Prepare for v3
This commit is contained in:
@@ -11,7 +11,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Name": "Tone_URI",
|
"Name": "Tone_URI",
|
||||||
"DefaultValue": "https://tone.sleepycat.date/v2"
|
"DefaultValue": "https://tone.sleepycat.date/v3/server"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Name": "Tone_token",
|
"Name": "Tone_token",
|
||||||
|
|||||||
@@ -0,0 +1,79 @@
|
|||||||
|
array<int> MAIN_DAMAGE_SOURCES = [
|
||||||
|
// primaries
|
||||||
|
eDamageSourceId.mp_weapon_car,
|
||||||
|
eDamageSourceId.mp_weapon_r97,
|
||||||
|
eDamageSourceId.mp_weapon_alternator_smg,
|
||||||
|
eDamageSourceId.mp_weapon_hemlok_smg,
|
||||||
|
eDamageSourceId.mp_weapon_hemlok,
|
||||||
|
eDamageSourceId.mp_weapon_vinson,
|
||||||
|
eDamageSourceId.mp_weapon_g2,
|
||||||
|
eDamageSourceId.mp_weapon_rspn101,
|
||||||
|
eDamageSourceId.mp_weapon_rspn101_og,
|
||||||
|
eDamageSourceId.mp_weapon_esaw,
|
||||||
|
eDamageSourceId.mp_weapon_lstar,
|
||||||
|
eDamageSourceId.mp_weapon_lmg,
|
||||||
|
eDamageSourceId.mp_weapon_shotgun,
|
||||||
|
eDamageSourceId.mp_weapon_mastiff,
|
||||||
|
eDamageSourceId.mp_weapon_dmr,
|
||||||
|
eDamageSourceId.mp_weapon_sniper,
|
||||||
|
eDamageSourceId.mp_weapon_doubletake,
|
||||||
|
eDamageSourceId.mp_weapon_pulse_lmg,
|
||||||
|
eDamageSourceId.mp_weapon_smr,
|
||||||
|
eDamageSourceId.mp_weapon_softball,
|
||||||
|
eDamageSourceId.mp_weapon_epg,
|
||||||
|
eDamageSourceId.mp_weapon_shotgun_pistol,
|
||||||
|
eDamageSourceId.mp_weapon_wingman_n,
|
||||||
|
|
||||||
|
// secondaries
|
||||||
|
eDamageSourceId.mp_weapon_smart_pistol,
|
||||||
|
eDamageSourceId.mp_weapon_wingman,
|
||||||
|
eDamageSourceId.mp_weapon_semipistol,
|
||||||
|
eDamageSourceId.mp_weapon_autopistol,
|
||||||
|
|
||||||
|
// anti-titan
|
||||||
|
eDamageSourceId.mp_weapon_mgl,
|
||||||
|
eDamageSourceId.mp_weapon_rocket_launcher,
|
||||||
|
eDamageSourceId.mp_weapon_arc_launcher,
|
||||||
|
eDamageSourceId.mp_weapon_defender
|
||||||
|
]
|
||||||
|
|
||||||
|
void function DumpWeaponModBitFields() {
|
||||||
|
Log("[DumpWeaponModBitFields]")
|
||||||
|
foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
|
||||||
|
string weaponName = DamageSourceIDToString(damageSourceId)
|
||||||
|
array<string> mods = GetWeaponMods_Global(weaponName)
|
||||||
|
array<string> list = [weaponName]
|
||||||
|
foreach (string mod in mods) {
|
||||||
|
list.append(mod)
|
||||||
|
}
|
||||||
|
|
||||||
|
Log("[DumpWeaponModBitFields] " + ToPythonList(list))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
string function ToPythonList(array<string> list) {
|
||||||
|
array<string> quoted = []
|
||||||
|
foreach (string s in list) {
|
||||||
|
quoted.append("'" + s + "'")
|
||||||
|
}
|
||||||
|
|
||||||
|
return "\"[" + join(quoted, ", ") + "]\""
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
string function join(array<string> list, string separator) {
|
||||||
|
string s = ""
|
||||||
|
for (int i = 0; i < list.len(); i++) {
|
||||||
|
s += list[i]
|
||||||
|
if (i < list.len() - 1) {
|
||||||
|
s += separator
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return s
|
||||||
|
}
|
||||||
|
|
||||||
|
int function WeaponNameSort(entity a, entity b) {
|
||||||
|
return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
|
||||||
|
}
|
||||||
+226
-226
@@ -1,21 +1,13 @@
|
|||||||
global function killstat_Init
|
global function killstat_Init
|
||||||
|
|
||||||
struct Parameter {
|
|
||||||
string name
|
|
||||||
string value
|
|
||||||
}
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
string killstatVersion
|
string killstatVersion
|
||||||
string Tone_URI
|
string Tone_URI
|
||||||
string Tone_protocol
|
string Tone_protocol
|
||||||
string servername
|
|
||||||
string Tone_token
|
string Tone_token
|
||||||
bool connected
|
bool connected
|
||||||
//remove this in the future
|
|
||||||
array<Parameter> customParameters
|
|
||||||
|
|
||||||
int matchId
|
string matchId
|
||||||
string gameMode
|
string gameMode
|
||||||
string map
|
string map
|
||||||
} file
|
} file
|
||||||
@@ -25,27 +17,12 @@ void function killstat_Init() {
|
|||||||
file.Tone_URI = GetConVarString("Tone_URI")
|
file.Tone_URI = GetConVarString("Tone_URI")
|
||||||
file.Tone_token = GetConVarString("Tone_token")
|
file.Tone_token = GetConVarString("Tone_token")
|
||||||
file.connected = false
|
file.connected = false
|
||||||
file.servername = GetConVarString("ns_server_name")
|
|
||||||
//register to Tone API if default or invalid token
|
//Test auth and print result to console when server start
|
||||||
Tone_Test_Auth()
|
Tone_Test_Auth()
|
||||||
|
|
||||||
// custom parameters
|
//We should probably blacklist mp_lobby this
|
||||||
string customParameterString = GetConVarString("killstat_custom_parameters")
|
Tone_Register_Match()
|
||||||
array<string> customParameterEntries = split(customParameterString, ",")
|
|
||||||
file.customParameters = []
|
|
||||||
foreach (string customParameterEntry in customParameterEntries) {
|
|
||||||
array<string> customParameterPair = split(customParameterEntry, "=")
|
|
||||||
if (customParameterPair.len() != 2) {
|
|
||||||
Log("[WARN] ignoring invalid custom parameter: " + customParameterEntry)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
Parameter customParameter
|
|
||||||
customParameter.name = strip(customParameterPair[0])
|
|
||||||
customParameter.value = strip(customParameterPair[1])
|
|
||||||
file.customParameters.append(customParameter)
|
|
||||||
}
|
|
||||||
|
|
||||||
// callbacks
|
// callbacks
|
||||||
AddCallback_GameStateEnter(eGameState.Playing, killstat_Begin)
|
AddCallback_GameStateEnter(eGameState.Playing, killstat_Begin)
|
||||||
AddCallback_OnPlayerKilled(killstat_Record)
|
AddCallback_OnPlayerKilled(killstat_Record)
|
||||||
@@ -53,13 +30,6 @@ void function killstat_Init() {
|
|||||||
AddCallback_OnClientConnected(JoinMessage)
|
AddCallback_OnClientConnected(JoinMessage)
|
||||||
}
|
}
|
||||||
|
|
||||||
Parameter function NewParameter(string name, string value) {
|
|
||||||
Parameter p
|
|
||||||
p.name = name
|
|
||||||
p.value = value
|
|
||||||
return p
|
|
||||||
}
|
|
||||||
|
|
||||||
string prefix = "\x1b[38;5;81m[TONE API]\x1b[0m "
|
string prefix = "\x1b[38;5;81m[TONE API]\x1b[0m "
|
||||||
|
|
||||||
void function JoinMessage(entity player) {
|
void function JoinMessage(entity player) {
|
||||||
@@ -68,26 +38,22 @@ void function JoinMessage(entity player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void function killstat_Begin() {
|
void function killstat_Begin() {
|
||||||
//DumpWeaponModBitFields()
|
|
||||||
//TODO : request MatchID from API ------------------------------------------------------------------------------------------------
|
//TODO : request MatchID from API ------------------------------------------------------------------------------------------------
|
||||||
//TODO : request anonymization data from API
|
//TODO : request anonymization data from API
|
||||||
file.matchId = RandomInt(2000000000)
|
|
||||||
file.gameMode = GameRules_GetGameMode()
|
|
||||||
file.map = StringReplace(GetMapName(), "mp_", "")
|
|
||||||
|
|
||||||
Log("-----BEGIN KILLSTAT-----")
|
Log("-----BEGIN KILLSTAT-----")
|
||||||
Log("Sending kill data to " + file.Tone_URI + "/server/kill")
|
Log("Sending kill data to " + file.Tone_URI + "/kill")
|
||||||
}
|
}
|
||||||
|
|
||||||
void function killstat_Record(entity victim, entity attacker, var damageInfo) {
|
void function killstat_Record(entity victim, entity attacker, var damageInfo) {
|
||||||
if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
|
if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
|
||||||
return
|
return
|
||||||
|
// if(file.matchId)
|
||||||
|
// return
|
||||||
|
|
||||||
table values = {}
|
|
||||||
//remove this in the future
|
table attackerValues = {}
|
||||||
foreach (Parameter p in file.customParameters) {
|
table<string, var> victimValues = {}
|
||||||
values[p] <- p.value
|
|
||||||
}
|
|
||||||
|
|
||||||
array<entity> attackerWeapons = attacker.GetMainWeapons()
|
array<entity> attackerWeapons = attacker.GetMainWeapons()
|
||||||
array<entity> victimWeapons = victim.GetMainWeapons()
|
array<entity> victimWeapons = victim.GetMainWeapons()
|
||||||
@@ -110,81 +76,236 @@ void function killstat_Record(entity victim, entity attacker, var damageInfo) {
|
|||||||
entity vow2 = GetNthWeapon(victimOffhandWeapons, 1)
|
entity vow2 = GetNthWeapon(victimOffhandWeapons, 1)
|
||||||
entity vow3 = GetNthWeapon(victimOffhandWeapons, 2)
|
entity vow3 = GetNthWeapon(victimOffhandWeapons, 2)
|
||||||
|
|
||||||
values["killstat_version"] <- file.killstatVersion
|
|
||||||
values["match_id"] <- format("%08x", file.matchId)
|
|
||||||
values["servername"] <- file.servername
|
|
||||||
values["game_mode"] <- file.gameMode
|
|
||||||
values["map"] <- file.map
|
|
||||||
values["game_time"] <- format("%.3f", Time())
|
|
||||||
values["player_count"] <- format("%d", GetPlayerArray().len())
|
|
||||||
values["attacker_name"] <- attacker.GetPlayerName()
|
|
||||||
values["attacker_id"] <- attacker.GetUID()
|
|
||||||
values["attacker_current_weapon"] <- GetWeaponName(attacker.GetLatestPrimaryWeapon())
|
|
||||||
values["attacker_current_weapon_mods"] <- GetWeaponMods(attacker.GetLatestPrimaryWeapon())
|
|
||||||
values["attacker_weapon_1"] <- GetWeaponName(aw1)
|
|
||||||
values["attacker_weapon_1_mods"] <- GetWeaponMods(aw1)
|
|
||||||
values["attacker_weapon_2"] <- GetWeaponName(aw2)
|
|
||||||
values["attacker_weapon_2_mods"] <- GetWeaponMods(aw2)
|
|
||||||
values["attacker_weapon_3"] <- GetWeaponName(aw3)
|
|
||||||
values["attacker_weapon_3_mods"] <- GetWeaponMods(aw3)
|
|
||||||
values["attacker_offhand_weapon_1"] <- GetWeaponName(aow1)
|
|
||||||
values["attacker_offhand_weapon_1_mods"] <- GetWeaponMods(aow1)
|
|
||||||
values["attacker_offhand_weapon_2"] <- GetWeaponName(aow2)
|
|
||||||
values["attacker_offhand_weapon_2_mods"] <- GetWeaponMods(aow1)
|
|
||||||
values["attacker_titan"] <- GetTitan(attacker)
|
|
||||||
|
|
||||||
values["victim_name"] <- victim.GetPlayerName()
|
|
||||||
values["victim_id"] <- victim.GetUID()
|
|
||||||
values["victim_current_weapon"] <- GetWeaponName(victim.GetLatestPrimaryWeapon())
|
|
||||||
values["victim_current_weapon_mods"] <- GetWeaponMods(victim.GetLatestPrimaryWeapon())
|
|
||||||
values["victim_weapon_1"] <- GetWeaponName(vw1)
|
|
||||||
values["victim_weapon_1_mods"] <- GetWeaponMods(vw1)
|
|
||||||
values["victim_weapon_2"] <- GetWeaponName(vw2)
|
|
||||||
values["victim_weapon_2_mods"] <- GetWeaponMods(vw2)
|
|
||||||
values["victim_weapon_3"] <- GetWeaponName(vw3)
|
|
||||||
values["victim_weapon_3_mods"] <- GetWeaponMods(vw3)
|
|
||||||
values["victim_offhand_weapon_1"] <- GetWeaponName(vow1)
|
|
||||||
values["victim_offhand_weapon_1_mods"] <- GetWeaponMods(vow1)
|
|
||||||
values["victim_offhand_weapon_2"] <- GetWeaponName(vow2)
|
|
||||||
values["victim_offhand_weapon_2_mods"] <- GetWeaponMods(vow2)
|
|
||||||
values["victim_titan"] <- GetTitan(victim)
|
|
||||||
|
|
||||||
int damageSourceId = DamageInfo_GetDamageSourceIdentifier(damageInfo)
|
int damageSourceId = DamageInfo_GetDamageSourceIdentifier(damageInfo)
|
||||||
string damageName = DamageSourceIDToString(damageSourceId)
|
string damageName = DamageSourceIDToString(damageSourceId)
|
||||||
values["cause_of_death"] <- damageName
|
|
||||||
|
|
||||||
float dist = Distance(attacker.GetOrigin(), victim.GetOrigin())
|
float dist = Distance(attacker.GetOrigin(), victim.GetOrigin())
|
||||||
values["distance"] <- format("%.3f", dist)
|
|
||||||
|
table values = {
|
||||||
|
killstat_version = file.killstatVersion
|
||||||
|
match_id = file.matchId
|
||||||
|
game_time = Time()
|
||||||
|
player_count = GetPlayerArray().len()
|
||||||
|
cause_of_death = damageName
|
||||||
|
distance = dist
|
||||||
|
attacker = {
|
||||||
|
name = attacker.GetPlayerName()
|
||||||
|
id = attacker.GetUID()
|
||||||
|
titan = GetTitan(attacker)
|
||||||
|
velocity = Distance(<0,0,0>, attacker.GetVelocity())
|
||||||
|
cloaked = attacker.IsCloaked( true )
|
||||||
|
state = GetMovementState(attacker)
|
||||||
|
current_weapon = {
|
||||||
|
name = GetWeaponName(attacker.GetLatestPrimaryWeapon())
|
||||||
|
mods = GetWeaponMods(attacker.GetLatestPrimaryWeapon())
|
||||||
|
}
|
||||||
|
loadout = {
|
||||||
|
primary = {
|
||||||
|
name = GetWeaponName(aw1)
|
||||||
|
mods = GetWeaponMods(aw1)
|
||||||
|
}
|
||||||
|
secondary = {
|
||||||
|
name = GetWeaponName(aw2)
|
||||||
|
mods = GetWeaponMods(aw2)
|
||||||
|
}
|
||||||
|
anti_titan = {
|
||||||
|
name = GetWeaponName(aw3)
|
||||||
|
mods = GetWeaponMods(aw3)
|
||||||
|
}
|
||||||
|
ordnance = {
|
||||||
|
name = GetWeaponName(aow1)
|
||||||
|
mods = GetWeaponMods(aow1)
|
||||||
|
}
|
||||||
|
tactical = {
|
||||||
|
name = GetWeaponName(aow2)
|
||||||
|
mods = GetWeaponMods(aow2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
victim = {
|
||||||
|
name = victim.GetPlayerName()
|
||||||
|
id = victim.GetUID()
|
||||||
|
titan = GetTitan(victim)
|
||||||
|
velocity = Distance(<0,0,0>, victim.GetVelocity())
|
||||||
|
cloaked = victim.IsCloaked( true )
|
||||||
|
state = GetMovementState(victim)
|
||||||
|
current_weapon = {
|
||||||
|
name = GetWeaponName(victim.GetLatestPrimaryWeapon())
|
||||||
|
mods = GetWeaponMods(victim.GetLatestPrimaryWeapon())
|
||||||
|
}
|
||||||
|
loadout = {
|
||||||
|
primary = {
|
||||||
|
name = GetWeaponName(vw1)
|
||||||
|
mods = GetWeaponMods(vw1)
|
||||||
|
}
|
||||||
|
secondary = {
|
||||||
|
name = GetWeaponName(vw2)
|
||||||
|
mods = GetWeaponMods(vw2)
|
||||||
|
}
|
||||||
|
anti_titan = {
|
||||||
|
name = GetWeaponName(vw3)
|
||||||
|
mods = GetWeaponMods(vw3)
|
||||||
|
}
|
||||||
|
ordnance = {
|
||||||
|
name = GetWeaponName(vow1)
|
||||||
|
mods = GetWeaponMods(vow1)
|
||||||
|
}
|
||||||
|
tactical = {
|
||||||
|
name = GetWeaponName(vow2)
|
||||||
|
mods = GetWeaponMods(vow2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
HttpRequest request
|
HttpRequest request
|
||||||
request.method = HttpRequestMethod.POST
|
request.method = HttpRequestMethod.POST
|
||||||
request.url = file.Tone_URI + "/server/kill"
|
request.url = file.Tone_URI + "/server/kill"
|
||||||
request.headers = {Authorization = ["Bearer " + file.Tone_token]}
|
|
||||||
request.body = EncodeJSON(values)
|
request.body = EncodeJSON(values)
|
||||||
|
|
||||||
void functionref( HttpRequestResponse ) onSuccess = void function ( HttpRequestResponse response )
|
Tone_HTTP_Request(
|
||||||
{
|
request,
|
||||||
if(response.statusCode == 200 || response.statusCode == 201){
|
void function ( HttpRequestResponse response ) {}
|
||||||
print("[Tone API] Kill data sent!")
|
)
|
||||||
}else{
|
|
||||||
print("[Tone API][WARN] Couldn't send kill data")
|
|
||||||
print("[Tone API][WARN] " + response.body )
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void functionref( HttpRequestFailure ) onFailure = void function ( HttpRequestFailure failure )
|
|
||||||
{
|
|
||||||
print("[Tone API][WARN] Couldn't send kill data")
|
|
||||||
print("[Tone API][WARN] " + failure.errorMessage )
|
|
||||||
}
|
|
||||||
NSHttpRequest(request, onSuccess, onFailure)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void function killstat_End() {
|
void function killstat_End() {
|
||||||
Log("-----END KILLSTAT-----")
|
Log("-----END KILLSTAT-----")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string function GetMovementState(entity player){
|
||||||
|
Assert(IsPilot(player))
|
||||||
|
//IsPhaseShifted
|
||||||
|
//IsStanding
|
||||||
|
if(player.IsWallHanging())
|
||||||
|
return "WallHanging"
|
||||||
|
if(player.IsWallRunning())
|
||||||
|
return "WallRunning"
|
||||||
|
if(player.IsZiplining())
|
||||||
|
return "Ziplining"
|
||||||
|
if(!player.IsOnGround())
|
||||||
|
return "Airborne"
|
||||||
|
if(player.IsCrouched())
|
||||||
|
return "Crouching"
|
||||||
|
return "OnGround"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Should sort main weapons in following order:
|
||||||
|
// 1. primary
|
||||||
|
// 2. secondary
|
||||||
|
// 3. anti-titan
|
||||||
|
int function MainWeaponSort(entity a, entity b) {
|
||||||
|
int aID = a.GetDamageSourceID()
|
||||||
|
int bID = b.GetDamageSourceID()
|
||||||
|
|
||||||
|
int aIdx = MAIN_DAMAGE_SOURCES.find(aID)
|
||||||
|
int bIdx = MAIN_DAMAGE_SOURCES.find(bID)
|
||||||
|
|
||||||
|
if (aIdx == bIdx) {
|
||||||
|
return 0
|
||||||
|
} else if (aIdx != -1 && bIdx == -1) {
|
||||||
|
return -1
|
||||||
|
} else if (aIdx == -1 && bIdx != -1) {
|
||||||
|
return 1
|
||||||
|
}
|
||||||
|
|
||||||
|
return aIdx < bIdx ? -1 : 1
|
||||||
|
}
|
||||||
|
|
||||||
|
entity function GetNthWeapon(array<entity> weapons, int index) {
|
||||||
|
return index < weapons.len() ? weapons[index] : null
|
||||||
|
}
|
||||||
|
|
||||||
|
string function GetWeaponName(entity weapon) {
|
||||||
|
string s = "null"
|
||||||
|
if (weapon != null) {
|
||||||
|
s = weapon.GetWeaponClassName()
|
||||||
|
}
|
||||||
|
return s
|
||||||
|
}
|
||||||
|
|
||||||
|
int function GetWeaponMods(entity weapon) {
|
||||||
|
if (weapon == null) {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
int modBits = weapon.GetModBitField()
|
||||||
|
// return format("%d", modBits)
|
||||||
|
return modBits
|
||||||
|
}
|
||||||
|
|
||||||
|
string function GetTitan(entity player) {
|
||||||
|
if(!player.IsTitan()) return "null"
|
||||||
|
return GetTitanCharacterName(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
void function Log(string s) {
|
||||||
|
print(prefix + " " + s)
|
||||||
|
}
|
||||||
|
|
||||||
|
void function Tone_Test_Auth(){
|
||||||
|
HttpRequest request
|
||||||
|
request.method = HttpRequestMethod.POST
|
||||||
|
request.url = file.Tone_URI + "/"
|
||||||
|
Tone_HTTP_Request(
|
||||||
|
request,
|
||||||
|
void function ( HttpRequestResponse response ) {
|
||||||
|
Log("Tone API Online !")
|
||||||
|
file.connected = true
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void function Tone_Register_Match(){
|
||||||
|
HttpRequest request
|
||||||
|
request.method = HttpRequestMethod.POST
|
||||||
|
request.url = file.Tone_URI + "/match"
|
||||||
|
request.body = EncodeJSON({
|
||||||
|
gameMode = GameRules_GetGameMode()
|
||||||
|
map = StringReplace(GetMapName(), "mp_", "")
|
||||||
|
servername = GetConVarString("ns_server_name")
|
||||||
|
})
|
||||||
|
Tone_HTTP_Request(
|
||||||
|
request,
|
||||||
|
void function ( HttpRequestResponse response ) {
|
||||||
|
Log("match ID : " + response.body)
|
||||||
|
file.matchId = response.body
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void function Tone_HTTP_Request(HttpRequest request, void functionref( HttpRequestResponse ) cbSuccess){
|
||||||
|
if(!request.method) request.method = HttpRequestMethod.POST
|
||||||
|
if(request.url == ""){
|
||||||
|
Log("[ERRR] Couldn't find URI for request. This should be reported")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
request.headers = {Authorization = ["Bearer "+ file.Tone_token]}
|
||||||
|
|
||||||
|
NSHttpRequest(
|
||||||
|
request,
|
||||||
|
void function ( HttpRequestResponse response ) : (cbSuccess)
|
||||||
|
{
|
||||||
|
if(response.statusCode == 200 || response.statusCode == 201){
|
||||||
|
cbSuccess(response)
|
||||||
|
}else{
|
||||||
|
Log("[WARN] Something might be wrong with your token")
|
||||||
|
Log("[WARN]" + response.statusCode)
|
||||||
|
Log("[WARN]" + response.body)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
void function ( HttpRequestFailure failure )
|
||||||
|
{
|
||||||
|
Log("[WARN] Couldn't request the server! ToneAPI may be down.")
|
||||||
|
Log("[WARN]" + failure.errorCode)
|
||||||
|
Log("[WARN]" + failure.errorMessage)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
array<int> MAIN_DAMAGE_SOURCES = [
|
array<int> MAIN_DAMAGE_SOURCES = [
|
||||||
// primaries
|
// primaries
|
||||||
eDamageSourceId.mp_weapon_car,
|
eDamageSourceId.mp_weapon_car,
|
||||||
@@ -222,125 +343,4 @@ array<int> MAIN_DAMAGE_SOURCES = [
|
|||||||
eDamageSourceId.mp_weapon_rocket_launcher,
|
eDamageSourceId.mp_weapon_rocket_launcher,
|
||||||
eDamageSourceId.mp_weapon_arc_launcher,
|
eDamageSourceId.mp_weapon_arc_launcher,
|
||||||
eDamageSourceId.mp_weapon_defender
|
eDamageSourceId.mp_weapon_defender
|
||||||
]
|
]
|
||||||
|
|
||||||
void function DumpWeaponModBitFields() {
|
|
||||||
Log("[DumpWeaponModBitFields]")
|
|
||||||
foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
|
|
||||||
string weaponName = DamageSourceIDToString(damageSourceId)
|
|
||||||
array<string> mods = GetWeaponMods_Global(weaponName)
|
|
||||||
array<string> list = [weaponName]
|
|
||||||
foreach (string mod in mods) {
|
|
||||||
list.append(mod)
|
|
||||||
}
|
|
||||||
|
|
||||||
Log("[DumpWeaponModBitFields] " + ToPythonList(list))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Should sort main weapons in following order:
|
|
||||||
// 1. primary
|
|
||||||
// 2. secondary
|
|
||||||
// 3. anti-titan
|
|
||||||
int function MainWeaponSort(entity a, entity b) {
|
|
||||||
int aID = a.GetDamageSourceID()
|
|
||||||
int bID = b.GetDamageSourceID()
|
|
||||||
|
|
||||||
int aIdx = MAIN_DAMAGE_SOURCES.find(aID)
|
|
||||||
int bIdx = MAIN_DAMAGE_SOURCES.find(bID)
|
|
||||||
|
|
||||||
if (aIdx == bIdx) {
|
|
||||||
return 0
|
|
||||||
} else if (aIdx != -1 && bIdx == -1) {
|
|
||||||
return -1
|
|
||||||
} else if (aIdx == -1 && bIdx != -1) {
|
|
||||||
return 1
|
|
||||||
}
|
|
||||||
|
|
||||||
return aIdx < bIdx ? -1 : 1
|
|
||||||
}
|
|
||||||
|
|
||||||
int function WeaponNameSort(entity a, entity b) {
|
|
||||||
return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
|
|
||||||
}
|
|
||||||
|
|
||||||
entity function GetNthWeapon(array<entity> weapons, int index) {
|
|
||||||
return index < weapons.len() ? weapons[index] : null
|
|
||||||
}
|
|
||||||
|
|
||||||
string function GetWeaponName(entity weapon) {
|
|
||||||
string s = "null"
|
|
||||||
if (weapon != null) {
|
|
||||||
s = weapon.GetWeaponClassName()
|
|
||||||
}
|
|
||||||
return s
|
|
||||||
}
|
|
||||||
|
|
||||||
string function GetWeaponMods(entity weapon) {
|
|
||||||
if (weapon == null) {
|
|
||||||
return "null"
|
|
||||||
}
|
|
||||||
int modBits = weapon.GetModBitField()
|
|
||||||
return format("%d", modBits)
|
|
||||||
}
|
|
||||||
|
|
||||||
string function GetTitan(entity player) {
|
|
||||||
if(!player.IsTitan()) return "null"
|
|
||||||
return GetTitanCharacterName(player)
|
|
||||||
}
|
|
||||||
|
|
||||||
string function Anonymize(entity player) {
|
|
||||||
return "null" // unused
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
string function ToPythonList(array<string> list) {
|
|
||||||
array<string> quoted = []
|
|
||||||
foreach (string s in list) {
|
|
||||||
quoted.append("'" + s + "'")
|
|
||||||
}
|
|
||||||
|
|
||||||
return "\"[" + join(quoted, ", ") + "]\""
|
|
||||||
}
|
|
||||||
|
|
||||||
void function Log(string s) {
|
|
||||||
print("[fvnkhead.killstat] " + s)
|
|
||||||
}
|
|
||||||
string function join(array<string> list, string separator) {
|
|
||||||
string s = ""
|
|
||||||
for (int i = 0; i < list.len(); i++) {
|
|
||||||
s += list[i]
|
|
||||||
if (i < list.len() - 1) {
|
|
||||||
s += separator
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return s
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void function Tone_Test_Auth(){
|
|
||||||
HttpRequest request
|
|
||||||
request.method = HttpRequestMethod.POST
|
|
||||||
request.url = file.Tone_URI + "/server"
|
|
||||||
request.headers = {Authorization = ["Bearer "+ file.Tone_token]}
|
|
||||||
void functionref( HttpRequestResponse ) onSuccess = void function ( HttpRequestResponse response )
|
|
||||||
{
|
|
||||||
if(response.statusCode == 200){
|
|
||||||
print("[Tone API] Tone API Online !")
|
|
||||||
file.connected = true
|
|
||||||
}else{
|
|
||||||
print("[Tone API] Tone API login failed")
|
|
||||||
print("[Tone API] " + response.body )
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void functionref( HttpRequestFailure ) onFailure = void function ( HttpRequestFailure failure )
|
|
||||||
{
|
|
||||||
print("[Tone API] Tone API login failed")
|
|
||||||
print("[Tone API] " + failure.errorMessage )
|
|
||||||
}
|
|
||||||
|
|
||||||
NSHttpRequest(request, onSuccess, onFailure)
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user