add tests and instant update

This commit is contained in:
2023-04-09 17:25:26 +02:00
parent a297c86830
commit 85d293884b
10 changed files with 151 additions and 87 deletions
+1 -1
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@@ -35,6 +35,6 @@
"startClient": "node out/clientMain.js", "startClient": "node out/clientMain.js",
"startProcess": "node out/processMain.js", "startProcess": "node out/processMain.js",
"documentation": "redocly build-docs .\\docs\\v1.yml --output=docs\\index.html", "documentation": "redocly build-docs .\\docs\\v1.yml --output=docs\\index.html",
"test": "jest" "test": "jest --runInBand"
} }
} }
+3
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@@ -1,5 +1,8 @@
import { createClient } from 'redis' import { createClient } from 'redis'
import * as dotenv from 'dotenv'
dotenv.config()
const client = createClient({ const client = createClient({
url: process.env.REDIS_URL, url: process.env.REDIS_URL,
username: process.env.REDIS_USER, username: process.env.REDIS_USER,
+33 -48
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@@ -2,12 +2,7 @@ import { Router } from 'express'
import { param, query } from 'express-validator' import { param, query } from 'express-validator'
import { validateErrors } from '../common' import { validateErrors } from '../common'
import db from '../db/db' import db from '../db/db'
import { import client from '../cache/redis'
getWeaponList,
getWeaponReport,
getPlayerReport,
getPlayerList
} from '../cache/cacheUtils'
const router = Router() const router = Router()
//timeout middleware ? //timeout middleware ?
router.get('/*', (req, res, next) => { router.get('/*', (req, res, next) => {
@@ -20,12 +15,12 @@ router.get(
query(['player', 'server']).optional().toInt().isInt(), query(['player', 'server']).optional().toInt().isInt(),
validateErrors, validateErrors,
async (req, res) => { async (req, res) => {
const data = await getWeaponReport( let path = ''
req.params.weaponId, if (req.query.server) path = path + `servers.${req.query.server}.`
Number(req.query.server), if (req.query.player) path = path + `players.${req.query.player}.`
req.query.player?.toString() path = path + `weapons.${req.params.weaponId}`
) if (await client.json.type('kills', path)) return res.status(200).send(await client.json.get('kills', { path }))
res.status(200).send(data) res.status(404).send()
} }
) )
@@ -34,11 +29,15 @@ router.get(
query(['player', 'server']).optional().toInt().isInt(), query(['player', 'server']).optional().toInt().isInt(),
validateErrors, validateErrors,
async (req, res) => { async (req, res) => {
const data = await getWeaponList( let path = ''
req.query.server?.toString(), if (req.query.server) path = path + `servers.${req.query.server}.`
req.query.player?.toString() if (req.query.player) path = path + `players.${req.query.player}.`
) path = path + `weapons`
res.status(200).send(data) if (await client.json.type('kills', path)) {
const data = await client.json.get('kills', { path: `weapons` }) as { [key: number]: any }
return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, { total_distance: value.total_distance, max_distance: value.max_distance, kills: value.kills, deaths: value.deaths }] })))
}
res.status(404).send()
} }
) )
@@ -49,26 +48,12 @@ router.get(
query('weapon').optional().isString(), query('weapon').optional().isString(),
validateErrors, validateErrors,
async (req, res) => { async (req, res) => {
const data = await getPlayerReport( let path = ''
req.params.playerId, if (req.query.server) path = path + `servers.${req.query.server}.`
Number(req.query.server), if (req.query.weapon) path = path + `weapons.${req.query.weapon}.`
req.query.weapon?.toString() path = path + `players.${req.params.playerId}`
) if (await client.json.type('kills', path)) return res.status(200).send(await client.json.get('kills', { path }))
/* res.status(404).send()
if (!req.query.weapon) {
const weapons = await getWeaponList(
req.query.server?.toString(),
req.params.playerId
)
data.weapons = weapons
} else {
data.weapons = (await getWeaponReport(
req.query.weapon.toString(),
Number(req.query.server) || undefined,
req.params.playerId
)) as any
}*/
res.status(200).send(data)
} }
) )
@@ -78,23 +63,23 @@ router.get(
query('weapon').optional().isString(), query('weapon').optional().isString(),
validateErrors, validateErrors,
async (req, res) => { async (req, res) => {
const data = await getPlayerList( let path = ''
Number(req.query.server), if (req.query.server) path = path + `servers.${req.query.server}.`
req.query.weapon?.toString() if (req.query.weapon) path = path + `weapons.${req.query.weapon}.`
) path = path + `players`
res.status(200).send(data) if (await client.json.type('kills', path)) {
const data = await client.json.get('kills', { path: `players` }) as { [key: number]: any }
return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, { total_distance: value.total_distance, max_distance: value.max_distance, kills: value.kills, deaths: value.deaths }] })))
}
res.status(404).send()
} }
) )
//router.get('/maps/', (req, res, next) => {}) //router.get('/maps/', (req, res, next) => {})
router.get('/servers/', async (req, res) => { router.get('/servers/', async (req, res) => {
const data = await db.selectFrom('server').selectAll().execute() const data = await client.json.get('kills', { path: `servers` }) as { [key: number]: any }
res.status(200).send( return res.status(200).send(Object.fromEntries(Object.entries(data).map(([key, value]) => { return [key, value.data] })))
data.map((e) => {
return { name: e.name, id: e.id, description: e.description }
})
)
}) })
//router.get('/servers/:serverId/', (req, res, next) => {}) //router.get('/servers/:serverId/', (req, res, next) => {})
+3 -3
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@@ -3,8 +3,8 @@ dotenv.config()
import express from 'express' import express from 'express'
import cors from 'cors' import cors from 'cors'
import client from './client/client' import client from './client/client'
import { dbReady } from './db/db' import db, { dbReady } from './db/db'
import { cacheReady } from './cache/redis' import cache, { cacheReady } from './cache/redis'
const app = express() const app = express()
const port = 3000 const port = 3000
@@ -28,4 +28,4 @@ export default
}) })
}) })
}) })
}) })
+48 -11
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@@ -1,5 +1,6 @@
import { Client } from 'pg' import { Client } from 'pg'
import client from '../cache/redis' import client from '../cache/redis'
import { genPrefix } from './process'
const pgClient = new Client({ const pgClient = new Client({
host: process.env.POSTGRES_HOST, host: process.env.POSTGRES_HOST,
@@ -15,45 +16,72 @@ export default async function listenKills() {
pgClient.on('notification', async (data) => { pgClient.on('notification', async (data) => {
if (!data.payload) return if (!data.payload) return
const payload = JSON.parse(data.payload) const payload = JSON.parse(data.payload)
console.log(JSON.parse(data.payload))
await updateGlobal(payload) await updateGlobal(payload)
}) })
return pgClient
} }
async function updateGlobal({ cause_of_death, distance, attacker_id, victim_id, server }: { cause_of_death: string, distance: number, attacker_id: string, victim_id: string, server: number }) { async function updateGlobal({ cause_of_death, distance, attacker_id, victim_id, server }: { cause_of_death: string, distance: number, attacker_id: string, victim_id: string, server: number }) {
const promises: Promise<any>[] = [] const promises: Promise<any>[] = []
if (!await client.json.type('kills')) await client.json.set('kills', '', { data: {}, weapons: {}, servers: {}, players: {} })
if (!await client.json.type('kills', genPrefix.weapon({ cause_of_death }))) await client.json.set('kills', genPrefix.weapon({ cause_of_death }), { players: {}, max_distance: 0, kills: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.player({ attacker_id }))) await client.json.set('kills', genPrefix.player({ attacker_id }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', `servers.${server}`)) await client.json.set('kills', `servers.${server}`, { data: {}, weapons: {}, players: {}, max_distance: 0, kills: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.weapon({ cause_of_death, server }))) await client.json.set('kills', genPrefix.weapon({ cause_of_death, server }), { players: {}, max_distance: 0, kills: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.player({ attacker_id, server }))) await client.json.set('kills', genPrefix.player({ attacker_id, server }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.player({ attacker_id: victim_id, server }))) await client.json.set('kills', genPrefix.player({ attacker_id: victim_id, server }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.player({ attacker_id: victim_id }))) await client.json.set('kills', genPrefix.player({ attacker_id: victim_id }), { weapons: {}, max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death }))) await client.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death }), { max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death }))) await client.json.set('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death }), { max_distance: 0, kills: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death, server }))) await client.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death, server }), { max_distance: 0, kills: 0, deaths: 0, total_distance: 0 })
if (!await client.json.type('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death, server }))) await client.json.set('kills', genPrefix.playerWeapons({ attacker_id: victim_id, cause_of_death, server }), { max_distance: 0, kills: 0, total_distance: 0 })
promises.push(updatePath(`data`, { distance })) promises.push(updatePath(`data`, { distance }))
//servers.1 //servers.1
promises.push(updatePath(`servers.${server}`, { distance }).then(() => Promise.all([ promises.push(updatePath(`servers.${server}`, { distance }).then(() => Promise.all([
//servers.1.players.123456789 //servers.1.players.123456789
updatePath(`servers.${server}.players.${attacker_id}`, { distance }).then(() => updatePath(`servers.${server}.players.${attacker_id}`, { distance }).then(async () => {
if (!await client.json.type('kills', `servers.${server}.players.${victim_id}.deaths`)) await client.json.set('kills', `servers.${server}.players.${victim_id}.deaths`, 0)
await client.json.numIncrBy('kills', `servers.${server}.players.${victim_id}.deaths`, 1)
//servers.1.players.123456789.weapons.epg //servers.1.players.123456789.weapons.epg
updatePath(`servers.${server}.players.${attacker_id}.weapons.${cause_of_death}`, { distance }) await updatePath(`servers.${server}.players.${attacker_id}.weapons.${cause_of_death}`, { distance })
}
), ),
//servers.1.weapons.epg //servers.1.weapons.epg
updatePath(`servers.${server}.weapons.${cause_of_death}`, { distance }).then(() => updatePath(`servers.${server}.weapons.${cause_of_death}`, { distance }).then(async () => {
//servers.1.weapons.epg.players.123456789 //servers.1.weapons.epg.players.123456789
updatePath(`servers.${server}.weapons.${cause_of_death}.players.${attacker_id}`, { distance }) await updatePath(`servers.${server}.weapons.${cause_of_death}.players.${attacker_id}`, { distance })
if (!await client.json.type('kills', `servers.${server}.players.${victim_id}.deaths`)) await client.json.set('kills', `servers.${server}.weapons.${cause_of_death}.players.${victim_id}`, 0)
await client.json.numIncrBy('kills', `servers.${server}.weapons.${cause_of_death}.players.${victim_id}.deaths`, 1)
}
)]) )])
)) ))
//players.123456789 //players.123456789
promises.push(updatePath(`players.${attacker_id}`, { distance }).then(async () => { promises.push(updatePath(`players.${attacker_id}`, { distance }).then(async () => {
if (!await client.json.type('kills', `players.${victim_id}.deaths`)) await client.json.set('kills', `players.${victim_id}.deaths`, 0)
await client.json.numIncrBy('kills', `players.${victim_id}.deaths`, 1) await client.json.numIncrBy('kills', `players.${victim_id}.deaths`, 1)
//players.123456789.weapons.epg //players.123456789.weapons.epg
await updatePath(`players.${attacker_id}.weapons.${cause_of_death}`, { distance }) await updatePath(`players.${attacker_id}.weapons.${cause_of_death}`, { distance })
return await client.json.numIncrBy('kills', `server.${server}.players.${victim_id}.deaths`, 1)
})) }))
//weapons.epg //weapons.epg
promises.push(updatePath(`weapons.${cause_of_death}`, { distance }).then(() => promises.push(updatePath(`weapons.${cause_of_death}`, { distance }).then(async () => {
//weapons.epg.players.123456789 //weapons.epg.players.123456789
updatePath(`weapons.${cause_of_death}.players.${attacker_id}`, { distance }) await updatePath(`weapons.${cause_of_death}.players.${attacker_id}`, { distance })
if (!await client.json.type('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`)) await client.json.set('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`, 0)
await client.json.numIncrBy('kills', `weapons.${cause_of_death}.players.${victim_id}.deaths`, 1)
}
)) ))
@@ -61,11 +89,20 @@ async function updateGlobal({ cause_of_death, distance, attacker_id, victim_id,
} }
async function updatePath(path: string, { distance }: { distance: number }) { async function updatePath(path: string, { distance }: { distance: number }) {
await setupPath(path)
console.log(path + '.max_distance', await client.json.type('kills', path + '.max_distance'))
console.log(path, await client.json.type('kills', path))
if (!await client.json.type('kills', path)) await client.json.set('kills', path, {}) if (!await client.json.type('kills', path)) await client.json.set('kills', path, {})
let transaction = client.multi() let transaction = client.multi()
transaction = transaction.json.numIncrBy('kills', `${path}.total_distance`, distance) transaction = transaction.json.numIncrBy('kills', `${path}.total_distance`, distance)
let max_distance = Number(await client.json.get('kills', { path: `${path}.max_distance` })) let max_distance = Number(await client.json.get('kills', { path: `${path}.max_distance` }))
if (isNaN(max_distance) || max_distance < distance) transaction = transaction.json.set('kills', `${path}.max_distance`, distance) if (isNaN(max_distance) || max_distance < distance) transaction = transaction.json.set('kills', `${path}.max_distance`, distance)
transaction = transaction.json.numIncrBy('kills', `${path}.kills`, 1) transaction = transaction.json.numIncrBy('kills', `${path}.kills`, 1)
return transaction.exec() await transaction.exec()
}
async function setupPath(path: string) {
if (!await client.json.type('kills', path + '.kills')) await client.json.set('kills', path + '.kills', 0)
if (!await client.json.type('kills', path + '.total_distance')) await client.json.set('kills', path + '.total_distance', 0)
if (!await client.json.type('kills', path + '.max_distance')) await client.json.set('kills', path + '.max_distance', 0)
} }
+5 -1
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@@ -2,7 +2,7 @@ import db from '../db/db'
const { count, max, sum } = db.fn const { count, max, sum } = db.fn
import client from '../cache/redis' import client from '../cache/redis'
const genPrefix = { export const genPrefix = {
global: ({ server }: { server?: number }) => { global: ({ server }: { server?: number }) => {
return (server ? `servers.${server}.` : '') + 'data' return (server ? `servers.${server}.` : '') + 'data'
}, },
@@ -59,6 +59,7 @@ async function processGlobalStats() {
let transaction = client.multi() let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death }) => { await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death }) => {
const prefix = genPrefix.weapon({ cause_of_death }) const prefix = genPrefix.weapon({ cause_of_death })
if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { players: {} })
await processData(prefix, { kills, max_distance, total_distance }, transaction) await processData(prefix, { kills, max_distance, total_distance }, transaction)
})) }))
return transaction.exec() return transaction.exec()
@@ -70,6 +71,7 @@ async function processGlobalStats() {
let transaction = client.multi() let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id }) => { await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id }) => {
const prefix = genPrefix.player({ attacker_id }) const prefix = genPrefix.player({ attacker_id })
if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { weapons: {} })
await processData(prefix, { kills, max_distance, total_distance }, transaction) await processData(prefix, { kills, max_distance, total_distance }, transaction)
})) }))
return transaction.exec() return transaction.exec()
@@ -127,6 +129,7 @@ async function processServerStats() {
let transaction = client.multi() let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death, server }) => { await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death, server }) => {
const prefix = genPrefix.weapon({ cause_of_death, server }) const prefix = genPrefix.weapon({ cause_of_death, server })
if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { players: {} })
await processData(prefix, { kills, max_distance, total_distance }, transaction) await processData(prefix, { kills, max_distance, total_distance }, transaction)
})) }))
return transaction.exec() return transaction.exec()
@@ -137,6 +140,7 @@ async function processServerStats() {
let transaction = client.multi() let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, server }) => { await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, server }) => {
const prefix = genPrefix.player({ attacker_id, server }) const prefix = genPrefix.player({ attacker_id, server })
if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, { weapons: {} })
await processData(prefix, { kills, max_distance, total_distance }, transaction) await processData(prefix, { kills, max_distance, total_distance }, transaction)
})) }))
return transaction.exec() return transaction.exec()
-4
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@@ -25,7 +25,3 @@ export default new Promise((resolve, reject) => {
}) })
}) })
}) })
app.on('close', () => {
})
+9 -5
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@@ -1,6 +1,8 @@
import { afterAll, beforeAll, describe, expect, test } from '@jest/globals' import { afterAll, beforeAll, describe, expect, test } from '@jest/globals'
import clientMain from '../src/clientMain' import clientMain from '../src/clientMain'
import * as dotenv from 'dotenv' import * as dotenv from 'dotenv'
import db from '../src/db/db'
import cache from '../src/cache/redis'
dotenv.config() dotenv.config()
let listenServer let listenServer
@@ -13,10 +15,10 @@ describe('client', () => {
test('server list', async () => { test('server list', async () => {
const request = await fetch("http://127.0.0.1:3000/servers") const request = await fetch("http://127.0.0.1:3000/servers")
const data = await request.json() const data = await request.json()
expect(data.length).toBeGreaterThan(0) const first = Object.entries(data)[0]
expect(data[0]).toHaveProperty('name') expect(first).toHaveProperty('name')
expect(data[0]).toHaveProperty('id') expect(first).toHaveProperty('id')
expect(data[0]).toHaveProperty('description') expect(first).toHaveProperty('description')
}) })
test('player list', async () => { test('player list', async () => {
@@ -75,7 +77,9 @@ describe('client', () => {
}) })
afterAll((done) => { afterAll((done) => {
listenServer.close(() => { listenServer.close(async () => {
await db.destroy()
await cache.quit()
done() done()
}) })
}) })
+44 -10
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@@ -1,11 +1,15 @@
import { afterAll, beforeAll, describe, expect, test } from '@jest/globals' import { afterAll, beforeAll, describe, expect, jest, test } from '@jest/globals'
import clientMain from '../src/clientMain' import clientMain from '../src/clientMain'
import serverMain from '../src/serverMain' import serverMain from '../src/serverMain'
import listenKills from "../src/process/onKill" import listenKills from "../src/process/onKill"
import * as dotenv from 'dotenv' import * as dotenv from 'dotenv'
import db from '../src/db/db'
import cache from '../src/cache/redis'
dotenv.config() dotenv.config()
let listenServerClient let listenClient
let listenServer
let pgClient
const data = { const data = {
attacker_weapon_1_mods: 0, attacker_weapon_1_mods: 0,
@@ -44,9 +48,20 @@ const data = {
attacker_name: 'TestAttacker' attacker_name: 'TestAttacker'
} }
function waitFor(time: number) {
return new Promise((resolve, reject) => {
setTimeout(resolve, time)
})
}
jest.setTimeout(15000)
beforeAll(async () => { beforeAll(async () => {
listenServerClient = await clientMain; jest.setTimeout(15000)
listenServerClient = await serverMain; listenClient = await clientMain;
listenServer = await serverMain;
pgClient = await listenKills()
const yea = waitFor(10000)
const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, { const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, {
method: "POST", // *GET, POST, PUT, DELETE, etc. method: "POST", // *GET, POST, PUT, DELETE, etc.
credentials: "same-origin", // include, *same-origin, omit credentials: "same-origin", // include, *same-origin, omit
@@ -57,6 +72,7 @@ beforeAll(async () => {
body: JSON.stringify(data), // body data type must match "Content-Type" header body: JSON.stringify(data), // body data type must match "Content-Type" header
}); });
expect(response.status).toBe(201) expect(response.status).toBe(201)
await yea
}) })
describe('realtime', () => { describe('realtime', () => {
@@ -85,12 +101,19 @@ describe('realtime', () => {
}) })
test('update player', async () => { test('update player', async () => {
const request = await fetch("http://127.0.0.1:3000/players") jest.setTimeout(15000)
const data = await request.json() const yea = waitFor(10000)
const player = data["1"] const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, {
expect(player).toHaveProperty('max_distance') method: "POST", // *GET, POST, PUT, DELETE, etc.
expect(player).toHaveProperty('total_distance') credentials: "same-origin", // include, *same-origin, omit
expect(player).toHaveProperty('kills') headers: {
"Content-Type": "application/json",
'Authorization': `Basic ${Buffer.from(process.env.SERVERAUTH_ID + ':' + process.env.SERVERAUTH_TOKEN).toString('base64')}`
},
body: JSON.stringify(data), // body data type must match "Content-Type" header
});
expect(response.status).toBe(201)
await yea
}) })
test('check player update', async () => { test('check player update', async () => {
@@ -108,3 +131,14 @@ describe('realtime', () => {
}) })
}) })
afterAll((done) => {
listenClient.close(() => {
listenServer.close(async () => {
await pgClient.end()
await db.destroy()
await cache.quit()
done()
})
})
})
+5 -4
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@@ -124,9 +124,10 @@ describe('server', () => {
}) })
afterAll((done) => { afterAll((done) => {
listenServer.close(() => { db.deleteFrom('kill').where('attacker_id', '=', '0').orWhere('attacker_id', '=', '1').execute().then(() => {
db.deleteFrom('kill').where('attacker_id', '=', '0').orWhere('attacker_id', '=', '1').execute().then(() => { listenServer.close(async () => {
db.destroy().then(() => { done() }) await db.destroy()
done()
}) })
}) })
}) })