fix server filter not applying for weapon object in realtime

This commit is contained in:
2023-05-05 20:47:43 +02:00
parent 0cbd5a0ef2
commit 2f5bbca42c
+2
View File
@@ -102,6 +102,8 @@ function registerWebSocketKill (data : websocketData) {
})
store.$state.weapons.filter((e) => {
return (
(!e.value.filter.server ||
e.value.filter.server === data.servername) &&
(!e.value.filter.player || e.value.filter.player === data.attacker_id)
// Handle other types of filters once those are implemented
)