cache into map
This commit is contained in:
+2
-2
@@ -14,8 +14,8 @@ module.exports = {
|
||||
rules: {
|
||||
'no-console': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
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||||
'no-debugger': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
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||||
indent: 'off',
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||||
'@typescript-eslint/indent': ['error', 2]
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||||
'@typescript-eslint/indent': ['error', 2],
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||||
camelcase: 0
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||||
}
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||||
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||||
}
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||||
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||||
@@ -1,65 +0,0 @@
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||||
<template>
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||||
<div class="hello">
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||||
<h1>{{ msg }}</h1>
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<p>
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||||
For a guide and recipes on how to configure / customize this project,<br>
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check out the
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||||
<a href="https://cli.vuejs.org" target="_blank" rel="noopener">vue-cli documentation</a>.
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</p>
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<h3>Installed CLI Plugins</h3>
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<ul>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-babel" target="_blank" rel="noopener">babel</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-router" target="_blank" rel="noopener">router</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-vuex" target="_blank" rel="noopener">vuex</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-eslint" target="_blank" rel="noopener">eslint</a></li>
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<li><a href="https://github.com/vuejs/vue-cli/tree/dev/packages/%40vue/cli-plugin-typescript" target="_blank" rel="noopener">typescript</a></li>
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</ul>
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<h3>Essential Links</h3>
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||||
<ul>
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<li><a href="https://vuejs.org" target="_blank" rel="noopener">Core Docs</a></li>
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<li><a href="https://forum.vuejs.org" target="_blank" rel="noopener">Forum</a></li>
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||||
<li><a href="https://chat.vuejs.org" target="_blank" rel="noopener">Community Chat</a></li>
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||||
<li><a href="https://twitter.com/vuejs" target="_blank" rel="noopener">Twitter</a></li>
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||||
<li><a href="https://news.vuejs.org" target="_blank" rel="noopener">News</a></li>
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</ul>
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<h3>Ecosystem</h3>
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<ul>
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<li><a href="https://router.vuejs.org" target="_blank" rel="noopener">vue-router</a></li>
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<li><a href="https://vuex.vuejs.org" target="_blank" rel="noopener">vuex</a></li>
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<li><a href="https://github.com/vuejs/vue-devtools#vue-devtools" target="_blank" rel="noopener">vue-devtools</a></li>
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<li><a href="https://vue-loader.vuejs.org" target="_blank" rel="noopener">vue-loader</a></li>
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<li><a href="https://github.com/vuejs/awesome-vue" target="_blank" rel="noopener">awesome-vue</a></li>
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</ul>
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</div>
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</template>
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<script lang="ts">
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import { Options, Vue } from 'vue-class-component'
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@Options({
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props: {
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msg: String
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}
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})
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export default class HelloWorld extends Vue {
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msg!: string
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}
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</script>
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<!-- Add "scoped" attribute to limit CSS to this component only -->
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<style scoped>
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h3 {
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margin: 40px 0 0;
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}
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ul {
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list-style-type: none;
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padding: 0;
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}
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li {
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display: inline-block;
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margin: 0 10px;
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}
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a {
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color: #42b983;
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}
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</style>
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@@ -19,7 +19,7 @@ import {
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} from 'chart.js'
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import annotationPlugin, { AnnotationPluginOptions } from 'chartjs-plugin-annotation'
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import dataLabel from 'chartjs-plugin-datalabels'
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import { useKillStore, Player, Filters } from '@/stores/kill'
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import { useKillStore, Player, Filter } from '@/stores/kill'
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import { Scatter } from 'vue-chartjs'
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import { defineComponent, PropType, Ref, toRaw, triggerRef, unref } from 'vue'
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@@ -33,7 +33,7 @@ ChartJS.register(LinearScale, PointElement, LineElement, Tooltip, Legend, annota
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export default defineComponent({
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name: 'PlayerChart',
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props: {
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filters: Object as PropType<Filters>,
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filters: Object as PropType<Filter>,
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playerHighlighted: String
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},
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data: () => {
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@@ -53,14 +53,17 @@ export default defineComponent({
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computed: {
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progress () {
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if (this.filters) {
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const { player: _, ...withoutPlayer } = this.filters
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return this.store.getPlayerList(withoutPlayer)?.value.progress
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const filter = new Filter(this.filters)
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delete filter.player
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return this.store.getList('players', filter)?.value.progress
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}
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return 0
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},
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playerList (): (Player & {id:string})[] {
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const data = this.store.getPlayerList(this.filters || {})?.value.data
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if (!data) return Object.entries(this.store.fetchPlayers(this.filters || {}).value.data).map(e => ({ id: e[0], ...toRaw(e[1].value) }))
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const filter = new Filter(this.filters)
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delete filter.player
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const data = unref(this.store.getList('players', filter))?.data
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if (!data) return Object.entries(this.store.fetch('players', filter).value.data).map(e => ({ id: e[0], ...toRaw(e[1].value) }))
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const cut = Object.entries(data).map(e => ({ id: e[0], ...toRaw(e[1].value) }))
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cut.sort((a, b) => {
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return b.kills - a.kills
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@@ -140,7 +143,6 @@ export default defineComponent({
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},
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onClick: (e: ChartEvent, element: any) => {
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this.$emit('highlightPlayer', element.length > 0 ? this.playerList[element[0].index].id : undefined)
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if (this.store.getPlayerList(this.filters || {}) !== undefined) triggerRef(this.store.getPlayerList(this.filters || {}) as unknown as Ref)
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},
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onHover: (e: any, element: any) => {
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if (!e.native.target) return
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@@ -28,15 +28,16 @@
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</template>
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<script lang="ts">
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import { defineComponent, PropType, Ref } from 'vue'
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import { useKillStore, Player, Filters } from '@/stores/kill'
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import { defineComponent, PropType, Ref, isRef } from 'vue'
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import { useKillStore, Player, Filter } from '@/stores/kill'
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import VirtualList from './List/VirtualList.vue'
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import LoadingBar from './LoadingBar.vue'
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import { cloneProxy } from 'vue-chartjs/dist/utils'
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export default defineComponent({
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components: { VirtualList, LoadingBar },
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props: {
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filters: { type: Object as PropType<Filters>, default: () => ({}) },
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filters: { type: Object as PropType<Filter>, default: () => ({}) },
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playerHighlighted: String
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},
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emits: ['highlightPlayer'],
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@@ -48,17 +49,26 @@ export default defineComponent({
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},
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computed: {
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progress () {
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const { player: _, ...withoutPlayer } = this.filters
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return this.store.getPlayerList(withoutPlayer)?.value.progress
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const filter = new Filter(this.filters)
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delete filter.player
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return this.store.getList('players', filter)?.value.progress
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},
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players (): { [key: string]: Ref<Player> } {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const { player: _, ...withoutPlayer } = this.filters
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const data = this.store.getPlayerList(withoutPlayer)?.value.data
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if (!data) return this.store.fetchPlayers(withoutPlayer).value.data
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const filter = new Filter(this.filters)
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delete filter.player
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const data = this.store.getList('players', filter)?.value.data
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if (!data) return this.store.fetch('players', filter).value.data
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console.log(isRef(data), isRef(Object.values(data)[0]))
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return data
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},
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playerList (): (Ref<Player> & { id: string })[] {
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const collator = new Intl.Collator('en', { numeric: true, sensitivity: 'base' })
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const sortingFunctions = {
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'k/d': ({ _rawValue: aVal }, { _rawValue: bVal }) => aVal.kills / Math.max(1, aVal.deaths) - bVal.kills / Math.max(1, bVal.deaths),
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avg_distance: ({ _rawValue: aVal }, { _rawValue: bVal }) => ((aVal.total_distance / aVal.kills) || 0) - ((bVal.total_distance / bVal.kills) || 0),
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username: ({ _rawValue: aVal }, { _rawValue: bVal }) => collator.compare(aVal.username, bVal.username)
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} as {[k: string]: (a:Ref<Player>, b:Ref<Player>)=>number}
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if (!this.players) return []
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const players = Object.entries(this.players).map(e => {
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const target = {} as ProxyHandler<Ref<Player>>
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@@ -67,30 +77,10 @@ export default defineComponent({
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return player
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}) as (Ref<Player> & { id: string })[]
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if (this.sortingData.argument === 'username') {
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const collator = new Intl.Collator('en', { numeric: true, sensitivity: 'base' })
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players.sort((a, b) => {
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// Hack because toRaw is slow as fuck
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const aVal = a._rawValue
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const bVal = b._rawValue
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return collator.compare(aVal.username, bVal.username)
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})
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} else if (this.sortingData.argument === 'k/d') {
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players.sort((a, b) => {
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// Hack because toRaw is slow as fuck
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const aVal = a._rawValue
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const bVal = b._rawValue
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return aVal.kills / Math.max(1, aVal.deaths) - bVal.kills / Math.max(1, bVal.deaths)
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})
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} else if (this.sortingData.argument === 'avg_distance') {
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players.sort((a, b) => {
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// Hack because toRaw is slow as fuck
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const aVal = a._rawValue
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const bVal = b._rawValue
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return ((aVal.total_distance / aVal.kills) || 0) - ((bVal.total_distance / bVal.kills) || 0)
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})
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if (this.sortingData.argument in sortingFunctions) {
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players.sort(sortingFunctions[this.sortingData.argument])
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} else {
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const argument = this.sortingData.argument
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const argument = this.sortingData.argument as Exclude<keyof Player, 'username' | 'avg_distance'>
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players.sort((a, b) => {
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||||
// Hack because toRaw is slow as fuck
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const aVal = a._rawValue
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@@ -8,9 +8,9 @@
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||||
<script lang="ts">
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||||
import { Chart as ChartJS, ArcElement, Tooltip, Legend } from 'chart.js'
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||||
import dataLabel from 'chartjs-plugin-datalabels'
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||||
import { Weapon, Filters, useKillStore } from '@/stores/kill'
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||||
import { Weapon, Filter, useKillStore } from '@/stores/kill'
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||||
import { Doughnut } from 'vue-chartjs'
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||||
import { defineComponent, PropType, Ref } from 'vue'
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||||
import { defineComponent, PropType, Ref, unref } from 'vue'
|
||||
import weapons from '../stores/weapons.json'
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||||
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||||
import LoadingBar from './LoadingBar.vue'
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||||
@@ -20,7 +20,7 @@ ChartJS.register(ArcElement, Tooltip, Legend, dataLabel)
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||||
export default defineComponent({
|
||||
name: 'WeaponChart',
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||||
props: {
|
||||
filters: Object as PropType<Filters>,
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||||
filters: Object as PropType<Filter>,
|
||||
playerHighlighted: String
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||||
},
|
||||
emits: ['highlightPlayer'],
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||||
@@ -38,9 +38,10 @@ export default defineComponent({
|
||||
},
|
||||
computed: {
|
||||
progress () {
|
||||
const { weapon: _, ...withoutWeapon } = this.filters || {}
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||||
const data = this.store.getWeaponList(withoutWeapon)?.value
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||||
if (!data) return this.store.fetchWeapons(withoutWeapon).value.progress
|
||||
const filter = new Filter(this.filters)
|
||||
delete filter.weapon
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||||
const data = this.store.getList('weapons', filter)?.value
|
||||
if (!data) return this.store.fetch('weapons', filter).value.progress
|
||||
return data.progress
|
||||
},
|
||||
colors () {
|
||||
@@ -148,19 +149,21 @@ export default defineComponent({
|
||||
return options
|
||||
},
|
||||
weapons (): { [key: string]: Ref<Weapon> } {
|
||||
const { weapon: _, ...withoutWeapon } = this.filters || {}
|
||||
const data = this.store.getWeaponList(withoutWeapon)?.value.data
|
||||
if (!data) return this.store.fetchWeapons(withoutWeapon).value.data
|
||||
const filter = new Filter({ ...this.filters, player: this.playerHighlighted })
|
||||
delete filter.weapon
|
||||
const data = this.store.getList('weapons', filter)?.value.data
|
||||
if (!data) return this.store.fetch('weapons', filter).value.data
|
||||
console.log(filter.toURLSearchParams().toString(), filter)
|
||||
return data
|
||||
},
|
||||
sortedWeaponList (): string[] {
|
||||
if (!this.weapons) return []
|
||||
const weapons = Object.keys(this.weapons).filter(e => this.weapons[e].value.kills > 0)
|
||||
const weapons = Object.keys(this.weapons).filter(e => unref(this.weapons[e]).kills > 0)
|
||||
weapons.sort((a, b) => {
|
||||
if (Number(this.weapons[a].value.kills) < Number(this.weapons[b].value.kills)) {
|
||||
if (Number(this.weapons[a].value.kills) < Number(unref(this.weapons[b]).kills)) {
|
||||
return -1
|
||||
}
|
||||
if (Number(this.weapons[a].value.kills) > Number(this.weapons[b].value.kills)) {
|
||||
if (Number(this.weapons[a].value.kills) > Number(unref(this.weapons[b]).kills)) {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
|
||||
+9
-10
@@ -3,7 +3,7 @@ import { createApp, ref, unref } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
import { createPinia } from 'pinia'
|
||||
import { Kill, KillData, objectEqual, useKillStore } from './stores/kill'
|
||||
import { Filter, Kill, KillData, useKillStore } from './stores/kill'
|
||||
|
||||
const pinia = createPinia()
|
||||
|
||||
@@ -48,22 +48,21 @@ const socket = new WebSocket('wss://tone.sleepycat.date/v2/client/websocket')
|
||||
socket.onmessage = function (e) {
|
||||
if (e.data === 'ping') return socket.send('pong')
|
||||
const data = JSON.parse(e.data)
|
||||
registerWebSocketKill(data)
|
||||
// registerWebSocketKill(data)
|
||||
}
|
||||
|
||||
function registerWebSocketKill (data : websocketData) {
|
||||
const { player: _, ...filterWithoutPlayer } = store.$state.currentFilter
|
||||
const list = unref(store.$state.players.find((e) => {
|
||||
return objectEqual(filterWithoutPlayer, e.value.filter)
|
||||
}))
|
||||
const filter = new Filter(filterWithoutPlayer)
|
||||
const list = unref(store.getList('players', filter))
|
||||
if (!list) return
|
||||
if (!(!list.filter.server || list.filter.server.includes(data.servername))) return
|
||||
if (!(!filter.server || filter.server.includes(data.servername))) return
|
||||
|
||||
const WeaponFilter = (!list.filter.weapon || list.filter.weapon.includes(data.cause_of_death))
|
||||
const CurrentWeaponFilter = list.filter.weapon?.includes(data.attacker_current_weapon)
|
||||
const WeaponFilter = (!filter.weapon || filter.weapon.includes(data.cause_of_death))
|
||||
const CurrentWeaponFilter = filter.weapon?.includes(data.attacker_current_weapon)
|
||||
if (!(WeaponFilter || CurrentWeaponFilter)) return
|
||||
|
||||
if (!(!list.filter.gamemode || list.filter.gamemode.includes(data.game_mode))) return
|
||||
if (!(!filter.gamemode || filter.gamemode.includes(data.game_mode))) return
|
||||
|
||||
if (!list.data[data.victim_id]) {
|
||||
list.data[data.victim_id] = ref({
|
||||
@@ -99,7 +98,7 @@ function registerWebSocketKill (data : websocketData) {
|
||||
|
||||
unref(list.data[data.victim_id]).username = data.victim_name
|
||||
unref(list.data[data.attacker_id]).username = data.attacker_name
|
||||
const serverlist = store.getServerList({})
|
||||
const serverlist = store.getList('servers')
|
||||
if (serverlist) {
|
||||
const server = unref(unref(serverlist).data[data.servername])
|
||||
if (server) {
|
||||
|
||||
+135
-187
@@ -1,110 +1,105 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import * as assert from 'assert'
|
||||
import { Ref, ref, shallowRef, triggerRef, unref } from 'vue'
|
||||
import { Ref, ref, shallowRef, triggerRef, unref, isRef } from 'vue'
|
||||
|
||||
export class Filter {
|
||||
constructor (filt?:{server?:string[], player?: string, weapon?: string[], host?: string[], map?: string[], gamemode?: string[]}) {
|
||||
if (filt?.server) this.server = filt.server
|
||||
if (filt?.player) this.player = filt.player
|
||||
if (filt?.weapon) this.weapon = filt.weapon
|
||||
if (filt?.host) this.host = filt.host
|
||||
if (filt?.map) this.map = filt.map
|
||||
if (filt?.gamemode) this.gamemode = filt.gamemode
|
||||
}
|
||||
|
||||
export interface Filters {
|
||||
server?: string[];
|
||||
player?: string;
|
||||
weapon?: string[];
|
||||
host?: string[];
|
||||
map?: string[];
|
||||
gamemode?: string[];
|
||||
}
|
||||
|
||||
export function removeNullEntries (a: Filters) {
|
||||
return Object.fromEntries(
|
||||
Object.entries(a).filter((e) => e[1] !== undefined && e[1] !== null)
|
||||
)
|
||||
}
|
||||
export function objectEqual (a: Filters, b: Filters) {
|
||||
try {
|
||||
a = removeNullEntries(a)
|
||||
b = removeNullEntries(b)
|
||||
assert.deepStrictEqual(a, b)
|
||||
return true
|
||||
} catch {
|
||||
return false
|
||||
toURLSearchParams (): URLSearchParams {
|
||||
return new URLSearchParams(
|
||||
Object.entries(this).filter(e => e[1] !== undefined)
|
||||
.map<string[][]>((e) => [e[1]].flat().map((v) => [e[0], v]))
|
||||
.flat(1)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
function fetchWithLoading (url: string, progress: (percentage: number) => void) {
|
||||
return fetch(url).then(response => {
|
||||
if (!response.ok) {
|
||||
throw Error(response.status + ' ' + response.statusText)
|
||||
}
|
||||
return fetch(url)
|
||||
.then((response) => {
|
||||
if (!response.ok) {
|
||||
throw Error(response.status + ' ' + response.statusText)
|
||||
}
|
||||
|
||||
if (!response.body) {
|
||||
throw Error('ReadableStream not yet supported in this browser.')
|
||||
}
|
||||
if (!response.body) {
|
||||
throw Error('ReadableStream not yet supported in this browser.')
|
||||
}
|
||||
|
||||
// to access headers, server must send CORS header "Access-Control-Expose-Headers: content-encoding, content-length x-file-size"
|
||||
// server must send custom x-file-size header if gzip or other content-encoding is used
|
||||
const contentEncoding = response.headers.get('Content-Encoding')
|
||||
const contentLength = response.headers.get(contentEncoding ? 'X-File-Size' : 'content-length')
|
||||
if (contentLength === null) {
|
||||
throw Error('Response size header unavailable')
|
||||
}
|
||||
// to access headers, server must send CORS header "Access-Control-Expose-Headers: content-encoding, content-length x-file-size"
|
||||
// server must send custom x-file-size header if gzip or other content-encoding is used
|
||||
const contentEncoding = response.headers.get('Content-Encoding')
|
||||
const contentLength = response.headers.get(
|
||||
contentEncoding ? 'X-File-Size' : 'content-length'
|
||||
)
|
||||
if (contentLength === null) {
|
||||
throw Error('Response size header unavailable')
|
||||
}
|
||||
|
||||
const total = parseInt(contentLength, 10)
|
||||
let loaded = 0
|
||||
const total = parseInt(contentLength, 10)
|
||||
let loaded = 0
|
||||
|
||||
return new Response(
|
||||
new ReadableStream({
|
||||
start (controller) {
|
||||
const reader = response.body!.getReader()
|
||||
return new Response(
|
||||
new ReadableStream({
|
||||
start (controller) {
|
||||
const reader = response.body!.getReader()
|
||||
|
||||
read()
|
||||
function read () {
|
||||
reader.read().then(({ done, value }) => {
|
||||
if (done) {
|
||||
controller.close()
|
||||
progress(1)
|
||||
return
|
||||
}
|
||||
if (value) {
|
||||
loaded += value.byteLength
|
||||
progress(loaded / total)
|
||||
controller.enqueue(value)
|
||||
}
|
||||
read()
|
||||
}).catch(error => {
|
||||
console.error(error)
|
||||
controller.error(error)
|
||||
})
|
||||
read()
|
||||
function read () {
|
||||
reader
|
||||
.read()
|
||||
.then(({ done, value }) => {
|
||||
if (done) {
|
||||
controller.close()
|
||||
progress(1)
|
||||
return
|
||||
}
|
||||
if (value) {
|
||||
loaded += value.byteLength
|
||||
progress(loaded / total)
|
||||
controller.enqueue(value)
|
||||
}
|
||||
read()
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
controller.error(error)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
)
|
||||
})
|
||||
.catch(error => {
|
||||
})
|
||||
)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
})
|
||||
}
|
||||
|
||||
export interface Kill {
|
||||
deaths: number;
|
||||
// eslint-disable-next-line camelcase
|
||||
deaths_while_equipped:number
|
||||
deaths_while_equipped: number;
|
||||
kills: number;
|
||||
// eslint-disable-next-line camelcase
|
||||
max_distance: number;
|
||||
// eslint-disable-next-line camelcase
|
||||
total_distance: number;
|
||||
}
|
||||
export interface KillData<T extends Kill> {
|
||||
filter: Filters;
|
||||
data: { [key: string]: Ref<T> };
|
||||
progress?: number;
|
||||
}
|
||||
|
||||
export interface Player extends Kill {
|
||||
username: string;
|
||||
// eslint-disable-next-line camelcase
|
||||
// deaths_while_equipped?: number;
|
||||
}
|
||||
|
||||
export interface Weapon extends Kill {
|
||||
// eslint-disable-next-line camelcase
|
||||
deaths_while_equipped: number;
|
||||
}
|
||||
|
||||
@@ -112,6 +107,11 @@ export interface Server extends Kill {
|
||||
host: number;
|
||||
}
|
||||
|
||||
export interface KillData<T extends Kill> {
|
||||
data: { [key: string]: Ref<T> };
|
||||
progress?: number;
|
||||
}
|
||||
|
||||
export interface NSServer {
|
||||
name: string;
|
||||
region: string;
|
||||
@@ -121,160 +121,108 @@ export interface NSServer {
|
||||
map: string;
|
||||
playlist: string;
|
||||
hasPassword: boolean;
|
||||
modInfo: { Mods: [] }
|
||||
modInfo: { Mods: [] };
|
||||
}
|
||||
|
||||
// define your typings for the store state
|
||||
export interface State {
|
||||
servers: Ref<KillData<Server>>[];
|
||||
players: Ref<KillData<Player>>[];
|
||||
weapons: Ref<KillData<Weapon>>[];
|
||||
maps: Ref<KillData<Kill>>[];
|
||||
gamemodes: Ref<KillData<Kill>>[];
|
||||
killData:{
|
||||
servers: Ref<Map<string, Ref<KillData<Server>>>>;
|
||||
players: Ref<Map<string, Ref<KillData<Player>>>>;
|
||||
weapons: Ref<Map<string, Ref<KillData<Weapon>>>>;
|
||||
maps: Ref<Map<string, Ref<KillData<Kill>>>>;
|
||||
gamemodes: Ref<Map<string, Ref<KillData<Kill>>>>;
|
||||
},
|
||||
|
||||
hosts: { [key: number]: string };
|
||||
nsServers: NSServer[] | undefined;
|
||||
currentFilter:Filters;
|
||||
currentFilter: Filter;
|
||||
}
|
||||
|
||||
type StateProperty = keyof State['killData']
|
||||
type StateType<T extends StateProperty> =
|
||||
T extends 'servers' ? Server :
|
||||
T extends 'players' ? Player :
|
||||
T extends 'weapons' ? Weapon :
|
||||
Kill
|
||||
|
||||
let serverInterval: number
|
||||
export const useKillStore = defineStore('kill', {
|
||||
state: (): State => ({
|
||||
servers: [],
|
||||
players: [],
|
||||
weapons: [],
|
||||
maps: [],
|
||||
gamemodes: [],
|
||||
killData: {
|
||||
servers: shallowRef(new Map()),
|
||||
players: shallowRef(new Map()),
|
||||
weapons: shallowRef(new Map()),
|
||||
maps: shallowRef(new Map()),
|
||||
gamemodes: shallowRef(new Map())
|
||||
},
|
||||
|
||||
hosts: {},
|
||||
nsServers: undefined,
|
||||
currentFilter: {}
|
||||
currentFilter: new Filter()
|
||||
}),
|
||||
getters: {
|
||||
getPlayerList: (state) => (filters: Filters) => {
|
||||
return state.players.find((e) => objectEqual(unref(e).filter, filters))
|
||||
},
|
||||
getWeaponList: (state) => (filters: Filters) =>
|
||||
state.weapons.find((e) => objectEqual(unref(e).filter, filters)),
|
||||
getServerList: (state) => (filters: Filters) =>
|
||||
state.servers.find((e) => objectEqual(unref(e).filter, filters)),
|
||||
getGamemodeList: (state) => (filters: Filters) =>
|
||||
state.gamemodes.find((e) => objectEqual(unref(e).filter, filters)),
|
||||
getList:
|
||||
(state) =>
|
||||
<T extends StateProperty>(type: T, filters?: Filter): Ref<KillData<StateType<T>>> | undefined => {
|
||||
return unref(state.killData[type as keyof typeof state.killData]).get(filters?.toURLSearchParams().toString() ?? '') as Ref<KillData<StateType<T>>>
|
||||
},
|
||||
getNSServers: (state) => state.nsServers
|
||||
},
|
||||
actions: {
|
||||
fetchPlayers (filter: Filters) {
|
||||
filter = removeNullEntries(filter)
|
||||
let entry = this.players.find((e) => objectEqual(unref(e).filter, filter))
|
||||
fetch <T extends StateProperty> (type:T, filter?:Filter): Ref<KillData<StateType<T>>> {
|
||||
let entry = this.getList(type, filter)
|
||||
if (entry === undefined) {
|
||||
entry = shallowRef({ filter, data: {} })
|
||||
this.players.push(entry)
|
||||
entry = shallowRef<KillData<StateType<T>>>({ data: {} })
|
||||
unref(this.$state.killData[type as keyof typeof this.$state.killData] as Map<string, Ref<KillData<StateType<T>>>>).set(filter?.toURLSearchParams().toString() ?? '', entry)
|
||||
// console.log(isRef(entry), this.$state.killData)
|
||||
}
|
||||
fetchWithLoading(
|
||||
'https://tone.sleepycat.date/v2/client/players?' +
|
||||
new URLSearchParams(Object.entries(filter).map<string[][]>(e => [e[1]].flat().map(v => [e[0], v])).flat(1)),
|
||||
`https://tone.sleepycat.date/v2/client/${type}?` +
|
||||
filter?.toURLSearchParams() ?? '',
|
||||
(progress) => {
|
||||
if (entry && unref(entry).progress !== 1) {
|
||||
if (entry && progress !== 1) {
|
||||
unref(entry).progress = progress
|
||||
if (progress !== 1) triggerRef(entry)
|
||||
triggerRef(entry)
|
||||
}
|
||||
}
|
||||
).then(async response => {
|
||||
).then(async (response) => {
|
||||
if (entry) {
|
||||
unref(entry).data = Object.fromEntries(Object.entries(await response?.json()).map(e => [e[0], ref(e[1] as Player)]))
|
||||
triggerRef(entry)
|
||||
}
|
||||
})
|
||||
return entry
|
||||
},
|
||||
fetchWeapons (filter: Filters) {
|
||||
filter = removeNullEntries(filter)
|
||||
let entry = this.weapons.find((e) => objectEqual(unref(e).filter, filter))
|
||||
if (!entry) {
|
||||
entry = shallowRef({ filter, data: {} })
|
||||
this.weapons.push(entry)
|
||||
}
|
||||
entry.value.data = Object.fromEntries(
|
||||
Object.entries(await response?.json()).map<[string, Ref<StateType<T>>]>((e) => [
|
||||
e[0],
|
||||
ref(e[1]) as Ref<StateType<T>>
|
||||
])
|
||||
)
|
||||
unref(entry).progress = 1
|
||||
|
||||
fetchWithLoading(
|
||||
'https://tone.sleepycat.date/v2/client/weapons?' +
|
||||
new URLSearchParams(Object.entries(filter).map<string[][]>(e => [e[1]].flat().map(v => [e[0], v])).flat(1)),
|
||||
(progress) => {
|
||||
if (entry && unref(entry).progress !== 1) {
|
||||
unref(entry).progress = progress
|
||||
if (progress !== 1) triggerRef(entry)
|
||||
}
|
||||
}
|
||||
).then(async response => {
|
||||
if (entry) {
|
||||
unref(entry).data = Object.fromEntries(Object.entries(await response?.json()).map(e => [e[0], ref(e[1] as Weapon)]))
|
||||
triggerRef(entry)
|
||||
}
|
||||
})
|
||||
return entry
|
||||
},
|
||||
fetchServers (filter: Filters) {
|
||||
filter = removeNullEntries(filter)
|
||||
let entry = this.servers.find((e) => objectEqual(unref(e).filter, filter))
|
||||
if (!entry) {
|
||||
entry = shallowRef({ filter, data: {} })
|
||||
this.servers.push(entry)
|
||||
}
|
||||
fetchWithLoading(
|
||||
'https://tone.sleepycat.date/v2/client/servers?' +
|
||||
new URLSearchParams(Object.entries(filter).map<string[][]>(e => [e[1]].flat().map(v => [e[0], v])).flat(1)),
|
||||
(progress) => {
|
||||
if (entry && unref(entry).progress !== 1) {
|
||||
unref(entry).progress = progress
|
||||
if (progress !== 1) triggerRef(entry)
|
||||
}
|
||||
}
|
||||
).then(async response => {
|
||||
if (entry) {
|
||||
unref(entry).data = Object.fromEntries(Object.entries(await response?.json()).map(e => [e[0], ref(e[1] as Server)]))
|
||||
triggerRef(entry)
|
||||
}
|
||||
})
|
||||
return entry
|
||||
},
|
||||
fetchGamemodes (filter: Filters) {
|
||||
filter = removeNullEntries(filter)
|
||||
let entry = this.gamemodes.find((e) => objectEqual(unref(e).filter, filter))
|
||||
if (!entry) {
|
||||
entry = shallowRef({ filter, data: {} })
|
||||
this.gamemodes.push(entry)
|
||||
}
|
||||
fetchWithLoading(
|
||||
'https://tone.sleepycat.date/v2/client/gamemodes?' +
|
||||
new URLSearchParams(Object.entries(filter).map<string[][]>(e => [e[1]].flat().map(v => [e[0], v])).flat(1)),
|
||||
(progress) => {
|
||||
if (entry && unref(entry).progress !== 1) {
|
||||
unref(entry).progress = progress
|
||||
if (progress !== 1) triggerRef(entry)
|
||||
}
|
||||
}
|
||||
).then(async response => {
|
||||
if (entry) {
|
||||
unref(entry).data = Object.fromEntries(Object.entries(await response?.json()).map(e => [e[0], ref(e[1] as Kill)]))
|
||||
triggerRef(entry)
|
||||
}
|
||||
})
|
||||
return entry
|
||||
},
|
||||
fetchNSServers () {
|
||||
fetch(
|
||||
'https://northstar.tf/client/servers').then(async response => {
|
||||
fetch('https://northstar.tf/client/servers').then(async (response) => {
|
||||
this.nsServers = await response.json()
|
||||
})
|
||||
clearInterval(serverInterval)
|
||||
serverInterval = setInterval(() => this.fetchNSServers(), 60000)
|
||||
return this.nsServers || []
|
||||
},
|
||||
setFilter (filter:Filters) {
|
||||
setFilter (filter: Filter) {
|
||||
if (this.currentFilter.player === filter.player) {
|
||||
const newfilter = new Filter(filter)
|
||||
delete newfilter.player
|
||||
this.fetch('players', newfilter)
|
||||
}
|
||||
|
||||
if (this.currentFilter.weapon === filter.weapon) {
|
||||
const newfilter = new Filter(filter)
|
||||
delete newfilter.weapon
|
||||
this.fetch('weapons', newfilter)
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { player: _player, ...withoutPlayers } = filter
|
||||
if (this.currentFilter.player === _player) { this.fetchPlayers(withoutPlayers) }
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { weapon: _weapon, ...withoutWeapon } = filter
|
||||
if (this.currentFilter.weapon === _weapon) { this.fetchWeapons(withoutWeapon) }
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { server: _server, ...withoutServer } = filter
|
||||
// const { server: _server, ...withoutServer } = filter
|
||||
// if (this.currentFilter.server === _server) { this.fetchServers(withoutServer) }
|
||||
this.currentFilter = filter
|
||||
}
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
<template>
|
||||
<div class="about">
|
||||
<h1>This is an about page</h1>
|
||||
</div>
|
||||
</template>
|
||||
+22
-22
@@ -61,14 +61,14 @@
|
||||
</div>
|
||||
|
||||
<div id="playerView">
|
||||
<PlayerList
|
||||
<PlayerList
|
||||
:filters="filters"
|
||||
v-on:highlightPlayer="highlight_player"
|
||||
:playerHighlighted="playerHighlighted?.id"
|
||||
>
|
||||
</PlayerList>
|
||||
|
||||
<PlayerChart
|
||||
<PlayerChart
|
||||
:filters="filters"
|
||||
v-on:highlightPlayer="highlight_player"
|
||||
:playerHighlighted="playerHighlighted?.id"
|
||||
@@ -83,7 +83,7 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { Player, Weapon, Server, Kill, useKillStore, Filters } from '@/stores/kill'
|
||||
import { Player, Weapon, Server, Kill, useKillStore, Filter } from '@/stores/kill'
|
||||
import PlayerList from '@/components/PlayerList.vue'
|
||||
import PlayerChart from '@/components/PlayerChart.vue'
|
||||
import WeaponChart from '@/components/WeaponChart.vue'
|
||||
@@ -109,7 +109,7 @@ export default defineComponent({
|
||||
server: string[] | undefined;
|
||||
gamemode: string[] | undefined;
|
||||
},
|
||||
filters: {} as Filters,
|
||||
filters: new Filter(),
|
||||
store: useKillStore(),
|
||||
playerHighlighted: undefined as (Player & { id: string }) | undefined,
|
||||
weaponLocale: weapons as { [key: string]: string }
|
||||
@@ -128,10 +128,10 @@ export default defineComponent({
|
||||
},
|
||||
computed: {
|
||||
servers (): { [key: string]: Ref<Server> } {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { server: _, player: _1, ...withoutServer } = this.filters
|
||||
const data = this.store.getServerList(withoutServer)?.value.data
|
||||
if (!data) return unref(this.store.fetchServers(withoutServer)).data
|
||||
const filter = new Filter(this.filters)
|
||||
delete filter.server
|
||||
const data = this.store.getList('servers', filter)?.value.data
|
||||
if (!data) return unref(this.store.fetch('servers', filter)).data
|
||||
return data
|
||||
},
|
||||
groupedServers () {
|
||||
@@ -149,24 +149,26 @@ export default defineComponent({
|
||||
return hosts
|
||||
},
|
||||
weapons (): { [key: string]: Ref<Weapon> } {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { weapon: _, player: _1, ...withoutWeapons } = this.filters
|
||||
const data = this.store.getWeaponList(withoutWeapons)?.value.data
|
||||
if (!data) return this.store.fetchWeapons(withoutWeapons).value.data
|
||||
const filter = new Filter(this.filters)
|
||||
delete filter.weapon
|
||||
delete filter.player
|
||||
const data = this.store.getList('weapons', filter)?.value.data
|
||||
if (!data) return this.store.fetch('weapons', filter).value.data
|
||||
return data
|
||||
},
|
||||
players (): { [key: string]: Ref<Player> } {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { player: _, ...withoutPlayers } = this.filters
|
||||
const data = this.store.getPlayerList(withoutPlayers)?.value.data
|
||||
if (!data) return this.store.fetchPlayers(withoutPlayers).value.data
|
||||
const filter = new Filter(this.filters)
|
||||
delete filter.player
|
||||
const data = this.store.getList('players', filter)?.value.data
|
||||
if (!data) return this.store.fetch('players', filter).value.data
|
||||
return data
|
||||
},
|
||||
gamemodes (): { [key: string]: Ref<Kill> } {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { gamemode: _, player: _1, ...withoutGamemode } = this.filters
|
||||
const data = this.store.getGamemodeList(withoutGamemode)?.value.data
|
||||
if (!data) return this.store.fetchGamemodes(withoutGamemode).value.data
|
||||
const filter = new Filter(this.filters)
|
||||
delete filter.gamemode
|
||||
delete filter.player
|
||||
const data = this.store.getList('gamemodes', filter)?.value.data
|
||||
if (!data) return this.store.fetch('gamemodes', filter).value.data
|
||||
return data
|
||||
},
|
||||
sortedWeaponList (): string[] {
|
||||
@@ -263,8 +265,6 @@ export default defineComponent({
|
||||
if (this.$route.query.gamemode) this.model.gamemode = [this.$route.query.gamemode].flat().filter(e => e ?? false).map(e => e!.toString())
|
||||
else this.model.gamemode = undefined
|
||||
}
|
||||
|
||||
console.log(this.model, this.$route.query)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -52,8 +52,8 @@ export default defineComponent({
|
||||
},
|
||||
computed: {
|
||||
servers (): { [key: string]: Ref<Server> } {
|
||||
const data = this.store.getServerList({})?.value.data
|
||||
if (!data) return unref(this.store.fetchServers({})).data
|
||||
const data = this.store.getList('servers')?.value.data
|
||||
if (!data) return unref(this.store.fetch('servers')).data
|
||||
return data
|
||||
},
|
||||
serverList (): (Ref<Server> & { name: string })[] {
|
||||
|
||||
Reference in New Issue
Block a user