fix server filter not applying for weapon object in realtime
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@@ -102,6 +102,8 @@ function registerWebSocketKill (data : websocketData) {
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})
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store.$state.weapons.filter((e) => {
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return (
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(!e.value.filter.server ||
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e.value.filter.server === data.servername) &&
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(!e.value.filter.player || e.value.filter.player === data.attacker_id)
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// Handle other types of filters once those are implemented
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)
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