add tests and instant update
This commit is contained in:
+1
-1
@@ -35,6 +35,6 @@
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"startClient": "node out/clientMain.js",
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"startProcess": "node out/processMain.js",
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"documentation": "redocly build-docs .\\docs\\v1.yml --output=docs\\index.html",
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"test": "jest"
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"test": "jest --runInBand"
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}
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}
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Vendored
+3
@@ -1,5 +1,8 @@
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import { createClient } from 'redis'
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import * as dotenv from 'dotenv'
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dotenv.config()
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const client = createClient({
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url: process.env.REDIS_URL,
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username: process.env.REDIS_USER,
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+33
-48
@@ -2,12 +2,7 @@ import { Router } from 'express'
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import { param, query } from 'express-validator'
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import { validateErrors } from '../common'
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import db from '../db/db'
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import {
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getWeaponList,
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getWeaponReport,
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getPlayerReport,
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getPlayerList
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} from '../cache/cacheUtils'
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import client from '../cache/redis'
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const router = Router()
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//timeout middleware ?
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router.get('/*', (req, res, next) => {
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@@ -20,12 +15,12 @@ router.get(
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query(['player', 'server']).optional().toInt().isInt(),
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validateErrors,
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async (req, res) => {
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const data = await getWeaponReport(
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req.params.weaponId,
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Number(req.query.server),
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req.query.player?.toString()
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)
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res.status(200).send(data)
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let path = ''
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if (req.query.server) path = path + `servers.${req.query.server}.`
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if (req.query.player) path = path + `players.${req.query.player}.`
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path = path + `weapons.${req.params.weaponId}`
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if (await client.json.type('kills', path)) return res.status(200).send(await client.json.get('kills', { path }))
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res.status(404).send()
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}
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)
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@@ -34,11 +29,15 @@ router.get(
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query(['player', 'server']).optional().toInt().isInt(),
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validateErrors,
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async (req, res) => {
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const data = await getWeaponList(
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req.query.server?.toString(),
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req.query.player?.toString()
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)
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res.status(200).send(data)
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let path = ''
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if (req.query.server) path = path + `servers.${req.query.server}.`
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if (req.query.player) path = path + `players.${req.query.player}.`
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path = path + `weapons`
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if (await client.json.type('kills', path)) {
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const data = await client.json.get('kills', { path: `weapons` }) as { [key: number]: any }
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return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, { total_distance: value.total_distance, max_distance: value.max_distance, kills: value.kills, deaths: value.deaths }] })))
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}
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res.status(404).send()
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}
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)
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@@ -49,26 +48,12 @@ router.get(
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query('weapon').optional().isString(),
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validateErrors,
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async (req, res) => {
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const data = await getPlayerReport(
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req.params.playerId,
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Number(req.query.server),
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req.query.weapon?.toString()
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)
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/*
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if (!req.query.weapon) {
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const weapons = await getWeaponList(
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req.query.server?.toString(),
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req.params.playerId
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)
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data.weapons = weapons
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} else {
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data.weapons = (await getWeaponReport(
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req.query.weapon.toString(),
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Number(req.query.server) || undefined,
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req.params.playerId
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)) as any
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}*/
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res.status(200).send(data)
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let path = ''
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if (req.query.server) path = path + `servers.${req.query.server}.`
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if (req.query.weapon) path = path + `weapons.${req.query.weapon}.`
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path = path + `players.${req.params.playerId}`
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if (await client.json.type('kills', path)) return res.status(200).send(await client.json.get('kills', { path }))
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res.status(404).send()
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}
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)
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@@ -78,23 +63,23 @@ router.get(
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query('weapon').optional().isString(),
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validateErrors,
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async (req, res) => {
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const data = await getPlayerList(
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Number(req.query.server),
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req.query.weapon?.toString()
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)
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res.status(200).send(data)
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let path = ''
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if (req.query.server) path = path + `servers.${req.query.server}.`
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if (req.query.weapon) path = path + `weapons.${req.query.weapon}.`
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path = path + `players`
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if (await client.json.type('kills', path)) {
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const data = await client.json.get('kills', { path: `players` }) as { [key: number]: any }
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return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, { total_distance: value.total_distance, max_distance: value.max_distance, kills: value.kills, deaths: value.deaths }] })))
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}
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res.status(404).send()
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}
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)
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//router.get('/maps/', (req, res, next) => {})
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router.get('/servers/', async (req, res) => {
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const data = await db.selectFrom('server').selectAll().execute()
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res.status(200).send(
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data.map((e) => {
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return { name: e.name, id: e.id, description: e.description }
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})
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)
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const data = await client.json.get('kills', { path: `servers` }) as { [key: number]: any }
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return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, value.data] })))
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})
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//router.get('/servers/:serverId/', (req, res, next) => {})
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+3
-3
@@ -3,8 +3,8 @@ dotenv.config()
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import express from 'express'
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import cors from 'cors'
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import client from './client/client'
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import { dbReady } from './db/db'
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import { cacheReady } from './cache/redis'
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import db, { dbReady } from './db/db'
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import cache, { cacheReady } from './cache/redis'
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const app = express()
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const port = 3000
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@@ -28,4 +28,4 @@ export default
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})
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})
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})
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})
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})
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+48
-11
@@ -1,5 +1,6 @@
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import { Client } from 'pg'
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import client from '../cache/redis'
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import { genPrefix } from './process'
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const pgClient = new Client({
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host: process.env.POSTGRES_HOST,
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@@ -15,45 +16,72 @@ export default async function listenKills() {
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pgClient.on('notification', async (data) => {
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if (!data.payload) return
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const payload = JSON.parse(data.payload)
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console.log(JSON.parse(data.payload))
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await updateGlobal(payload)
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})
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return pgClient
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}
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async function updateGlobal({ cause_of_death, distance, attacker_id, victim_id, server }: { cause_of_death: string, distance: number, attacker_id: string, victim_id: string, server: number }) {
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const promises: Promise<any>[] = []
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if (!await client.json.type('kills')) await client.json.set('kills', '', { data: {}, weapons: {}, servers: {}, players: {} })
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if (!await client.json.type('kills', genPrefix.weapon({ cause_of_death }))) await client.json.set('kills', genPrefix.weapon({ cause_of_death }), { players: {}, max_distance: 0, kills: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.player({ attacker_id }))) await client.json.set('kills', genPrefix.player({ attacker_id }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', `servers.${server}`)) await client.json.set('kills', `servers.${server}`, { data: {}, weapons: {}, players: {}, max_distance: 0, kills: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.weapon({ cause_of_death, server }))) await client.json.set('kills', genPrefix.weapon({ cause_of_death, server }), { players: {}, max_distance: 0, kills: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.player({ attacker_id, server }))) await client.json.set('kills', genPrefix.player({ attacker_id, server }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.player({ attacker_id: victim_id, server }))) await client.json.set('kills', genPrefix.player({ attacker_id: victim_id, server }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.player({ attacker_id: victim_id }))) await client.json.set('kills', genPrefix.player({ attacker_id: victim_id }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death }))) await client.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death }), { max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death }))) await client.json.set('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death }), { max_distance: 0, kills: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death, server }))) await client.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death, server }), { max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
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if (!await client.json.type('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death, server }))) await client.json.set('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death, server }), { max_distance: 0, kills: 0, total_distance: 0 })
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promises.push(updatePath(`data`, { distance }))
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//servers.1
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promises.push(updatePath(`servers.${server}`, { distance }).then(() => Promise.all([
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//servers.1.players.123456789
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updatePath(`servers.${server}.players.${attacker_id}`, { distance }).then(() =>
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updatePath(`servers.${server}.players.${attacker_id}`, { distance }).then(async () => {
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if (!await client.json.type('kills', `servers.${server}.players.${victim_id}.deaths`)) await client.json.set('kills', `servers.${server}.players.${victim_id}.deaths`, 0)
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await client.json.numIncrBy('kills', `servers.${server}.players.${victim_id}.deaths`, 1)
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//servers.1.players.123456789.weapons.epg
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updatePath(`servers.${server}.players.${attacker_id}.weapons.${cause_of_death}`, { distance })
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await updatePath(`servers.${server}.players.${attacker_id}.weapons.${cause_of_death}`, { distance })
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}
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),
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//servers.1.weapons.epg
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updatePath(`servers.${server}.weapons.${cause_of_death}`, { distance }).then(() =>
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updatePath(`servers.${server}.weapons.${cause_of_death}`, { distance }).then(async () => {
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//servers.1.weapons.epg.players.123456789
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updatePath(`servers.${server}.weapons.${cause_of_death}.players.${attacker_id}`, { distance })
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await updatePath(`servers.${server}.weapons.${cause_of_death}.players.${attacker_id}`, { distance })
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if (!await client.json.type('kills', `servers.${server}.players.${victim_id}.deaths`)) await client.json.set('kills', `servers.${server}.weapons.${cause_of_death}.players.${victim_id}`, 0)
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await client.json.numIncrBy('kills', `servers.${server}.weapons.${cause_of_death}.players.${victim_id}.deaths`, 1)
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}
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)])
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))
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//players.123456789
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promises.push(updatePath(`players.${attacker_id}`, { distance }).then(async () => {
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if (!await client.json.type('kills', `players.${victim_id}.deaths`)) await client.json.set('kills', `players.${victim_id}.deaths`, 0)
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await client.json.numIncrBy('kills', `players.${victim_id}.deaths`, 1)
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//players.123456789.weapons.epg
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await updatePath(`players.${attacker_id}.weapons.${cause_of_death}`, { distance })
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return await client.json.numIncrBy('kills', `server.${server}.players.${victim_id}.deaths`, 1)
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}))
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//weapons.epg
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promises.push(updatePath(`weapons.${cause_of_death}`, { distance }).then(() =>
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promises.push(updatePath(`weapons.${cause_of_death}`, { distance }).then(async () => {
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//weapons.epg.players.123456789
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updatePath(`weapons.${cause_of_death}.players.${attacker_id}`, { distance })
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await updatePath(`weapons.${cause_of_death}.players.${attacker_id}`, { distance })
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if (!await client.json.type('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`)) await client.json.set('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`, 0)
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await client.json.numIncrBy('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`, 1)
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}
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))
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@@ -61,11 +89,20 @@ async function updateGlobal({ cause_of_death, distance, attacker_id, victim_id,
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}
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async function updatePath(path: string, { distance }: { distance: number }) {
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await setupPath(path)
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console.log(path + '.max_distance', await client.json.type('kills', path + '.max_distance'))
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console.log(path, await client.json.type('kills', path))
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if (!await client.json.type('kills', path)) await client.json.set('kills', path, {})
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let transaction = client.multi()
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transaction = transaction.json.numIncrBy('kills', `${path}.total_distance`, distance)
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let max_distance = Number(await client.json.get('kills', { path: `${path}.max_distance` }))
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if (isNaN(max_distance) || max_distance < distance) transaction = transaction.json.set('kills', `${path}.max_distance`, distance)
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transaction = transaction.json.numIncrBy('kills', `${path}.kills`, 1)
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return transaction.exec()
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await transaction.exec()
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}
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async function setupPath(path: string) {
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if (!await client.json.type('kills', path + '.kills')) await client.json.set('kills', path + '.kills', 0)
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if (!await client.json.type('kills', path + '.total_distance')) await client.json.set('kills', path + '.total_distance', 0)
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if (!await client.json.type('kills', path + '.max_distance')) await client.json.set('kills', path + '.max_distance', 0)
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}
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@@ -2,7 +2,7 @@ import db from '../db/db'
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const { count, max, sum } = db.fn
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import client from '../cache/redis'
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const genPrefix = {
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export const genPrefix = {
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global: ({ server }: { server?: number }) => {
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return (server ? `servers.${server}.` : '') + 'data'
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},
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@@ -59,6 +59,7 @@ async function processGlobalStats() {
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let transaction = client.multi()
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await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death }) => {
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const prefix = genPrefix.weapon({ cause_of_death })
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if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { players: {} })
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await processData(prefix, { kills, max_distance, total_distance }, transaction)
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}))
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return transaction.exec()
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@@ -70,6 +71,7 @@ async function processGlobalStats() {
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let transaction = client.multi()
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await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id }) => {
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const prefix = genPrefix.player({ attacker_id })
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if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { weapons: {} })
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await processData(prefix, { kills, max_distance, total_distance }, transaction)
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}))
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return transaction.exec()
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@@ -127,6 +129,7 @@ async function processServerStats() {
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let transaction = client.multi()
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await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death, server }) => {
|
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const prefix = genPrefix.weapon({ cause_of_death, server })
|
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if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { players: {} })
|
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await processData(prefix, { kills, max_distance, total_distance }, transaction)
|
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}))
|
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return transaction.exec()
|
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@@ -137,6 +140,7 @@ async function processServerStats() {
|
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let transaction = client.multi()
|
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await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, server }) => {
|
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const prefix = genPrefix.player({ attacker_id, server })
|
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if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { weapons: {} })
|
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await processData(prefix, { kills, max_distance, total_distance }, transaction)
|
||||
}))
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return transaction.exec()
|
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|
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@@ -25,7 +25,3 @@ export default new Promise((resolve, reject) => {
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
app.on('close', () => {
|
||||
|
||||
})
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { afterAll, beforeAll, describe, expect, test } from '@jest/globals'
|
||||
import clientMain from '../src/clientMain'
|
||||
import * as dotenv from 'dotenv'
|
||||
import db from '../src/db/db'
|
||||
import cache from '../src/cache/redis'
|
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dotenv.config()
|
||||
|
||||
let listenServer
|
||||
@@ -13,10 +15,10 @@ describe('client', () => {
|
||||
test('server list', async () => {
|
||||
const request = await fetch("http://127.0.0.1:3000/servers")
|
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const data = await request.json()
|
||||
expect(data.length).toBeGreaterThan(0)
|
||||
expect(data[0]).toHaveProperty('name')
|
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expect(data[0]).toHaveProperty('id')
|
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expect(data[0]).toHaveProperty('description')
|
||||
const first = Object.entries(data)[0]
|
||||
expect(first).toHaveProperty('name')
|
||||
expect(first).toHaveProperty('id')
|
||||
expect(first).toHaveProperty('description')
|
||||
})
|
||||
|
||||
test('player list', async () => {
|
||||
@@ -75,7 +77,9 @@ describe('client', () => {
|
||||
})
|
||||
|
||||
afterAll((done) => {
|
||||
listenServer.close(() => {
|
||||
listenServer.close(async () => {
|
||||
await db.destroy()
|
||||
await cache.quit()
|
||||
done()
|
||||
})
|
||||
})
|
||||
+44
-10
@@ -1,11 +1,15 @@
|
||||
import { afterAll, beforeAll, describe, expect, test } from '@jest/globals'
|
||||
import { afterAll, beforeAll, describe, expect, jest, test } from '@jest/globals'
|
||||
import clientMain from '../src/clientMain'
|
||||
import serverMain from '../src/serverMain'
|
||||
import listenKills from "../src/process/onKill"
|
||||
import * as dotenv from 'dotenv'
|
||||
import db from '../src/db/db'
|
||||
import cache from '../src/cache/redis'
|
||||
dotenv.config()
|
||||
|
||||
let listenServerClient
|
||||
let listenClient
|
||||
let listenServer
|
||||
let pgClient
|
||||
|
||||
const data = {
|
||||
attacker_weapon_1_mods: 0,
|
||||
@@ -44,9 +48,20 @@ const data = {
|
||||
attacker_name: 'TestAttacker'
|
||||
}
|
||||
|
||||
function waitFor(time: number) {
|
||||
return new Promise((resolve, reject) => {
|
||||
setTimeout(resolve, time)
|
||||
})
|
||||
}
|
||||
|
||||
jest.setTimeout(15000)
|
||||
|
||||
beforeAll(async () => {
|
||||
listenServerClient = await clientMain;
|
||||
listenServerClient = await serverMain;
|
||||
jest.setTimeout(15000)
|
||||
listenClient = await clientMain;
|
||||
listenServer = await serverMain;
|
||||
pgClient = await listenKills()
|
||||
const yea = waitFor(10000)
|
||||
const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, {
|
||||
method: "POST", // *GET, POST, PUT, DELETE, etc.
|
||||
credentials: "same-origin", // include, *same-origin, omit
|
||||
@@ -57,6 +72,7 @@ beforeAll(async () => {
|
||||
body: JSON.stringify(data), // body data type must match "Content-Type" header
|
||||
});
|
||||
expect(response.status).toBe(201)
|
||||
await yea
|
||||
})
|
||||
|
||||
describe('realtime', () => {
|
||||
@@ -85,12 +101,19 @@ describe('realtime', () => {
|
||||
})
|
||||
|
||||
test('update player', async () => {
|
||||
const request = await fetch("http://127.0.0.1:3000/players")
|
||||
const data = await request.json()
|
||||
const player = data["1"]
|
||||
expect(player).toHaveProperty('max_distance')
|
||||
expect(player).toHaveProperty('total_distance')
|
||||
expect(player).toHaveProperty('kills')
|
||||
jest.setTimeout(15000)
|
||||
const yea = waitFor(10000)
|
||||
const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, {
|
||||
method: "POST", // *GET, POST, PUT, DELETE, etc.
|
||||
credentials: "same-origin", // include, *same-origin, omit
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
'Authorization': `Basic ${Buffer.from(process.env.SERVERAUTH_ID + ':' + process.env.SERVERAUTH_TOKEN).toString('base64')}`
|
||||
},
|
||||
body: JSON.stringify(data), // body data type must match "Content-Type" header
|
||||
});
|
||||
expect(response.status).toBe(201)
|
||||
await yea
|
||||
})
|
||||
|
||||
test('check player update', async () => {
|
||||
@@ -108,3 +131,14 @@ describe('realtime', () => {
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
afterAll((done) => {
|
||||
listenClient.close(() => {
|
||||
listenServer.close(async () => {
|
||||
await pgClient.end()
|
||||
await db.destroy()
|
||||
await cache.quit()
|
||||
done()
|
||||
})
|
||||
})
|
||||
})
|
||||
@@ -124,9 +124,10 @@ describe('server', () => {
|
||||
})
|
||||
|
||||
afterAll((done) => {
|
||||
listenServer.close(() => {
|
||||
db.deleteFrom('kill').where('attacker_id', '=', '0').orWhere('attacker_id', '=', '1').execute().then(() => {
|
||||
db.destroy().then(() => { done() })
|
||||
db.deleteFrom('kill').where('attacker_id', '=', '0').orWhere('attacker_id', '=', '1').execute().then(() => {
|
||||
listenServer.close(async () => {
|
||||
await db.destroy()
|
||||
done()
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user