87cdefff05d6aabe0eae15ddf9008889276f8d2f
Add missing weapons, add class name callbacks, and restructure
WeaponFireCallbacks
Provides WeaponFireCallbacks_AddCallbackOnWeaponFired, WeaponFireCallbacks_AddCallbackOnWeaponClassFired, WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired, WeaponFireCallbacks_AddCallbackOnOwnerClassFired, and WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired
Use
WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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