Files
ToneAPI_servermod/mod/scripts/vscripts/matchstat.nut
T
2023-08-18 23:15:04 +02:00

114 lines
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global function matchstat_Init
typedef weaponStats table <string, int>
struct {
table < string, table < string, weaponStats > > weaponsUsed
} file
void function matchstat_Init(){
WeaponFireCallbacks_AddCallbackOnOwnerClassFired("player", OnWeaponFired)
AddDamageCallback("player", OnDamage)
AddCallback_GameStateEnter(eGameState.Postmatch, ToneAPI_CloseMatch)
}
void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed){
entity player = weapon.GetOwner()
string weaponName = weapon.GetWeaponClassName()
if(!IsValid(player) || !player.IsPlayer()){
return
}
string playerUID = player.GetUID()
if(!(playerUID in file.weaponsUsed)){
file.weaponsUsed[playerUID] <- {}
}
if(!(weaponName in file.weaponsUsed[playerUID])){
weaponStats stats = {
shotsFired = 0,
shotsHit = 0,
shotCrit = 0,
shotHeadshot = 0,
shotRichochet = 0
}
file.weaponsUsed[playerUID][weaponName] <- stats
}
file.weaponsUsed[playerUID][weaponName].shotsFired++
}
void function OnDamage( entity victim, var damageInfo){
entity player = DamageInfo_GetAttacker( damageInfo )
if(!IsValid(player) || !player.IsPlayer()){
return
}
string playerUID = player.GetUID()
entity weapon = DamageInfo_GetWeapon( damageInfo )
entity inflictor = DamageInfo_GetInflictor( damageInfo )
string weaponName
if(weapon){
weaponName = weapon.GetWeaponClassName()
}
else{
if ( inflictor && inflictor instanceof CProjectile && inflictor.IsProjectile() ){
weaponName = inflictor.ProjectileGetWeaponClassName()
}else{
ToneAPI_Log("[ERRR] Couldn't get weapon information")
return
}
}
if(!(playerUID in file.weaponsUsed)){
file.weaponsUsed[playerUID] <- {}
}
if(!(weaponName in file.weaponsUsed[playerUID])){
weaponStats stats = {
shotsFired = 0,
shotsHit = 0,
shotCrit = 0,
shotHeadshot = 0,
shotRichochet = 0
}
file.weaponsUsed[playerUID][weaponName] <- stats
}
file.weaponsUsed[playerUID][weaponName].shotsHit++
int damageType = DamageInfo_GetCustomDamageType( damageInfo )
bool crit = bool( damageType & DF_CRITICAL )
bool headshot = bool( damageType & DF_HEADSHOT )
if(crit){
file.weaponsUsed[playerUID][weaponName].shotCrit++
}
if(headshot){
file.weaponsUsed[playerUID][weaponName].shotHeadshot++
}
if ( inflictor && inflictor.IsProjectile() ){
if(inflictor.proj.projectileBounceCount > 1){
file.weaponsUsed[playerUID][weaponName].shotRichochet++
}
}
}
void function ToneAPI_CloseMatch(){
if(!toneapi_data.matchId){
ToneAPI_Log("[ERRR] Match is not registered!")
return
}
HttpRequest request
request.method = HttpRequestMethod.POST
request.url = toneapi_data.Tone_URI + "/match/" + string(toneapi_data.matchId) + "/close"
request.body = EncodeJSON(file.weaponsUsed)
print(request.body)
foreach(string stuff, weaponStats stuff2 in file.weaponsUsed["1005930844007"]){
print(stuff)
print(EncodeJSON(stuff2))
}
print("ok")
Tone_HTTP_Request(
request,
void
function(HttpRequestResponse response) {}
)
}