Remove ClearInvalidWeapons
This commit is contained in:
@@ -100,10 +100,6 @@ void function WeaponFireCallbacks_OnWeaponFired( entity weapon, WeaponPrimaryAtt
|
||||
{
|
||||
if ( weapon in file.weaponCallbacks )
|
||||
{
|
||||
#if CLIENT
|
||||
ClearInvalidWeapons()
|
||||
#endif
|
||||
|
||||
array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > callbacks = file.weaponCallbacks[weapon]
|
||||
foreach ( callback in callbacks )
|
||||
callback( weapon, attackParams, ammoUsed )
|
||||
|
||||
Reference in New Issue
Block a user