fix process when server id is 0
This commit is contained in:
Vendored
+6
-6
@@ -11,7 +11,7 @@ export async function getWeaponReport(
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server?: number,
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server?: number,
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player?: string
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player?: string
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) {
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) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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const cacheLocation = serverPrefix + playerPrefix + `weapons:` + weapon
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const cacheLocation = serverPrefix + playerPrefix + `weapons:` + weapon
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const data = await cache.HGETALL(cacheLocation)
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const data = await cache.HGETALL(cacheLocation)
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@@ -20,7 +20,7 @@ export async function getWeaponReport(
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}
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}
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export function getWeaponSet(server?: number, player?: string) {
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export function getWeaponSet(server?: number, player?: string) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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const cacheLocation = serverPrefix + playerPrefix + `weapons`
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const cacheLocation = serverPrefix + playerPrefix + `weapons`
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return cache.SMEMBERS(cacheLocation)
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return cache.SMEMBERS(cacheLocation)
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@@ -33,7 +33,7 @@ export function getWeaponSet(server?: number, player?: string) {
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* @returns string
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* @returns string
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*/
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*/
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export async function getWeaponList(server?: string, player?: string) {
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export async function getWeaponList(server?: string, player?: string) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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const playerPrefix = player ? `players:${player}:` : ''
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return JSON.parse(
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return JSON.parse(
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(await cache.GET(serverPrefix + playerPrefix + `weapons:processedList`)) ||
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(await cache.GET(serverPrefix + playerPrefix + `weapons:processedList`)) ||
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@@ -53,7 +53,7 @@ export async function getPlayerReport(
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server?: number,
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server?: number,
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weapon?: string
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weapon?: string
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) {
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) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const cacheLocation = serverPrefix + weaponPrefix + `players:` + player
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const cacheLocation = serverPrefix + weaponPrefix + `players:` + player
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const data = await cache.HGETALL(cacheLocation)
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const data = await cache.HGETALL(cacheLocation)
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@@ -68,7 +68,7 @@ export async function getPlayerReport(
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* @returns string
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* @returns string
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*/
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*/
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export async function getPlayerList(server?: number, weapon?: string) {
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export async function getPlayerList(server?: number, weapon?: string) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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return JSON.parse(
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return JSON.parse(
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(await cache.GET(serverPrefix + weaponPrefix + `players:processedList`)) ||
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(await cache.GET(serverPrefix + weaponPrefix + `players:processedList`)) ||
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@@ -77,7 +77,7 @@ export async function getPlayerList(server?: number, weapon?: string) {
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}
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}
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export function getPlayerSet(server?: number, weapon?: string) {
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export function getPlayerSet(server?: number, weapon?: string) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const cacheLocation = serverPrefix + weaponPrefix + `players`
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const cacheLocation = serverPrefix + weaponPrefix + `players`
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return cache.SMEMBERS(cacheLocation)
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return cache.SMEMBERS(cacheLocation)
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@@ -18,7 +18,7 @@ const { count, max, avg } = db.fn
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* @returns
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* @returns
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*/
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*/
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export async function populatePlayerSet(server?: number, weapon?: string) {
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export async function populatePlayerSet(server?: number, weapon?: string) {
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const serverPrefix = server ? `servers:${server}:` : ''
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const serverPrefix = server?.toString() ? `servers:${server}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const weaponPrefix = weapon ? `weapons:${weapon}:` : ''
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const cacheLocation = serverPrefix + weaponPrefix + `players`
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const cacheLocation = serverPrefix + weaponPrefix + `players`
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const last_entry = Number(await cache.GET(cacheLocation + ':last_entry')) || 0
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const last_entry = Number(await cache.GET(cacheLocation + ':last_entry')) || 0
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