': 'cold_war',
'mp_weapon_satchel': 'satchel',
'mp_weapon_shotgun': 'eva-8_auto',
'mp_weapon_shotgun_pistol': 'mozambique',
'mp_weapon_wingman_n': 'wingman_elite',
'mp_weapon_grenade_gravity': 'gravity_star',
'mp_weapon_grenade_sonar': 'pulse_blade',
'mp_weapon_rocket_launcher': 'archer',
'outOfBounds': 'outOfBounds',
'mind_crime': 'mind_crime',
'mp_weapon_esaw': 'devotion',
'fall': 'fall',
'mp_weapon_semipistol': 'p2016',
'mp_weapon_grenade_emp': 'arc_grenade',
'mp_weapon_hemlok': 'hemlok',
'melee_pilot_emptyhanded': 'melee',
'phase_shift': 'phase_shift'
}
weaponid = ""
for i in r:
if(i in weapon_dict.keys()):
if (weaponname.lower() == weapon_dict[i]):
weaponid = i
break
return weaponid
return botmessage
async def setup(client):
await client.add_cog(Leaderboard(client))