785 lines
17 KiB
Markdown
785 lines
17 KiB
Markdown
---
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title: ToneAPI v1.0
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language_tabs:
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- javascript: JavaScript
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language_clients:
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- javascript: request.
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toc_footers: []
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includes: []
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search: true
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highlight_theme: darkula
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headingLevel: 2
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---
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<!-- Generator: Widdershins v4.0.1 -->
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<h1 id="toneapi">ToneAPI v1.0</h1>
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> Scroll down for code samples, example requests and responses. Select a language for code samples from the tabs above or the mobile navigation menu.
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Stats tracking API for Titanfall 2 Northstar
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Base URLs:
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* <a href="https://tone.sleepycat.date/v1">https://tone.sleepycat.date/v1</a>
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Web: <a href="https://github.com/Legonzaur">Legonzaur</a>
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License: <a href="https://unlicense.org/">The Unlicense</a>
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# Authentication
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- HTTP Authentication, scheme: basic
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<h1 id="toneapi-default">Default</h1>
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## get-server-list
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<a id="opIdget-server-list"></a>
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> Code samples
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```javascript
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const headers = {
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'Accept':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/client/servers',
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{
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method: 'GET',
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`GET /client/servers`
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*List of servers*
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An array containing the list of servers as objects
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> Example responses
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> OK
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```json
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[
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{
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"id": 1,
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"name": "fvnknoots 7v7"
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}
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]
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```
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<h3 id="get-server-list-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|Inline|
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<h3 id="get-server-list-responseschema">Response Schema</h3>
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Status Code **200**
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|Name|Type|Required|Restrictions|Description|
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|» Server|object|false|none|none|
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|»» id|integer|false|none|none|
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|»» name|string|false|none|none|
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<aside class="success">
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This operation does not require authentication
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</aside>
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## get-client-weapons
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<a id="opIdget-client-weapons"></a>
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> Code samples
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```javascript
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const headers = {
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'Accept':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/client/weapons',
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{
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method: 'GET',
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`GET /client/weapons`
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*Statistics for all weapons*
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A JSON Object with weapon IDs as key and weapon data as value
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> Body parameter
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<h3 id="get-client-weapons-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|---|---|---|---|---|
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|server|query|number|false|Fetch data for specific server|
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|player|query|number|false|Fetch data for specific player|
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> Example responses
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> OK
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```json
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{
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"hemlock": {
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"max_kill_distance": 0,
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"avg_kill_distance": 0,
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"kills": 0
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},
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"lstar": {
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"max_kill_distance": 0,
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"avg_kill_distance": 0,
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"kills": 0
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}
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}
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```
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<h3 id="get-client-weapons-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|Inline|
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<h3 id="get-client-weapons-responseschema">Response Schema</h3>
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Status Code **200**
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|Name|Type|Required|Restrictions|Description|
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|» hemlock|object|false|none|none|
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|»» max_kill_distance|integer|false|none|none|
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|»» avg_kill_distance|number|false|none|none|
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|»» kills|integer|false|none|none|
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<aside class="success">
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This operation does not require authentication
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</aside>
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## get-client-weapons-weaponId
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<a id="opIdget-client-weapons-weaponId"></a>
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> Code samples
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```javascript
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const headers = {
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'Accept':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/client/weapons/{weaponId}',
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{
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method: 'GET',
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`GET /client/weapons/{weaponId}`
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*Statistics for a single weapon*
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Data for a specific weapon
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> Body parameter
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<h3 id="get-client-weapons-weaponid-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|---|---|---|---|---|
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|server|query|number|false|Fetch data for specific server|
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|player|query|number|false|Fetch data for specific player|
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|weaponId|path|string|true|ID of a weapon|
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> Example responses
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> 200 Response
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```json
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{
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"max_kill_distance": 0,
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"avg_kill_distance": 0,
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"kills": 0
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}
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```
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<h3 id="get-client-weapons-weaponid-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|Inline|
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<h3 id="get-client-weapons-weaponid-responseschema">Response Schema</h3>
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Status Code **200**
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*Weapon*
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|Name|Type|Required|Restrictions|Description|
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|» max_kill_distance|integer|false|none|none|
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|» avg_kill_distance|number|false|none|none|
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|» kills|integer|false|none|none|
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<aside class="success">
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This operation does not require authentication
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</aside>
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## get-client-players
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<a id="opIdget-client-players"></a>
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> Code samples
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```javascript
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const headers = {
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'Accept':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/client/players',
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{
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method: 'GET',
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`GET /client/players`
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*Statistics for all players*
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A JSON Object with player IDs as key and player data as value
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<h3 id="get-client-players-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|weapon|query|string|false|Fetch data for specific weapon|
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|server|query|number|false|Fetch data for specific server|
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> Example responses
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> OK
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```json
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{
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"2250125460": {
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"name": "Legonzaur",
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"deaths": 0,
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"kills": 0,
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"max_kill_distance": 0,
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"avg_kill_distance": 0
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}
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}
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```
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<h3 id="get-client-players-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|Inline|
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<h3 id="get-client-players-responseschema">Response Schema</h3>
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Status Code **200**
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|Name|Type|Required|Restrictions|Description|
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|» 2250125460|object|false|none|none|
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|»» name|string|false|none|none|
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|»» deaths|integer|false|none|none|
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|»» kills|integer|false|none|none|
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|»» max_kill_distance|integer|false|none|none|
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|»» avg_kill_distance|number|false|none|none|
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<aside class="success">
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This operation does not require authentication
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</aside>
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## get-client-players-playerId
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<a id="opIdget-client-players-playerId"></a>
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> Code samples
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```javascript
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const headers = {
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'Accept':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/client/players/{playerId}',
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{
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method: 'GET',
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`GET /client/players/{playerId}`
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*Statistics for a single player*
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Data for a specific player
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<h3 id="get-client-players-playerid-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|server|query|number|false|Fetch data for specific server|
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|weapon|query|string|false|Fetch data for specific weapon|
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|playerId|path|string|true|ID of a player|
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> Example responses
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> 200 Response
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```json
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{
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"name": "Legonzaur",
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"deaths": 0,
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"kills": 0,
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"max_kill_distance": 0,
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"avg_kill_distance": 0
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}
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```
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<h3 id="get-client-players-playerid-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|Inline|
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<h3 id="get-client-players-playerid-responseschema">Response Schema</h3>
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Status Code **200**
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*Player*
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|Name|Type|Required|Restrictions|Description|
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|» name|string|false|none|none|
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|» deaths|integer|false|none|none|
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|» kills|integer|false|none|none|
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|» max_kill_distance|integer|false|none|none|
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|» avg_kill_distance|number|false|none|none|
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<aside class="success">
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This operation does not require authentication
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</aside>
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## post-servers-serverId
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<a id="opIdpost-servers-serverId"></a>
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> Code samples
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```javascript
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fetch('https://tone.sleepycat.date/v1/servers/{serverId}',
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{
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method: 'POST'
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`POST /servers/{serverId}`
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Used to test auth
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<h3 id="post-servers-serverid-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|serverId|path|string|true|ID of the server|
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<h3 id="post-servers-serverid-responses">Responses</h3>
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|Status|Meaning|Description|Schema|
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|200|[OK](https://tools.ietf.org/html/rfc7231#section-6.3.1)|OK|None|
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|403|[Forbidden](https://tools.ietf.org/html/rfc7231#section-6.5.3)|Forbidden|None|
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<aside class="warning">
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To perform this operation, you must be authenticated by means of one of the following methods:
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Auth_Token
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</aside>
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## post-kills
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<a id="opIdpost-kills"></a>
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> Code samples
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```javascript
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const inputBody = '{
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"tone_version": "string",
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"match_id": "string",
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"game_mode": "string",
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"map": "string",
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"game_time": "14:15:22Z",
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"player_count": 0,
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"attacker_name": "string",
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"attacker_id": 0,
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"attacker_current_weapon": "string",
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"attacker_current_weapon_mods": 0,
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"attacker_weapon_1": "string",
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"attacker_weapon_1_mods": 0,
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"attacker_weapon_2": "string",
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"attacker_weapon_2_mods": 0,
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"attacker_weapon_3": "string",
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"attacker_weapon_3_mods": 0,
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"attacker_offhand_weapon_1": 0,
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"attacker_offhand_weapon_2": 0,
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"victim_name": "string",
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"victim_id": 0,
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"victim_current_weapon": "string",
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"victim_current_weapon_mods": 0,
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"victim_weapon_1": "string",
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"victim_weapon_1_mods": 0,
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"victim_weapon_2": "string",
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"victim_weapon_2_mods": 0,
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"victim_weapon_3": "string",
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"victim_weapon_3_mods": 0,
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"victim_offhand_weapon_1": 0,
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"victim_offhand_weapon_2": 0,
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"cause_of_death": "string",
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"distance": 0
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}';
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const headers = {
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'Content-Type':'application/json'
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};
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fetch('https://tone.sleepycat.date/v1/servers/{serverId}/kills',
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{
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method: 'POST',
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body: inputBody,
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headers: headers
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})
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.then(function(res) {
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return res.json();
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}).then(function(body) {
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console.log(body);
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});
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```
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`POST /servers/{serverId}/kills`
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*Post kills*
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Allows a Northstar server to record kills on the database
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> Body parameter
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```json
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{
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"tone_version": "string",
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"match_id": "string",
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"game_mode": "string",
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"map": "string",
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"game_time": "14:15:22Z",
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"player_count": 0,
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"attacker_name": "string",
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"attacker_id": 0,
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"attacker_current_weapon": "string",
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"attacker_current_weapon_mods": 0,
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"attacker_weapon_1": "string",
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"attacker_weapon_1_mods": 0,
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"attacker_weapon_2": "string",
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"attacker_weapon_2_mods": 0,
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"attacker_weapon_3": "string",
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"attacker_weapon_3_mods": 0,
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"attacker_offhand_weapon_1": 0,
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"attacker_offhand_weapon_2": 0,
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"victim_name": "string",
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"victim_id": 0,
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"victim_current_weapon": "string",
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"victim_current_weapon_mods": 0,
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"victim_weapon_1": "string",
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"victim_weapon_1_mods": 0,
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"victim_weapon_2": "string",
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"victim_weapon_2_mods": 0,
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"victim_weapon_3": "string",
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"victim_weapon_3_mods": 0,
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"victim_offhand_weapon_1": 0,
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"victim_offhand_weapon_2": 0,
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"cause_of_death": "string",
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"distance": 0
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}
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```
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<h3 id="post-kills-parameters">Parameters</h3>
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|Name|In|Type|Required|Description|
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|---|---|---|---|---|
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|body|body|object|false|none|
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|» id|body|integer|false|none|
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|» server|body|string|false|none|
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|» tone_version|body|string|false|none|
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|» match_id|body|string|false|none|
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|» game_mode|body|string|false|none|
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|» map|body|string|false|none|
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|» game_time|body|string(time)|false|none|
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|» player_count|body|integer|false|none|
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|» attacker_name|body|string|false|none|
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|» attacker_id|body|integer|false|none|
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|» attacker_current_weapon|body|string|false|none|
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|» attacker_current_weapon_mods|body|integer|false|none|
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|» attacker_weapon_1|body|string|false|none|
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|» attacker_weapon_1_mods|body|integer|false|none|
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|» attacker_weapon_2|body|string|false|none|
|
|
|» attacker_weapon_2_mods|body|integer|false|none|
|
|
|» attacker_weapon_3|body|string|false|none|
|
|
|» attacker_weapon_3_mods|body|integer|false|none|
|
|
|» attacker_offhand_weapon_1|body|integer|false|none|
|
|
|» attacker_offhand_weapon_2|body|integer|false|none|
|
|
|» victim_name|body|string|false|none|
|
|
|» victim_id|body|integer|false|none|
|
|
|» victim_current_weapon|body|string|false|none|
|
|
|» victim_current_weapon_mods|body|integer|false|none|
|
|
|» victim_weapon_1|body|string|false|none|
|
|
|» victim_weapon_1_mods|body|integer|false|none|
|
|
|» victim_weapon_2|body|string|false|none|
|
|
|» victim_weapon_2_mods|body|integer|false|none|
|
|
|» victim_weapon_3|body|string|false|none|
|
|
|» victim_weapon_3_mods|body|integer|false|none|
|
|
|» victim_offhand_weapon_1|body|integer|false|none|
|
|
|» victim_offhand_weapon_2|body|integer|false|none|
|
|
|» cause_of_death|body|string|true|none|
|
|
|» distance|body|number|false|none|
|
|
|serverId|path|string|true|ID of the server|
|
|
|
|
<h3 id="post-kills-responses">Responses</h3>
|
|
|
|
|Status|Meaning|Description|Schema|
|
|
|---|---|---|---|
|
|
|201|[Created](https://tools.ietf.org/html/rfc7231#section-6.3.2)|Created|None|
|
|
|400|[Bad Request](https://tools.ietf.org/html/rfc7231#section-6.5.1)|Bad Request|None|
|
|
|401|[Unauthorized](https://tools.ietf.org/html/rfc7235#section-3.1)|Unauthorized|None|
|
|
|
|
<aside class="warning">
|
|
To perform this operation, you must be authenticated by means of one of the following methods:
|
|
Auth_Token
|
|
</aside>
|
|
|
|
# Schemas
|
|
|
|
<h2 id="tocS_Player">Player</h2>
|
|
<!-- backwards compatibility -->
|
|
<a id="schemaplayer"></a>
|
|
<a id="schema_Player"></a>
|
|
<a id="tocSplayer"></a>
|
|
<a id="tocsplayer"></a>
|
|
|
|
```json
|
|
{
|
|
"name": "Legonzaur",
|
|
"deaths": 0,
|
|
"kills": 0,
|
|
"max_kill_distance": 0,
|
|
"avg_kill_distance": 0
|
|
}
|
|
|
|
```
|
|
|
|
Player
|
|
|
|
### Properties
|
|
|
|
|Name|Type|Required|Restrictions|Description|
|
|
|---|---|---|---|---|
|
|
|name|string|false|none|none|
|
|
|deaths|integer|false|none|none|
|
|
|kills|integer|false|none|none|
|
|
|max_kill_distance|integer|false|none|none|
|
|
|avg_kill_distance|number|false|none|none|
|
|
|
|
<h2 id="tocS_Weapon">Weapon</h2>
|
|
<!-- backwards compatibility -->
|
|
<a id="schemaweapon"></a>
|
|
<a id="schema_Weapon"></a>
|
|
<a id="tocSweapon"></a>
|
|
<a id="tocsweapon"></a>
|
|
|
|
```json
|
|
{
|
|
"max_kill_distance": 0,
|
|
"avg_kill_distance": 0,
|
|
"kills": 0
|
|
}
|
|
|
|
```
|
|
|
|
Weapon
|
|
|
|
### Properties
|
|
|
|
|Name|Type|Required|Restrictions|Description|
|
|
|---|---|---|---|---|
|
|
|max_kill_distance|integer|false|none|none|
|
|
|avg_kill_distance|number|false|none|none|
|
|
|kills|integer|false|none|none|
|
|
|
|
<h2 id="tocS_Server">Server</h2>
|
|
<!-- backwards compatibility -->
|
|
<a id="schemaserver"></a>
|
|
<a id="schema_Server"></a>
|
|
<a id="tocSserver"></a>
|
|
<a id="tocsserver"></a>
|
|
|
|
```json
|
|
{
|
|
"id": 1,
|
|
"name": "fvnknoots 7v7"
|
|
}
|
|
|
|
```
|
|
|
|
Server
|
|
|
|
### Properties
|
|
|
|
|Name|Type|Required|Restrictions|Description|
|
|
|---|---|---|---|---|
|
|
|id|integer|false|none|none|
|
|
|name|string|false|none|none|
|
|
|
|
<h2 id="tocS_Kill">Kill</h2>
|
|
<!-- backwards compatibility -->
|
|
<a id="schemakill"></a>
|
|
<a id="schema_Kill"></a>
|
|
<a id="tocSkill"></a>
|
|
<a id="tocskill"></a>
|
|
|
|
```json
|
|
{
|
|
"id": 0,
|
|
"server": "string",
|
|
"tone_version": "string",
|
|
"match_id": "string",
|
|
"game_mode": "string",
|
|
"map": "string",
|
|
"game_time": "14:15:22Z",
|
|
"player_count": 0,
|
|
"attacker_name": "string",
|
|
"attacker_id": 0,
|
|
"attacker_current_weapon": "string",
|
|
"attacker_current_weapon_mods": 0,
|
|
"attacker_weapon_1": "string",
|
|
"attacker_weapon_1_mods": 0,
|
|
"attacker_weapon_2": "string",
|
|
"attacker_weapon_2_mods": 0,
|
|
"attacker_weapon_3": "string",
|
|
"attacker_weapon_3_mods": 0,
|
|
"attacker_offhand_weapon_1": 0,
|
|
"attacker_offhand_weapon_2": 0,
|
|
"victim_name": "string",
|
|
"victim_id": 0,
|
|
"victim_current_weapon": "string",
|
|
"victim_current_weapon_mods": 0,
|
|
"victim_weapon_1": "string",
|
|
"victim_weapon_1_mods": 0,
|
|
"victim_weapon_2": "string",
|
|
"victim_weapon_2_mods": 0,
|
|
"victim_weapon_3": "string",
|
|
"victim_weapon_3_mods": 0,
|
|
"victim_offhand_weapon_1": 0,
|
|
"victim_offhand_weapon_2": 0,
|
|
"cause_of_death": "string",
|
|
"distance": 0
|
|
}
|
|
|
|
```
|
|
|
|
Kill
|
|
|
|
### Properties
|
|
|
|
|Name|Type|Required|Restrictions|Description|
|
|
|---|---|---|---|---|
|
|
|id|integer|false|read-only|none|
|
|
|server|string|false|read-only|none|
|
|
|tone_version|string|false|none|none|
|
|
|match_id|string|false|none|none|
|
|
|game_mode|string|false|none|none|
|
|
|map|string|false|none|none|
|
|
|game_time|string(time)|false|none|none|
|
|
|player_count|integer|false|none|none|
|
|
|attacker_name|string|false|none|none|
|
|
|attacker_id|integer|false|none|none|
|
|
|attacker_current_weapon|string|false|none|none|
|
|
|attacker_current_weapon_mods|integer|false|none|none|
|
|
|attacker_weapon_1|string|false|none|none|
|
|
|attacker_weapon_1_mods|integer|false|none|none|
|
|
|attacker_weapon_2|string|false|none|none|
|
|
|attacker_weapon_2_mods|integer|false|none|none|
|
|
|attacker_weapon_3|string|false|none|none|
|
|
|attacker_weapon_3_mods|integer|false|none|none|
|
|
|attacker_offhand_weapon_1|integer|false|none|none|
|
|
|attacker_offhand_weapon_2|integer|false|none|none|
|
|
|victim_name|string|false|none|none|
|
|
|victim_id|integer|false|none|none|
|
|
|victim_current_weapon|string|false|none|none|
|
|
|victim_current_weapon_mods|integer|false|none|none|
|
|
|victim_weapon_1|string|false|none|none|
|
|
|victim_weapon_1_mods|integer|false|none|none|
|
|
|victim_weapon_2|string|false|none|none|
|
|
|victim_weapon_2_mods|integer|false|none|none|
|
|
|victim_weapon_3|string|false|none|none|
|
|
|victim_weapon_3_mods|integer|false|none|none|
|
|
|victim_offhand_weapon_1|integer|false|none|none|
|
|
|victim_offhand_weapon_2|integer|false|none|none|
|
|
|cause_of_death|string|true|none|none|
|
|
|distance|number|false|none|none|
|
|
|