Merge pull request #1 from Dinorush/master
Add missing weapons, add class name callbacks, and restructure
This commit is contained in:
@@ -1,9 +1,15 @@
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# WeaponFireCallbacks
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Provides `AddCallback_OnWeaponFired`
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Provides `WeaponFireCallbacks_AddCallbackOnWeaponFired`, `WeaponFireCallbacks_AddCallbackOnWeaponClassFired`, `WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired`, `WeaponFireCallbacks_AddCallbackOnOwnerClassFired`, and `WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired`
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## Use
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```cpp
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AddCallback_OnWeaponFired(entity weapon, void functionref(WeaponPrimaryAttackParams attackParams) callback)
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WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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```
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_ammo_swap"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_ammo_swap"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_basic_block"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_smoke"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_gun_shield"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_gun_shield"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_TitanHover"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_NPC_OnWeaponPrimaryAttack_TitanHover"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_laser_trip"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_laser_trip"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_nuke_eject"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_particle_wall"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_particle_wall"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_phase_dash"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanability_phase_dash"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_power_shot"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_power_shot"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_rearm"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanability_rearm"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_rocketeer_ammo_swap"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_rocketeer_ammo_swap"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_slow_trap"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_slow_trap"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_smoke"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanability_smoke"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_sonar_pulse"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanability_sonar_pulse"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_tether_trap"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_tether_trap"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_TimeShift"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_AmpCore"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_AmpCore"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titancore_flame_wave"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_salvo_core"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_salvo_core"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_arc_wave"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_arc_wave"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_dumbfire_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_dumbfire_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_FlameWall"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_FlameWall"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_flightcore_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_flightcore_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_heat_shield"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_heat_shield"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_homing_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_homing_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_laser_lite"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_laser_lite"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_leadwall"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_leadwall"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_Meteor"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_Meteor"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_salvo_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_particle_accelerator"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_particle_accelerator"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_predator_cannon"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_TitanWeapon_Rocketeer_RocketStream"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_TitanWeapon_Rocketeer_RocketStream"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_salvo_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_salvo_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_shoulder_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_shoulder_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_sniper"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_sniper"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_40mm"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_40mm"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_stun_laser"
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"OnWeaponNPCPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_stun_laser"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_tracker_rockets"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_tracker_rockets"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_vortex_shield"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_vortex_shield"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smr"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_smr"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_xo16"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_xo16"
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}
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@@ -1,4 +1,5 @@
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_alternator_smg"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_alternator_smg"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_arc_launcher"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
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}
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
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}
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@@ -1,4 +1,5 @@
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
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}
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@@ -1,4 +1,5 @@
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WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
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"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
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}
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@@ -1,4 +1,5 @@
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WeaponData
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{
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||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_defender"
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_defender"
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||||
}
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@@ -1,4 +1,5 @@
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WeaponData
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{
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||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
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||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
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||||
}
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@@ -1,4 +1,5 @@
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WeaponData
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||||
{
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||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_doubletake"
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_doubletake"
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}
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WeaponData
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||||
{
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_DroneBeam"
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||||
}
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||||
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WeaponData
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||||
{
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_DronePlasma"
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||||
}
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||||
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WeaponData
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||||
{
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_dronerocket"
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||||
}
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||||
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||||
WeaponData
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||||
{
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||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_engineer_combat_drone"
|
||||
}
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||||
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||||
WeaponData
|
||||
{
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||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
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||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_lmg"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GunshipLauncher"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_GunshipLauncher"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_gunship_missile"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_lmg"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_lstar"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_lstar"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_mastiff"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mastiff"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_mastiff"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mega_turret"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_mega_turret"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mgl"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_mgl"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_npc_rocket_launcher"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_npc_rocket_launcher"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_rocket_launcher"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_rocket_launcher"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_shotgun"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_shotgun_doublebarrel"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_shotgun_doublebarrel"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun_pistol"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_shotgun_pistol"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smart_pistol"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smr"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_smr"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_sniper"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_sniper"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_softball"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_softball"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_SuperSpectre"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_TurretLaser_Mega"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_TurretLaser_Mega"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_TurretPlasma"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_TurretPlasma_Mega"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_sniper"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_yh803Rocket"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_weapon_yh803"
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
WeaponData
|
||||
{
|
||||
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack"
|
||||
"OnWeaponNpcPrimaryAttack" "WeaponFireCallbacks_OnWeaponNpcPrimaryAttack"
|
||||
}
|
||||
@@ -7,7 +7,11 @@
|
||||
"Scripts": [
|
||||
{
|
||||
"Path": "weaponFireCallbacks.gnut",
|
||||
"RunOn": "SERVER"
|
||||
"RunOn": "CLIENT || SERVER"
|
||||
},
|
||||
{
|
||||
"Path": "weaponFireReroutes.gnut",
|
||||
"RunOn": "CLIENT || SERVER"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -3,194 +3,151 @@ untyped
|
||||
globalize_all_functions
|
||||
|
||||
struct {
|
||||
table < entity, array< void functionref(WeaponPrimaryAttackParams attackParams) > > weaponCallbacks
|
||||
table < entity, array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > > weaponCallbacks
|
||||
table < string, array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > > weaponClassCallbacks
|
||||
table < string, array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > > ownerClassCallbacks
|
||||
bool clearThreadRunning = false // Only used on client
|
||||
} file
|
||||
|
||||
void function AddCallback_OnWeaponFired(entity weapon, void functionref(WeaponPrimaryAttackParams attackParams) callback){
|
||||
if(weapon in file.weaponCallbacks){
|
||||
file.weaponCallbacks[weapon].append(callback)
|
||||
}else{
|
||||
void function WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
|
||||
{
|
||||
if ( !IsValid( weapon ) )
|
||||
return
|
||||
|
||||
if ( weapon in file.weaponCallbacks )
|
||||
file.weaponCallbacks[weapon].append( callback )
|
||||
else
|
||||
file.weaponCallbacks[weapon] <- [callback]
|
||||
}
|
||||
AddEntityDestroyedCallback(weapon, HandleWeaponDestroyed)
|
||||
|
||||
#if SERVER
|
||||
AddEntityDestroyedCallback( weapon, WeaponFireCallbacks_HandleWeaponDestroyed )
|
||||
#else
|
||||
// Per-entity destroyed callbacks don't exist on client. Client needs to clear invalid keys periodically.
|
||||
if ( !file.clearThreadRunning )
|
||||
thread ClearInvalidWeaponsThread()
|
||||
#endif
|
||||
}
|
||||
|
||||
function HandleWeaponDestroyed(weapon){
|
||||
entity w = expect entity(weapon)
|
||||
if(w in file.weaponCallbacks){
|
||||
void function WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
|
||||
{
|
||||
if ( weaponClass in file.weaponClassCallbacks )
|
||||
file.weaponClassCallbacks[weaponClass].append( callback )
|
||||
else
|
||||
file.weaponClassCallbacks[weaponClass] <- [callback]
|
||||
}
|
||||
|
||||
void function WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
|
||||
{
|
||||
if ( weaponClass in file.weaponClassCallbacks )
|
||||
{
|
||||
file.weaponClassCallbacks[weaponClass].fastremovebyvalue( callback )
|
||||
if ( file.weaponClassCallbacks[weaponClass].len() == 0 )
|
||||
delete file.weaponClassCallbacks[weaponClass]
|
||||
}
|
||||
}
|
||||
|
||||
void function WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
|
||||
{
|
||||
if ( ownerClass in file.ownerClassCallbacks )
|
||||
file.ownerClassCallbacks[ownerClass].append( callback )
|
||||
else
|
||||
file.ownerClassCallbacks[ownerClass] <- [callback]
|
||||
}
|
||||
|
||||
void function WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
|
||||
{
|
||||
if ( ownerClass in file.ownerClassCallbacks )
|
||||
{
|
||||
file.ownerClassCallbacks[ownerClass].fastremovebyvalue( callback )
|
||||
if ( file.ownerClassCallbacks[ownerClass].len() == 0 )
|
||||
delete file.ownerClassCallbacks[ownerClass]
|
||||
}
|
||||
}
|
||||
|
||||
function WeaponFireCallbacks_HandleWeaponDestroyed( weapon )
|
||||
{
|
||||
entity w = expect entity( weapon )
|
||||
if ( w in file.weaponCallbacks )
|
||||
delete file.weaponCallbacks[w]
|
||||
}
|
||||
}
|
||||
|
||||
void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParams){
|
||||
if(weapon in file.weaponCallbacks){
|
||||
array< void functionref(WeaponPrimaryAttackParams attackParams) > callbacks = file.weaponCallbacks[weapon]
|
||||
foreach(callback in callbacks){
|
||||
callback(attackParams)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_alternator_smg( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
#if CLIENT
|
||||
void function ClearInvalidWeaponsThread()
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_alternator_smg(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
file.clearThreadRunning = true
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_defender( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
while( file.weaponCallbacks.len() > 0 )
|
||||
{
|
||||
array< entity > invalidList = []
|
||||
|
||||
foreach( key, callback in file.weaponCallbacks )
|
||||
{
|
||||
if ( !IsValid( key ) )
|
||||
invalidList.append( key )
|
||||
}
|
||||
|
||||
foreach( w in invalidList )
|
||||
delete file.weaponCallbacks[w]
|
||||
|
||||
wait 1.0 // Some arbitrary number that isn't WaitFrame(), don't need to run this very often
|
||||
}
|
||||
|
||||
file.clearThreadRunning = false
|
||||
}
|
||||
#endif
|
||||
|
||||
void function WeaponFireCallbacks_OnWeaponFired( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_defender(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
if ( weapon in file.weaponCallbacks )
|
||||
{
|
||||
#if CLIENT
|
||||
ClearInvalidWeapons()
|
||||
#endif
|
||||
|
||||
array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > callbacks = file.weaponCallbacks[weapon]
|
||||
foreach ( callback in callbacks )
|
||||
callback( weapon, attackParams, ammoUsed )
|
||||
}
|
||||
|
||||
string weaponClass = weapon.GetWeaponClassName()
|
||||
if ( weaponClass in file.weaponClassCallbacks )
|
||||
{
|
||||
array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > callbacks = file.weaponClassCallbacks[weaponClass]
|
||||
foreach ( callback in callbacks )
|
||||
callback( weapon, attackParams, ammoUsed )
|
||||
}
|
||||
|
||||
entity owner = weapon.GetWeaponOwner()
|
||||
if ( !IsValid( owner ) )
|
||||
return
|
||||
|
||||
string ownerClass = owner.GetClassName()
|
||||
if ( ownerClass in file.ownerClassCallbacks )
|
||||
{
|
||||
array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > callbacks = file.ownerClassCallbacks[ownerClass]
|
||||
foreach ( callback in callbacks )
|
||||
callback( weapon, attackParams, ammoUsed )
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_doubletake( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_doubletake(weapon, attackParams)
|
||||
if(result == 0){
|
||||
weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
|
||||
var result = weapon.FireWeaponBullet( attackParams.pos, attackParams.dir, 1, weapon.GetWeaponDamageFlags() )
|
||||
if ( result == 0 )
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result )
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_lmg( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
#if SERVER
|
||||
var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_lmg(weapon, attackParams)
|
||||
if(result == 0){
|
||||
weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
|
||||
var result = weapon.FireWeaponBullet( attackParams.pos, attackParams.dir, 1, weapon.GetWeaponDamageFlags() )
|
||||
if ( result == 0 )
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_lstar( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_lstar(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_mastiff( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_mastiff(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mgl( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_mgl(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_rocket_launcher( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_rocket_launcher(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_shotgun(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_shotgun_doublebarrel( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_shotgun_doublebarrel(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_shotgun_pistol(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smart_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_smart_pistol(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smr( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_smr(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_sniper( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_sniper(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_softball( entity weapon, WeaponPrimaryAttackParams attackParams )
|
||||
{
|
||||
var result = OnWeaponPrimaryAttack_weapon_softball(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
return result
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic( entity weapon, WeaponPrimaryAttackParams attackParams ){
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
}
|
||||
|
||||
var function WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player( entity weapon, WeaponPrimaryAttackParams attackParams ){
|
||||
var result = OnWeaponPrimaryAttack_GenericBoltWithDrop_Player(weapon, attackParams)
|
||||
if(result == 0){
|
||||
return 0
|
||||
}
|
||||
OnWeaponFired(weapon, attackParams)
|
||||
WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result )
|
||||
return result
|
||||
}
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user